From 6a0047b7a224dee2b012ffc922c8d73a2c2a55f6 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 22 Sep 2022 21:01:23 +0900 Subject: [PATCH 01/13] Update location of FullscreenCapability bindable --- .../Overlays/Settings/Sections/Graphics/LayoutSettings.cs | 4 ++-- osu.Game/Screens/Utility/LatencyCertifierScreen.cs | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs index 28642f12a1..c64a3101b7 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs @@ -73,8 +73,8 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics windowModes.BindTo(host.Window.SupportedWindowModes); } - if (host.Window is WindowsWindow windowsWindow) - fullscreenCapability.BindTo(windowsWindow.FullscreenCapability); + if (host.Renderer is IWindowsRenderer windowsRenderer) + fullscreenCapability.BindTo(windowsRenderer.FullscreenCapability); Children = new Drawable[] { diff --git a/osu.Game/Screens/Utility/LatencyCertifierScreen.cs b/osu.Game/Screens/Utility/LatencyCertifierScreen.cs index c9d4dc7811..bacaccd68e 100644 --- a/osu.Game/Screens/Utility/LatencyCertifierScreen.cs +++ b/osu.Game/Screens/Utility/LatencyCertifierScreen.cs @@ -261,8 +261,8 @@ namespace osu.Game.Screens.Utility string exclusive = "unknown"; - if (host.Window is WindowsWindow windowsWindow) - exclusive = windowsWindow.FullscreenCapability.ToString(); + if (host.Renderer is IWindowsRenderer windowsRenderer) + exclusive = windowsRenderer.FullscreenCapability.ToString(); statusText.Clear(); From 2493468800a3bd2371d70fd8ad1aa03ec8903ebb Mon Sep 17 00:00:00 2001 From: nanashi-1 Date: Sun, 2 Oct 2022 18:40:31 +0800 Subject: [PATCH 02/13] display highest combo instead of current combo --- osu.Game/Screens/Play/HUD/SoloGameplayLeaderboard.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/SoloGameplayLeaderboard.cs b/osu.Game/Screens/Play/HUD/SoloGameplayLeaderboard.cs index 53981b9edc..ab3cf2950c 100644 --- a/osu.Game/Screens/Play/HUD/SoloGameplayLeaderboard.cs +++ b/osu.Game/Screens/Play/HUD/SoloGameplayLeaderboard.cs @@ -87,7 +87,7 @@ namespace osu.Game.Screens.Play.HUD local.TotalScore.BindTarget = scoreProcessor.TotalScore; local.Accuracy.BindTarget = scoreProcessor.Accuracy; - local.Combo.BindTarget = scoreProcessor.Combo; + local.Combo.BindTarget = scoreProcessor.HighestCombo; // Local score should always show lower than any existing scores in cases of ties. local.DisplayOrder.Value = long.MaxValue; From b6701dd57892f4f585adb1494388768538fb69cc Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 2 Oct 2022 15:29:53 +0300 Subject: [PATCH 03/13] Add failing test case --- .../Gameplay/TestSceneStoryboardWithOutro.cs | 26 ++++++++++++++++--- 1 file changed, 23 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs index e2c825df0b..a26a7e97be 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs @@ -32,6 +32,7 @@ namespace osu.Game.Tests.Visual.Gameplay protected new OutroPlayer Player => (OutroPlayer)base.Player; + private double currentBeatmapDuration; private double currentStoryboardDuration; private bool showResults = true; @@ -45,7 +46,8 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("enable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, true)); AddStep("set dim level to 0", () => LocalConfig.SetValue(OsuSetting.DimLevel, 0)); AddStep("reset fail conditions", () => currentFailConditions = (_, _) => false); - AddStep("set storyboard duration to 2s", () => currentStoryboardDuration = 2000); + AddStep("set beatmap duration to 0s", () => currentBeatmapDuration = 0); + AddStep("set storyboard duration to 8s", () => currentStoryboardDuration = 8000); AddStep("set ShowResults = true", () => showResults = true); } @@ -151,6 +153,24 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("player exited", () => Stack.CurrentScreen == null); } + [Test] + public void TestPerformExitAfterOutro() + { + CreateTest(() => + { + AddStep("set beatmap duration to 4s", () => currentBeatmapDuration = 4000); + AddStep("set storyboard duration to 1s", () => currentStoryboardDuration = 1000); + }); + + AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.CurrentTime >= currentStoryboardDuration); + AddStep("exit via pause", () => Player.ExitViaPause()); + AddAssert("player paused", () => !Player.IsResuming); + + AddStep("resume player", () => Player.Resume()); + AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value); + AddUntilStep("wait for score shown", () => Player.IsScoreShown); + } + protected override bool AllowFail => true; protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); @@ -160,7 +180,7 @@ namespace osu.Game.Tests.Visual.Gameplay protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) { var beatmap = new Beatmap(); - beatmap.HitObjects.Add(new HitCircle()); + beatmap.HitObjects.Add(new HitCircle { StartTime = currentBeatmapDuration }); return beatmap; } @@ -189,7 +209,7 @@ namespace osu.Game.Tests.Visual.Gameplay private event Func failConditions; public OutroPlayer(Func failConditions, bool showResults = true) - : base(false, showResults) + : base(showResults: showResults) { this.failConditions = failConditions; } From 59728b0ccb78fc7394cc15016cfe1c55fa45884b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 2 Oct 2022 15:30:06 +0300 Subject: [PATCH 04/13] Fix results display delegate potentially cancelled while not exiting --- osu.Game/Screens/Play/Player.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index e31e18046e..9bc784411a 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -566,9 +566,6 @@ namespace osu.Game.Screens.Play /// protected void PerformExit(bool showDialogFirst) { - // if an exit has been requested, cancel any pending completion (the user has shown intention to exit). - resultsDisplayDelegate?.Cancel(); - // there is a chance that an exit request occurs after the transition to results has already started. // even in such a case, the user has shown intent, so forcefully return to this screen (to proceed with the upwards exit process). if (!this.IsCurrentScreen()) @@ -603,6 +600,9 @@ namespace osu.Game.Screens.Play } } + // if an exit has been requested, cancel any pending completion (the user has shown intention to exit). + resultsDisplayDelegate?.Cancel(); + // The actual exit is performed if // - the pause / fail dialog was not requested // - the pause / fail dialog was requested but is already displayed (user showing intention to exit). From a810afafb39752affe1e8f59deef4afc36ed095e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 2 Oct 2022 15:37:56 +0300 Subject: [PATCH 05/13] Reschedule results display delegate to avoid potential softlocks in the future --- osu.Game/Screens/Play/Player.cs | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 9bc784411a..7721d5b912 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -780,19 +780,11 @@ namespace osu.Game.Screens.Play /// /// /// A final display will only occur once all work is completed in . This means that even after calling this method, the results screen will never be shown until ScoreProcessor.HasCompleted becomes . - /// - /// Calling this method multiple times will have no effect. /// /// Whether a minimum delay () should be added before the screen is displayed. private void progressToResults(bool withDelay) { - if (resultsDisplayDelegate != null) - // Note that if progressToResults is called one withDelay=true and then withDelay=false, this no-delay timing will not be - // accounted for. shouldn't be a huge concern (a user pressing the skip button after a results progression has already been queued - // may take x00 more milliseconds than expected in the very rare edge case). - // - // If required we can handle this more correctly by rescheduling here. - return; + resultsDisplayDelegate?.Cancel(); double delay = withDelay ? RESULTS_DISPLAY_DELAY : 0; From 492f26c8328a4562b249911cd2810be2d3f99f28 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 3 Oct 2022 16:56:32 +0900 Subject: [PATCH 06/13] Update test step in line with new combo source --- .../Visual/Gameplay/TestSceneSoloGameplayLeaderboard.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSoloGameplayLeaderboard.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSoloGameplayLeaderboard.cs index 6b52e934b7..c852685b74 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSoloGameplayLeaderboard.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSoloGameplayLeaderboard.cs @@ -66,7 +66,7 @@ namespace osu.Game.Tests.Visual.Gameplay { AddSliderStep("score", 0, 1000000, 500000, v => scoreProcessor.TotalScore.Value = v); AddSliderStep("accuracy", 0f, 1f, 0.5f, v => scoreProcessor.Accuracy.Value = v); - AddSliderStep("combo", 0, 1000, 0, v => scoreProcessor.Combo.Value = v); + AddSliderStep("combo", 0, 1000, 0, v => scoreProcessor.HighestCombo.Value = v); } [Test] From d9f678d94220e8a3adefc9e058a521263d0fca9e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 3 Oct 2022 18:16:54 +0900 Subject: [PATCH 07/13] Change song select random key binding to not handle key repeat --- osu.Game/Screens/Select/FooterButtonRandom.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/FooterButtonRandom.cs b/osu.Game/Screens/Select/FooterButtonRandom.cs index 1f56915f62..aad7fdff39 100644 --- a/osu.Game/Screens/Select/FooterButtonRandom.cs +++ b/osu.Game/Screens/Select/FooterButtonRandom.cs @@ -138,7 +138,8 @@ namespace osu.Game.Screens.Select return false; } - TriggerClick(); + if (!e.Repeat) + TriggerClick(); return true; } From 13ee5c179ea2dd338b3f9ef0001b4bb8a8941b90 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 3 Oct 2022 18:42:40 +0900 Subject: [PATCH 08/13] Add missing parenthesis in log message --- osu.Game/OsuGame.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 59c0af1533..8a42fef43d 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -563,7 +563,7 @@ namespace osu.Game PerformFromScreen(screen => { - Logger.Log($"{nameof(PresentScore)} updating beatmap ({databasedBeatmap}) and ruleset ({databasedScore.ScoreInfo.Ruleset} to match score"); + Logger.Log($"{nameof(PresentScore)} updating beatmap ({databasedBeatmap}) and ruleset ({databasedScore.ScoreInfo.Ruleset} to match score)"); Ruleset.Value = databasedScore.ScoreInfo.Ruleset; Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap); From 7fbbe88c8ea945dfd8aa4b51091c354074e2a2d0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 3 Oct 2022 20:24:09 +0900 Subject: [PATCH 09/13] Add test coverage of song select score presentation failures --- .../Navigation/TestScenePresentScore.cs | 27 +++++++++++++++++++ 1 file changed, 27 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs b/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs index 5e76fe1519..003cec0d07 100644 --- a/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs +++ b/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs @@ -9,8 +9,10 @@ using NUnit.Framework; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; +using osu.Game.Configuration; using osu.Game.Online.API; using osu.Game.Rulesets; +using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Osu; using osu.Game.Scoring; @@ -92,6 +94,31 @@ namespace osu.Game.Tests.Visual.Navigation returnToMenu(); } + [Test] + public void TestFromSongSelectWithFilter([Values] ScorePresentType type) + { + AddStep("enter song select", () => Game.ChildrenOfType().Single().OnSolo.Invoke()); + AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded); + + AddStep("filter to nothing", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).FilterControl.CurrentTextSearch.Value = "fdsajkl;fgewq"); + AddUntilStep("wait for no results", () => Beatmap.IsDefault); + + var firstImport = importScore(1, new CatchRuleset().RulesetInfo); + presentAndConfirm(firstImport, type); + } + + [Test] + public void TestFromSongSelectWithConvertRulesetChange([Values] ScorePresentType type) + { + AddStep("enter song select", () => Game.ChildrenOfType().Single().OnSolo.Invoke()); + AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded); + + AddStep("set convert to false", () => Game.LocalConfig.SetValue(OsuSetting.ShowConvertedBeatmaps, false)); + + var firstImport = importScore(1, new CatchRuleset().RulesetInfo); + presentAndConfirm(firstImport, type); + } + [Test] public void TestFromSongSelect([Values] ScorePresentType type) { From 332d63b53bee3d5ea18a4e7853aee834674d5039 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 3 Oct 2022 20:04:37 +0900 Subject: [PATCH 10/13] Always return to main menu before attempting to present a score from import --- osu.Game/OsuGame.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 8a42fef43d..6359ed3e27 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -561,6 +561,8 @@ namespace osu.Game return; } + // This should be able to be performed from song select, but that is disabled for now + // due to the weird decoupled ruleset logic (which can cause a crash in certain filter scenarios). PerformFromScreen(screen => { Logger.Log($"{nameof(PresentScore)} updating beatmap ({databasedBeatmap}) and ruleset ({databasedScore.ScoreInfo.Ruleset} to match score)"); @@ -578,7 +580,7 @@ namespace osu.Game screen.Push(new SoloResultsScreen(databasedScore.ScoreInfo, false)); break; } - }, validScreens: new[] { typeof(PlaySongSelect) }); + }); } public override Task Import(params ImportTask[] imports) From 21620bee1adce55fb12a6b9b65f7f0ad4ed0e675 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 4 Oct 2022 14:58:00 +0900 Subject: [PATCH 11/13] Attempt to fix deadlock in test --- ...stSceneOnlinePlayBeatmapAvailabilityTracker.cs | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs index 3f20f843a7..e7590df3e0 100644 --- a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs +++ b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs @@ -8,7 +8,6 @@ using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Threading; -using System.Threading.Tasks; using JetBrains.Annotations; using NUnit.Framework; using osu.Framework.Allocation; @@ -78,7 +77,7 @@ namespace osu.Game.Tests.Online } }; - beatmaps.AllowImport = new TaskCompletionSource(); + beatmaps.AllowImport.Reset(); testBeatmapFile = TestResources.GetQuickTestBeatmapForImport(); @@ -132,7 +131,7 @@ namespace osu.Game.Tests.Online AddStep("finish download", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet))!.TriggerSuccess(testBeatmapFile)); addAvailabilityCheckStep("state importing", BeatmapAvailability.Importing); - AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true)); + AddStep("allow importing", () => beatmaps.AllowImport.Set()); AddUntilStep("wait for import", () => beatmaps.CurrentImport != null); AddUntilStep("ensure beatmap available", () => beatmaps.IsAvailableLocally(testBeatmapSet)); addAvailabilityCheckStep("state is locally available", BeatmapAvailability.LocallyAvailable); @@ -141,7 +140,7 @@ namespace osu.Game.Tests.Online [Test] public void TestTrackerRespectsSoftDeleting() { - AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true)); + AddStep("allow importing", () => beatmaps.AllowImport.Set()); AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).WaitSafely()); addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable); @@ -155,7 +154,7 @@ namespace osu.Game.Tests.Online [Test] public void TestTrackerRespectsChecksum() { - AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true)); + AddStep("allow importing", () => beatmaps.AllowImport.Set()); AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).WaitSafely()); addAvailabilityCheckStep("initially locally available", BeatmapAvailability.LocallyAvailable); @@ -202,7 +201,7 @@ namespace osu.Game.Tests.Online private class TestBeatmapManager : BeatmapManager { - public TaskCompletionSource AllowImport = new TaskCompletionSource(); + public readonly ManualResetEventSlim AllowImport = new ManualResetEventSlim(); public Live CurrentImport { get; private set; } @@ -229,7 +228,9 @@ namespace osu.Game.Tests.Online public override Live ImportModel(BeatmapSetInfo item, ArchiveReader archive = null, bool batchImport = false, CancellationToken cancellationToken = default) { - testBeatmapManager.AllowImport.Task.WaitSafely(); + if (!testBeatmapManager.AllowImport.Wait(TimeSpan.FromSeconds(10), cancellationToken)) + throw new TimeoutException("Timeout waiting for import to be allowed."); + return (testBeatmapManager.CurrentImport = base.ImportModel(item, archive, batchImport, cancellationToken)); } } From 41082ab9286921be507a3b4a82d0cc95e69b9438 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 4 Oct 2022 18:21:29 +0900 Subject: [PATCH 12/13] Fix misplaced parenthesis --- osu.Game/OsuGame.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 6359ed3e27..939d3a63ed 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -565,7 +565,7 @@ namespace osu.Game // due to the weird decoupled ruleset logic (which can cause a crash in certain filter scenarios). PerformFromScreen(screen => { - Logger.Log($"{nameof(PresentScore)} updating beatmap ({databasedBeatmap}) and ruleset ({databasedScore.ScoreInfo.Ruleset} to match score)"); + Logger.Log($"{nameof(PresentScore)} updating beatmap ({databasedBeatmap}) and ruleset ({databasedScore.ScoreInfo.Ruleset}) to match score"); Ruleset.Value = databasedScore.ScoreInfo.Ruleset; Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap); From 7293ad751ee92a3d8d3d4f5dd95d6f2260794c69 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 4 Oct 2022 18:59:33 +0900 Subject: [PATCH 13/13] Update packages --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 77c29a5d6e..c33937ad95 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,7 +52,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 29e690a024..31b17fb8e1 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -35,7 +35,7 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + diff --git a/osu.iOS.props b/osu.iOS.props index 83410b08f6..a9a83e2802 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -61,7 +61,7 @@ - + @@ -82,7 +82,7 @@ - +