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Merge branch 'master' into fix-0-customsampleset

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Dean Herbert 2020-04-16 11:20:31 +09:00 committed by GitHub
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76 changed files with 1757 additions and 350 deletions

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.412.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.411.0" />
</ItemGroup>
</Project>

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@ -0,0 +1,51 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Replays;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class ManiaLegacyReplayTest
{
[TestCase(ManiaAction.Key1)]
[TestCase(ManiaAction.Key1, ManiaAction.Key2)]
[TestCase(ManiaAction.Special1)]
[TestCase(ManiaAction.Key8)]
public void TestEncodeDecodeSingleStage(params ManiaAction[] actions)
{
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 9 });
var frame = new ManiaReplayFrame(0, actions);
var legacyFrame = frame.ToLegacy(beatmap);
var decodedFrame = new ManiaReplayFrame();
decodedFrame.FromLegacy(legacyFrame, beatmap);
Assert.That(decodedFrame.Actions, Is.EquivalentTo(frame.Actions));
}
[TestCase(ManiaAction.Key1)]
[TestCase(ManiaAction.Key1, ManiaAction.Key2)]
[TestCase(ManiaAction.Special1)]
[TestCase(ManiaAction.Special2)]
[TestCase(ManiaAction.Special1, ManiaAction.Special2)]
[TestCase(ManiaAction.Special1, ManiaAction.Key5)]
[TestCase(ManiaAction.Key8)]
public void TestEncodeDecodeDualStage(params ManiaAction[] actions)
{
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 5 });
beatmap.Stages.Add(new StageDefinition { Columns = 5 });
var frame = new ManiaReplayFrame(0, actions);
var legacyFrame = frame.ToLegacy(beatmap);
var decodedFrame = new ManiaReplayFrame();
decodedFrame.FromLegacy(legacyFrame, beatmap);
Assert.That(decodedFrame.Actions, Is.EquivalentTo(frame.Actions));
}
}
}

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@ -1,8 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Mania.Beatmaps;
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Replays
while (activeColumns > 0)
{
var isSpecial = maniaBeatmap.Stages.First().IsSpecialColumn(counter);
bool isSpecial = isColumnAtIndexSpecial(maniaBeatmap, counter);
if ((activeColumns & 1) > 0)
Actions.Add(isSpecial ? specialAction : normalAction);
@ -58,33 +58,87 @@ namespace osu.Game.Rulesets.Mania.Replays
int keys = 0;
var specialColumns = new List<int>();
for (int i = 0; i < maniaBeatmap.TotalColumns; i++)
{
if (maniaBeatmap.Stages.First().IsSpecialColumn(i))
specialColumns.Add(i);
}
foreach (var action in Actions)
{
switch (action)
{
case ManiaAction.Special1:
keys |= 1 << specialColumns[0];
keys |= 1 << getSpecialColumnIndex(maniaBeatmap, 0);
break;
case ManiaAction.Special2:
keys |= 1 << specialColumns[1];
keys |= 1 << getSpecialColumnIndex(maniaBeatmap, 1);
break;
default:
keys |= 1 << (action - ManiaAction.Key1);
// the index in lazer, which doesn't include special keys.
int nonSpecialKeyIndex = action - ManiaAction.Key1;
// the index inclusive of special keys.
int overallIndex = 0;
// iterate to find the index including special keys.
for (; overallIndex < maniaBeatmap.TotalColumns; overallIndex++)
{
// skip over special columns.
if (isColumnAtIndexSpecial(maniaBeatmap, overallIndex))
continue;
// found a non-special column to use.
if (nonSpecialKeyIndex == 0)
break;
// found a non-special column but not ours.
nonSpecialKeyIndex--;
}
keys |= 1 << overallIndex;
break;
}
}
return new LegacyReplayFrame(Time, keys, null, ReplayButtonState.None);
}
/// <summary>
/// Find the overall index (across all stages) for a specified special key.
/// </summary>
/// <param name="maniaBeatmap">The beatmap.</param>
/// <param name="specialOffset">The special key offset (0 is S1).</param>
/// <returns>The overall index for the special column.</returns>
private int getSpecialColumnIndex(ManiaBeatmap maniaBeatmap, int specialOffset)
{
for (int i = 0; i < maniaBeatmap.TotalColumns; i++)
{
if (isColumnAtIndexSpecial(maniaBeatmap, i))
{
if (specialOffset == 0)
return i;
specialOffset--;
}
}
throw new ArgumentException("Special key index is too high.", nameof(specialOffset));
}
/// <summary>
/// Check whether the column at an overall index (across all stages) is a special column.
/// </summary>
/// <param name="beatmap">The beatmap.</param>
/// <param name="index">The overall index to check.</param>
private bool isColumnAtIndexSpecial(ManiaBeatmap beatmap, int index)
{
foreach (var stage in beatmap.Stages)
{
if (index >= stage.Columns)
{
index -= stage.Columns;
continue;
}
return stage.IsSpecialColumn(index);
}
throw new ArgumentException("Column index is too high.", nameof(index));
}
}
}

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@ -0,0 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Humanizer;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestScenePathControlPointVisualiser : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(StringHumanizeExtensions),
typeof(PathControlPointPiece),
typeof(PathControlPointConnectionPiece)
};
private Slider slider;
private PathControlPointVisualiser visualiser;
[SetUp]
public void Setup() => Schedule(() =>
{
slider = new Slider();
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
});
[Test]
public void TestAddOverlappingControlPoints()
{
createVisualiser(true);
addControlPointStep(new Vector2(200));
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(500, 300));
AddAssert("last connection displayed", () =>
{
var lastConnection = visualiser.Connections.Last(c => c.ControlPoint.Position.Value == new Vector2(300));
return lastConnection.DrawWidth > 50;
});
}
private void createVisualiser(bool allowSelection) => AddStep("create visualiser", () => Child = visualiser = new PathControlPointVisualiser(slider, allowSelection)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
private void addControlPointStep(Vector2 position) => AddStep($"add control point {position}", () => slider.Path.ControlPoints.Add(new PathControlPoint(position)));
}
}

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@ -1,18 +1,285 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene
{
[SetUp]
public void Setup() => Schedule(() =>
{
HitObjectContainer.Clear();
ResetPlacement();
});
[Test]
public void TestBeginPlacementWithoutFinishing()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
assertPlaced(false);
}
[Test]
public void TestPlaceWithoutMovingMouse()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Right);
assertPlaced(true);
assertLength(0);
assertControlPointType(0, PathType.Linear);
}
[Test]
public void TestPlaceWithMouseMovement()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 200));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertLength(200);
assertControlPointCount(2);
assertControlPointType(0, PathType.Linear);
}
[Test]
public void TestPlaceNormalControlPoint()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointType(0, PathType.PerfectCurve);
}
[Test]
public void TestPlaceTwoNormalControlPoints()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(4);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointPosition(2, new Vector2(100, 100));
assertControlPointType(0, PathType.Bezier);
}
[Test]
public void TestPlaceSegmentControlPoint()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointType(0, PathType.Linear);
assertControlPointType(1, PathType.Linear);
}
[Test]
public void TestMoveToPerfectCurveThenPlaceLinear()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(2);
assertControlPointType(0, PathType.Linear);
assertLength(100);
}
[Test]
public void TestMoveToBezierThenPlacePerfectCurve()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 300));
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointType(0, PathType.PerfectCurve);
}
[Test]
public void TestMoveToFourthOrderBezierThenPlaceThirdOrderBezier()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400));
addMovementStep(new Vector2(400, 300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(4);
assertControlPointType(0, PathType.Bezier);
}
[Test]
public void TestPlaceLinearSegmentThenPlaceLinearSegment()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointPosition(2, new Vector2(100));
assertControlPointType(0, PathType.Linear);
assertControlPointType(1, PathType.Linear);
}
[Test]
public void TestPlaceLinearSegmentThenPlacePerfectCurveSegment()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(4);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointPosition(2, new Vector2(100));
assertControlPointType(0, PathType.Linear);
assertControlPointType(1, PathType.PerfectCurve);
}
[Test]
public void TestPlacePerfectCurveSegmentThenPlacePerfectCurveSegment()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 300));
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(5);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointPosition(2, new Vector2(100));
assertControlPointPosition(3, new Vector2(200, 100));
assertControlPointPosition(4, new Vector2(200));
assertControlPointType(0, PathType.PerfectCurve);
assertControlPointType(2, PathType.PerfectCurve);
}
private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
private void addClickStep(MouseButton button)
{
AddStep($"press {button}", () => InputManager.PressButton(button));
AddStep($"release {button}", () => InputManager.ReleaseButton(button));
}
private void assertPlaced(bool expected) => AddAssert($"slider {(expected ? "placed" : "not placed")}", () => (getSlider() != null) == expected);
private void assertLength(double expected) => AddAssert($"slider length is {expected}", () => Precision.AlmostEquals(expected, getSlider().Distance, 1));
private void assertControlPointCount(int expected) => AddAssert($"has {expected} control points", () => getSlider().Path.ControlPoints.Count == expected);
private void assertControlPointType(int index, PathType type) => AddAssert($"control point {index} is {type}", () => getSlider().Path.ControlPoints[index].Type.Value == type);
private void assertControlPointPosition(int index, Vector2 position) =>
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider().Path.ControlPoints[index].Position.Value, 1));
private Slider getSlider() => HitObjectContainer.Count > 0 ? (Slider)((DrawableSlider)HitObjectContainer[0]).HitObject : null;
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
}

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@ -16,22 +16,25 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
/// </summary>
public class PathControlPointConnectionPiece : CompositeDrawable
{
public PathControlPoint ControlPoint;
public readonly PathControlPoint ControlPoint;
private readonly Path path;
private readonly Slider slider;
private readonly int controlPointIndex;
private IBindable<Vector2> sliderPosition;
private IBindable<int> pathVersion;
public PathControlPointConnectionPiece(Slider slider, PathControlPoint controlPoint)
public PathControlPointConnectionPiece(Slider slider, int controlPointIndex)
{
this.slider = slider;
ControlPoint = controlPoint;
this.controlPointIndex = controlPointIndex;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
ControlPoint = slider.Path.ControlPoints[controlPointIndex];
InternalChild = path = new SmoothPath
{
Anchor = Anchor.Centre,
@ -61,13 +64,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
path.ClearVertices();
int index = slider.Path.ControlPoints.IndexOf(ControlPoint) + 1;
if (index == 0 || index == slider.Path.ControlPoints.Count)
int nextIndex = controlPointIndex + 1;
if (nextIndex == 0 || nextIndex >= slider.Path.ControlPoints.Count)
return;
path.AddVertex(Vector2.Zero);
path.AddVertex(slider.Path.ControlPoints[index].Position.Value - ControlPoint.Position.Value);
path.AddVertex(slider.Path.ControlPoints[nextIndex].Position.Value - ControlPoint.Position.Value);
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
}

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@ -4,6 +4,7 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -12,6 +13,7 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
@ -33,6 +35,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private readonly Container marker;
private readonly Drawable markerRing;
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider snapProvider { get; set; }
@ -47,6 +52,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
this.slider = slider;
ControlPoint = controlPoint;
controlPoint.Type.BindValueChanged(_ => updateMarkerDisplay());
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
@ -137,7 +144,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
protected override bool OnClick(ClickEvent e) => RequestSelection != null;
protected override bool OnDragStart(DragStartEvent e) => e.Button == MouseButton.Left;
protected override bool OnDragStart(DragStartEvent e)
{
if (e.Button == MouseButton.Left)
{
changeHandler?.BeginChange();
return true;
}
return false;
}
protected override void OnDrag(DragEvent e)
{
@ -158,6 +174,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
ControlPoint.Position.Value += e.Delta;
}
protected override void OnDragEnd(DragEndEvent e) => changeHandler?.EndChange();
/// <summary>
/// Updates the state of the circular control point marker.
/// </summary>
@ -168,8 +186,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
markerRing.Alpha = IsSelected.Value ? 1 : 0;
Color4 colour = ControlPoint.Type.Value != null ? colours.Red : colours.Yellow;
if (IsHovered || IsSelected.Value)
colour = Color4.White;
colour = colour.Lighten(1);
marker.Colour = colour;
}
}

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@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using Humanizer;
using osu.Framework.Bindables;
@ -24,17 +25,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
{
internal readonly Container<PathControlPointPiece> Pieces;
internal readonly Container<PathControlPointConnectionPiece> Connections;
private readonly Container<PathControlPointConnectionPiece> connections;
private readonly IBindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
private readonly Slider slider;
private readonly bool allowSelection;
private InputManager inputManager;
private IBindableList<PathControlPoint> controlPoints;
public Action<List<PathControlPoint>> RemoveControlPointsRequested;
public PathControlPointVisualiser(Slider slider, bool allowSelection)
@ -46,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
InternalChildren = new Drawable[]
{
connections = new Container<PathControlPointConnectionPiece> { RelativeSizeAxes = Axes.Both },
Connections = new Container<PathControlPointConnectionPiece> { RelativeSizeAxes = Axes.Both },
Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both }
};
}
@ -57,33 +55,38 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
inputManager = GetContainingInputManager();
controlPoints = slider.Path.ControlPoints.GetBoundCopy();
controlPoints.ItemsAdded += addControlPoints;
controlPoints.ItemsRemoved += removeControlPoints;
addControlPoints(controlPoints);
controlPoints.CollectionChanged += onControlPointsChanged;
controlPoints.BindTo(slider.Path.ControlPoints);
}
private void addControlPoints(IEnumerable<PathControlPoint> controlPoints)
private void onControlPointsChanged(object sender, NotifyCollectionChangedEventArgs e)
{
foreach (var point in controlPoints)
switch (e.Action)
{
Pieces.Add(new PathControlPointPiece(slider, point).With(d =>
{
if (allowSelection)
d.RequestSelection = selectPiece;
}));
case NotifyCollectionChangedAction.Add:
for (int i = 0; i < e.NewItems.Count; i++)
{
var point = (PathControlPoint)e.NewItems[i];
connections.Add(new PathControlPointConnectionPiece(slider, point));
}
}
Pieces.Add(new PathControlPointPiece(slider, point).With(d =>
{
if (allowSelection)
d.RequestSelection = selectPiece;
}));
private void removeControlPoints(IEnumerable<PathControlPoint> controlPoints)
{
foreach (var point in controlPoints)
{
Pieces.RemoveAll(p => p.ControlPoint == point);
connections.RemoveAll(c => c.ControlPoint == point);
Connections.Add(new PathControlPointConnectionPiece(slider, e.NewStartingIndex + i));
}
break;
case NotifyCollectionChangedAction.Remove:
foreach (var point in e.OldItems.Cast<PathControlPoint>())
{
Pieces.RemoveAll(p => p.ControlPoint == point);
Connections.RemoveAll(c => c.ControlPoint == point);
}
break;
}
}

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@ -1,6 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input;
@ -23,6 +26,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private SliderBodyPiece bodyPiece;
private HitCirclePiece headCirclePiece;
private HitCirclePiece tailCirclePiece;
private PathControlPointVisualiser controlPointVisualiser;
private InputManager inputManager;
@ -51,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
bodyPiece = new SliderBodyPiece(),
headCirclePiece = new HitCirclePiece(),
tailCirclePiece = new HitCirclePiece(),
new PathControlPointVisualiser(HitObject, false)
controlPointVisualiser = new PathControlPointVisualiser(HitObject, false)
};
setState(PlacementState.Initial);
@ -73,11 +77,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
break;
case PlacementState.Body:
ensureCursor();
// The given screen-space position may have been externally snapped, but the unsnapped position from the input manager
// is used instead since snapping control points doesn't make much sense
cursor.Position.Value = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position;
updateCursor();
break;
}
}
@ -91,17 +91,27 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
break;
case PlacementState.Body:
switch (e.Button)
{
case MouseButton.Left:
ensureCursor();
if (e.Button != MouseButton.Left)
break;
// Detatch the cursor
cursor = null;
break;
if (canPlaceNewControlPoint(out var lastPoint))
{
// Place a new point by detatching the current cursor.
updateCursor();
cursor = null;
}
else
{
// Transform the last point into a new segment.
Debug.Assert(lastPoint != null);
segmentStart = lastPoint;
segmentStart.Type.Value = PathType.Linear;
currentSegmentLength = 1;
}
break;
return true;
}
return true;
@ -114,16 +124,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
base.OnMouseUp(e);
}
protected override bool OnDoubleClick(DoubleClickEvent e)
{
// Todo: This should all not occur on double click, but rather if the previous control point is hovered.
segmentStart = HitObject.Path.ControlPoints[^1];
segmentStart.Type.Value = PathType.Linear;
currentSegmentLength = 1;
return true;
}
private void beginCurve()
{
BeginPlacement(commitStart: true);
@ -161,17 +161,50 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
}
private void ensureCursor()
private void updateCursor()
{
if (cursor == null)
if (canPlaceNewControlPoint(out _))
{
HitObject.Path.ControlPoints.Add(cursor = new PathControlPoint { Position = { Value = Vector2.Zero } });
currentSegmentLength++;
// The cursor does not overlap a previous control point, so it can be added if not already existing.
if (cursor == null)
{
HitObject.Path.ControlPoints.Add(cursor = new PathControlPoint { Position = { Value = Vector2.Zero } });
// The path type should be adjusted in the progression of updatePathType() (Linear -> PC -> Bezier).
currentSegmentLength++;
updatePathType();
}
// Update the cursor position.
cursor.Position.Value = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position;
}
else if (cursor != null)
{
// The cursor overlaps a previous control point, so it's removed.
HitObject.Path.ControlPoints.Remove(cursor);
cursor = null;
// The path type should be adjusted in the reverse progression of updatePathType() (Bezier -> PC -> Linear).
currentSegmentLength--;
updatePathType();
}
}
/// <summary>
/// Whether a new control point can be placed at the current mouse position.
/// </summary>
/// <param name="lastPoint">The last-placed control point. May be null, but is not null if <c>false</c> is returned.</param>
/// <returns>Whether a new control point can be placed at the current position.</returns>
private bool canPlaceNewControlPoint([CanBeNull] out PathControlPoint lastPoint)
{
// We cannot rely on the ordering of drawable pieces, so find the respective drawable piece by searching for the last non-cursor control point.
var last = HitObject.Path.ControlPoints.LastOrDefault(p => p != cursor);
var lastPiece = controlPointVisualiser.Pieces.Single(p => p.ControlPoint == last);
lastPoint = last;
return lastPiece?.IsHovered != true;
}
private void updateSlider()
{
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;

View File

@ -38,6 +38,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
[Resolved(CanBeNull = true)]
private EditorBeatmap editorBeatmap { get; set; }
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
public SliderSelectionBlueprint(DrawableSlider slider)
: base(slider)
{
@ -92,7 +95,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private int? placementControlPointIndex;
protected override bool OnDragStart(DragStartEvent e) => placementControlPointIndex != null;
protected override bool OnDragStart(DragStartEvent e)
{
if (placementControlPointIndex != null)
{
changeHandler?.BeginChange();
return true;
}
return false;
}
protected override void OnDrag(DragEvent e)
{
@ -103,7 +115,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override void OnDragEnd(DragEndEvent e)
{
placementControlPointIndex = null;
if (placementControlPointIndex != null)
{
placementControlPointIndex = null;
changeHandler?.EndChange();
}
}
private BindableList<PathControlPoint> controlPoints => HitObject.Path.ControlPoints;

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@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Skinning;
namespace osu.Game.Rulesets.Taiko.Tests
{
[TestFixture]
public class TestSceneDrawableHit : TaikoSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(DrawableHit),
typeof(DrawableCentreHit),
typeof(DrawableRimHit),
typeof(LegacyHit),
}).ToList();
[BackgroundDependencyLoader]
private void load()
{
AddStep("Centre hit", () => SetContents(() => new DrawableCentreHit(createHitAtCurrentTime())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
AddStep("Centre hit (strong)", () => SetContents(() => new DrawableCentreHit(createHitAtCurrentTime(true))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
AddStep("Rim hit", () => SetContents(() => new DrawableRimHit(createHitAtCurrentTime())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
AddStep("Rim hit (strong)", () => SetContents(() => new DrawableRimHit(createHitAtCurrentTime(true))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
}
private Hit createHitAtCurrentTime(bool strong = false)
{
var hit = new Hit
{
IsStrong = strong,
StartTime = Time.Current + 3000,
};
hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return hit;
}
}
}

View File

@ -1,9 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@ -14,13 +14,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public DrawableCentreHit(Hit hit)
: base(hit)
{
MainPiece.Add(new CentreHitSymbolPiece());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
MainPiece.AccentColour = colours.PinkDarker;
}
protected override CompositeDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.CentreHit),
_ => new CentreHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
}
}

View File

@ -34,17 +34,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private Color4 colourIdle;
private Color4 colourEngaged;
private ElongatedCirclePiece elongatedPiece;
public DrawableDrumRoll(DrumRoll drumRoll)
: base(drumRoll)
{
RelativeSizeAxes = Axes.Y;
MainPiece.Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
elongatedPiece.Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
MainPiece.AccentColour = colourIdle = colours.YellowDark;
elongatedPiece.AccentColour = colourIdle = colours.YellowDark;
colourEngaged = colours.YellowDarker;
}
@ -84,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return base.CreateNestedHitObject(hitObject);
}
protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece();
protected override CompositeDrawable CreateMainPiece() => elongatedPiece = new ElongatedCirclePiece();
public override bool OnPressed(TaikoAction action) => false;
@ -101,7 +103,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
rollingHits = Math.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour);
Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);
MainPiece.FadeAccent(newColour, 100);
(MainPiece as IHasAccentColour)?.FadeAccent(newColour, 100);
}
protected override void CheckForResult(bool userTriggered, double timeOffset)

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@ -3,6 +3,7 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
@ -19,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public override bool DisplayResult => false;
protected override TaikoPiece CreateMainPiece() => new TickPiece
protected override CompositeDrawable CreateMainPiece() => new TickPiece
{
Filled = HitObject.FirstTick
};

View File

@ -1,9 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@ -14,13 +14,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public DrawableRimHit(Hit hit)
: base(hit)
{
MainPiece.Add(new RimHitSymbolPiece());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
MainPiece.AccentColour = colours.BlueDarker;
}
protected override CompositeDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.RimHit),
_ => new RimHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
}
}

View File

@ -9,11 +9,11 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@ -34,8 +34,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private readonly CircularContainer targetRing;
private readonly CircularContainer expandingRing;
private readonly SwellSymbolPiece symbol;
public DrawableSwell(Swell swell)
: base(swell)
{
@ -107,18 +105,22 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
});
AddInternal(ticks = new Container<DrawableSwellTick> { RelativeSizeAxes = Axes.Both });
MainPiece.Add(symbol = new SwellSymbolPiece());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
MainPiece.AccentColour = colours.YellowDark;
expandingRing.Colour = colours.YellowLight;
targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
}
protected override CompositeDrawable CreateMainPiece() => new SwellCirclePiece
{
// to allow for rotation transform
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
protected override void LoadComplete()
{
base.LoadComplete();
@ -182,7 +184,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
.Then()
.FadeTo(completion / 8, 2000, Easing.OutQuint);
symbol.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint);
MainPiece.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint);
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);

View File

@ -2,7 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@ -28,5 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
public override bool OnPressed(TaikoAction action) => false;
protected override CompositeDrawable CreateMainPiece() => new TickPiece();
}
}

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@ -4,7 +4,6 @@
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osuTK;
using System.Linq;
using osu.Game.Audio;
@ -45,7 +44,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
/// <summary>
/// Moves <see cref="Content"/> to a layer proxied above the playfield.
/// Does nothing is content is already proxied.
/// Does nothing if content is already proxied.
/// </summary>
protected void ProxyContent()
{
@ -108,19 +107,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
public abstract class DrawableTaikoHitObject<TTaikoHit> : DrawableTaikoHitObject
where TTaikoHit : TaikoHitObject
public abstract class DrawableTaikoHitObject<TObject> : DrawableTaikoHitObject
where TObject : TaikoHitObject
{
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
public new TTaikoHit HitObject;
public new TObject HitObject;
protected readonly Vector2 BaseSize;
protected readonly TaikoPiece MainPiece;
protected readonly CompositeDrawable MainPiece;
private readonly Container<DrawableStrongNestedHit> strongHitContainer;
protected DrawableTaikoHitObject(TTaikoHit hitObject)
protected DrawableTaikoHitObject(TObject hitObject)
: base(hitObject)
{
HitObject = hitObject;
@ -132,7 +131,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Size = BaseSize = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
Content.Add(MainPiece = CreateMainPiece());
MainPiece.KiaiMode = HitObject.Kiai;
AddInternal(strongHitContainer = new Container<DrawableStrongNestedHit>());
}
@ -169,7 +167,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
// Normal and clap samples are handled by the drum
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
protected abstract CompositeDrawable CreateMainPiece();
/// <summary>
/// Creates the handler for this <see cref="DrawableHitObject"/>'s <see cref="StrongHitObject"/>.

View File

@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
public class CentreHitCirclePiece : CirclePiece
{
public CentreHitCirclePiece()
{
Add(new CentreHitSymbolPiece());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.PinkDarker;
}
/// <summary>
/// The symbol used for centre hit pieces.
/// </summary>
public class CentreHitSymbolPiece : Container
{
public CentreHitSymbolPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(SYMBOL_SIZE);
Padding = new MarginPadding(SYMBOL_BORDER);
Children = new[]
{
new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new[] { new Box { RelativeSizeAxes = Axes.Both } }
}
};
}
}
}
}

View File

@ -1,36 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
/// <summary>
/// The symbol used for centre hit pieces.
/// </summary>
public class CentreHitSymbolPiece : Container
{
public CentreHitSymbolPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(CirclePiece.SYMBOL_SIZE);
Padding = new MarginPadding(CirclePiece.SYMBOL_BORDER);
Children = new[]
{
new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new[] { new Box { RelativeSizeAxes = Axes.Both } }
}
};
}
}
}

View File

@ -10,6 +10,7 @@ using osuTK.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Effects;
using osu.Game.Graphics.Containers;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
@ -20,21 +21,23 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
/// for a usage example.
/// </para>
/// </summary>
public class CirclePiece : TaikoPiece
public abstract class CirclePiece : BeatSyncedContainer
{
public const float SYMBOL_SIZE = 0.45f;
public const float SYMBOL_BORDER = 8;
private const double pre_beat_transition_time = 80;
private Color4 accentColour;
/// <summary>
/// The colour of the inner circle and outer glows.
/// </summary>
public override Color4 AccentColour
public Color4 AccentColour
{
get => base.AccentColour;
get => accentColour;
set
{
base.AccentColour = value;
accentColour = value;
background.Colour = AccentColour;
@ -42,15 +45,17 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
}
}
private bool kiaiMode;
/// <summary>
/// Whether Kiai mode effects are enabled for this circle piece.
/// </summary>
public override bool KiaiMode
public bool KiaiMode
{
get => base.KiaiMode;
get => kiaiMode;
set
{
base.KiaiMode = value;
kiaiMode = value;
resetEdgeEffects();
}
@ -64,8 +69,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
public Box FlashBox;
public CirclePiece()
protected CirclePiece()
{
RelativeSizeAxes = Axes.Both;
EarlyActivationMilliseconds = pre_beat_transition_time;
AddRangeInternal(new Drawable[]

View File

@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
public class RimHitCirclePiece : CirclePiece
{
public RimHitCirclePiece()
{
Add(new RimHitSymbolPiece());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.BlueDarker;
}
/// <summary>
/// The symbol used for rim hit pieces.
/// </summary>
public class RimHitSymbolPiece : CircularContainer
{
public RimHitSymbolPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(SYMBOL_SIZE);
BorderThickness = SYMBOL_BORDER;
BorderColour = Color4.White;
Masking = true;
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
};
}
}
}
}

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@ -1,39 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
/// <summary>
/// The symbol used for rim hit pieces.
/// </summary>
public class RimHitSymbolPiece : CircularContainer
{
public RimHitSymbolPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(CirclePiece.SYMBOL_SIZE);
BorderThickness = CirclePiece.SYMBOL_BORDER;
BorderColour = Color4.White;
Masking = true;
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
};
}
}
}

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@ -1,36 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osuTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
/// <summary>
/// The symbol used for swell pieces.
/// </summary>
public class SwellSymbolPiece : Container
public class SwellCirclePiece : CirclePiece
{
public SwellSymbolPiece()
public SwellCirclePiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Add(new SwellSymbolPiece());
}
RelativeSizeAxes = Axes.Both;
Size = new Vector2(CirclePiece.SYMBOL_SIZE);
Padding = new MarginPadding(CirclePiece.SYMBOL_BORDER);
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.YellowDark;
}
Children = new[]
/// <summary>
/// The symbol used for swell pieces.
/// </summary>
public class SwellSymbolPiece : Container
{
public SwellSymbolPiece()
{
new SpriteIcon
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(SYMBOL_SIZE);
Padding = new MarginPadding(SYMBOL_BORDER);
Children = new[]
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.Asterisk,
Shadow = false
}
};
new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.Asterisk,
Shadow = false
}
};
}
}
}
}

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@ -1,28 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Graphics;
using osuTK.Graphics;
using osu.Game.Graphics.Containers;
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
public class TaikoPiece : BeatSyncedContainer, IHasAccentColour
{
/// <summary>
/// The colour of the inner circle and outer glows.
/// </summary>
public virtual Color4 AccentColour { get; set; }
/// <summary>
/// Whether Kiai mode effects are enabled for this circle piece.
/// </summary>
public virtual bool KiaiMode { get; set; }
public TaikoPiece()
{
RelativeSizeAxes = Axes.Both;
}
}
}

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@ -9,7 +9,7 @@ using osu.Framework.Graphics.Shapes;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
public class TickPiece : TaikoPiece
public class TickPiece : CompositeDrawable
{
/// <summary>
/// Any tick that is not the first for a drumroll is not filled, but is instead displayed
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
FillMode = FillMode.Fit;
Size = new Vector2(tick_size);
Add(new CircularContainer
InternalChild = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
AlwaysPresent = true
}
}
});
};
}
}
}

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@ -0,0 +1,91 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Skinning
{
public class LegacyHit : CompositeDrawable, IHasAccentColour
{
private readonly TaikoSkinComponents component;
private Drawable backgroundLayer;
public LegacyHit(TaikoSkinComponents component)
{
this.component = component;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, DrawableHitObject drawableHitObject)
{
Drawable getDrawableFor(string lookup)
{
const string normal_hit = "taikohit";
const string big_hit = "taikobig";
string prefix = ((drawableHitObject as DrawableTaikoHitObject)?.HitObject.IsStrong ?? false) ? big_hit : normal_hit;
return skin.GetAnimation($"{prefix}{lookup}", true, false) ??
// fallback to regular size if "big" version doesn't exist.
skin.GetAnimation($"{normal_hit}{lookup}", true, false);
}
// backgroundLayer is guaranteed to exist due to the pre-check in TaikoLegacySkinTransformer.
AddInternal(backgroundLayer = getDrawableFor("circle"));
var foregroundLayer = getDrawableFor("circleoverlay");
if (foregroundLayer != null)
AddInternal(foregroundLayer);
// Animations in taiko skins are used in a custom way (>150 combo and animating in time with beat).
// For now just stop at first frame for sanity.
foreach (var c in InternalChildren)
{
(c as IFramedAnimation)?.Stop();
c.Anchor = Anchor.Centre;
c.Origin = Anchor.Centre;
}
AccentColour = component == TaikoSkinComponents.CentreHit
? new Color4(235, 69, 44, 255)
: new Color4(67, 142, 172, 255);
}
protected override void Update()
{
base.Update();
// Not all skins (including the default osu-stable) have similar sizes for "hitcircle" and "hitcircleoverlay".
// This ensures they are scaled relative to each other but also match the expected DrawableHit size.
foreach (var c in InternalChildren)
c.Scale = new Vector2(DrawWidth / 128);
}
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (value == accentColour)
return;
backgroundLayer.Colour = accentColour = value;
}
}
}
}

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@ -32,6 +32,14 @@ namespace osu.Game.Rulesets.Taiko.Skinning
return new LegacyInputDrum();
return null;
case TaikoSkinComponents.CentreHit:
case TaikoSkinComponents.RimHit:
if (GetTexture("taikohitcircle") != null)
return new LegacyHit(taikoComponent.Component);
return null;
}
return source.GetDrawableComponent(component);

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@ -6,5 +6,7 @@ namespace osu.Game.Rulesets.Taiko
public enum TaikoSkinComponents
{
InputDrum,
CentreHit,
RimHit
}
}

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@ -0,0 +1,71 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit;
namespace osu.Game.Tests.Editor
{
[TestFixture]
public class EditorChangeHandlerTest
{
[Test]
public void TestSaveRestoreState()
{
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
Assert.That(handler.HasUndoState, Is.False);
handler.SaveState();
Assert.That(handler.HasUndoState, Is.True);
handler.RestoreState(-1);
Assert.That(handler.HasUndoState, Is.False);
}
[Test]
public void TestMaxStatesSaved()
{
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
Assert.That(handler.HasUndoState, Is.False);
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
handler.SaveState();
Assert.That(handler.HasUndoState, Is.True);
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
{
Assert.That(handler.HasUndoState, Is.True);
handler.RestoreState(-1);
}
Assert.That(handler.HasUndoState, Is.False);
}
[Test]
public void TestMaxStatesExceeded()
{
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
Assert.That(handler.HasUndoState, Is.False);
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES * 2; i++)
handler.SaveState();
Assert.That(handler.HasUndoState, Is.True);
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
{
Assert.That(handler.HasUndoState, Is.True);
handler.RestoreState(-1);
}
Assert.That(handler.HasUndoState, Is.False);
}
}
}

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@ -0,0 +1,117 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using osu.Game.Tests.Visual;
using osu.Game.Users;
namespace osu.Game.Tests.Online
{
[HeadlessTest]
public class TestDummyAPIRequestHandling : OsuTestScene
{
[Test]
public void TestGenericRequestHandling()
{
AddStep("register request handling", () => ((DummyAPIAccess)API).HandleRequest = req =>
{
switch (req)
{
case CommentVoteRequest cRequest:
cRequest.TriggerSuccess(new CommentBundle());
break;
}
});
CommentVoteRequest request = null;
CommentBundle response = null;
AddStep("fire request", () =>
{
response = null;
request = new CommentVoteRequest(1, CommentVoteAction.Vote);
request.Success += res => response = res;
API.Queue(request);
});
AddAssert("response event fired", () => response != null);
AddAssert("request has response", () => request.Result == response);
}
[Test]
public void TestQueueRequestHandling()
{
registerHandler();
LeaveChannelRequest request;
bool gotResponse = false;
AddStep("fire request", () =>
{
gotResponse = false;
request = new LeaveChannelRequest(new Channel(), new User());
request.Success += () => gotResponse = true;
API.Queue(request);
});
AddAssert("response event fired", () => gotResponse);
}
[Test]
public void TestPerformRequestHandling()
{
registerHandler();
LeaveChannelRequest request;
bool gotResponse = false;
AddStep("fire request", () =>
{
gotResponse = false;
request = new LeaveChannelRequest(new Channel(), new User());
request.Success += () => gotResponse = true;
API.Perform(request);
});
AddAssert("response event fired", () => gotResponse);
}
[Test]
public void TestPerformAsyncRequestHandling()
{
registerHandler();
LeaveChannelRequest request;
bool gotResponse = false;
AddStep("fire request", () =>
{
gotResponse = false;
request = new LeaveChannelRequest(new Channel(), new User());
request.Success += () => gotResponse = true;
API.PerformAsync(request);
});
AddAssert("response event fired", () => gotResponse);
}
private void registerHandler()
{
AddStep("register request handling", () => ((DummyAPIAccess)API).HandleRequest = req =>
{
switch (req)
{
case LeaveChannelRequest cRequest:
cRequest.TriggerSuccess();
break;
}
});
}
}
}

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@ -0,0 +1,57 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Rulesets.Scoring
{
public class ScoreProcessorTest
{
private ScoreProcessor scoreProcessor;
private IBeatmap beatmap;
[SetUp]
public void SetUp()
{
scoreProcessor = new ScoreProcessor();
beatmap = new TestBeatmap(new RulesetInfo())
{
HitObjects = new List<HitObject>
{
new HitCircle()
}
};
}
[TestCase(ScoringMode.Standardised, HitResult.Meh, 750_000)]
[TestCase(ScoringMode.Standardised, HitResult.Good, 800_000)]
[TestCase(ScoringMode.Standardised, HitResult.Great, 1_000_000)]
[TestCase(ScoringMode.Classic, HitResult.Meh, 50)]
[TestCase(ScoringMode.Classic, HitResult.Good, 100)]
[TestCase(ScoringMode.Classic, HitResult.Great, 300)]
public void TestSingleOsuHit(ScoringMode scoringMode, HitResult hitResult, int expectedScore)
{
scoreProcessor.Mode.Value = scoringMode;
scoreProcessor.ApplyBeatmap(beatmap);
var judgementResult = new JudgementResult(beatmap.HitObjects.Single(), new OsuJudgement())
{
Type = hitResult
};
scoreProcessor.ApplyResult(judgementResult);
Assert.IsTrue(Precision.AlmostEquals(expectedScore, scoreProcessor.TotalScore.Value));
}
}
}

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@ -0,0 +1,73 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneFailingLayer : OsuTestScene
{
private FailingLayer layer;
[Resolved]
private OsuConfigManager config { get; set; }
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create layer", () =>
{
Child = layer = new FailingLayer();
layer.BindHealthProcessor(new DrainingHealthProcessor(1));
});
AddStep("enable layer", () => config.Set(OsuSetting.FadePlayfieldWhenHealthLow, true));
AddUntilStep("layer is visible", () => layer.IsPresent);
}
[Test]
public void TestLayerFading()
{
AddSliderStep("current health", 0.0, 1.0, 1.0, val =>
{
if (layer != null)
layer.Current.Value = val;
});
AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
AddUntilStep("layer fade is visible", () => layer.Child.Alpha > 0.1f);
AddStep("set health to 1", () => layer.Current.Value = 1f);
AddUntilStep("layer fade is invisible", () => !layer.Child.IsPresent);
}
[Test]
public void TestLayerDisabledViaConfig()
{
AddStep("disable layer", () => config.Set(OsuSetting.FadePlayfieldWhenHealthLow, false));
AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
AddUntilStep("layer is not visible", () => !layer.IsPresent);
}
[Test]
public void TestLayerVisibilityWithAccumulatingProcessor()
{
AddStep("bind accumulating processor", () => layer.BindHealthProcessor(new AccumulatingHealthProcessor(1)));
AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
AddUntilStep("layer is not visible", () => !layer.IsPresent);
}
[Test]
public void TestLayerVisibilityWithDrainingProcessor()
{
AddStep("bind accumulating processor", () => layer.BindHealthProcessor(new DrainingHealthProcessor(1)));
AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
AddWaitStep("wait for potential fade", 10);
AddAssert("layer is still visible", () => layer.IsPresent);
}
}
}

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@ -149,8 +149,8 @@ namespace osu.Game.Tests.Visual.Online
public DownloadState DownloadState => State.Value;
public TestDownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
: base(beatmapSet, noVideo)
public TestDownloadButton(BeatmapSetInfo beatmapSet)
: base(beatmapSet)
{
}
}

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@ -54,6 +54,35 @@ namespace osu.Game.Tests.Visual.SongSelect
this.rulesets = rulesets;
}
[Test]
public void TestRecommendedSelection()
{
loadBeatmaps();
AddStep("set recommendation function", () => carousel.GetRecommendedBeatmap = beatmaps => beatmaps.LastOrDefault());
// check recommended was selected
advanceSelection(direction: 1, diff: false);
waitForSelection(1, 3);
// change away from recommended
advanceSelection(direction: -1, diff: true);
waitForSelection(1, 2);
// next set, check recommended
advanceSelection(direction: 1, diff: false);
waitForSelection(2, 3);
// next set, check recommended
advanceSelection(direction: 1, diff: false);
waitForSelection(3, 3);
// go back to first set and ensure user selection was retained
advanceSelection(direction: -1, diff: false);
advanceSelection(direction: -1, diff: false);
waitForSelection(1, 2);
}
/// <summary>
/// Test keyboard traversal
/// </summary>

View File

@ -49,6 +49,7 @@ namespace osu.Game.Configuration
};
Set(OsuSetting.ExternalLinkWarning, true);
Set(OsuSetting.PreferNoVideo, false);
// Audio
Set(OsuSetting.VolumeInactive, 0.25, 0, 1, 0.01);
@ -87,6 +88,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.ShowInterface, true);
Set(OsuSetting.ShowProgressGraph, true);
Set(OsuSetting.ShowHealthDisplayWhenCantFail, true);
Set(OsuSetting.FadePlayfieldWhenHealthLow, true);
Set(OsuSetting.KeyOverlay, false);
Set(OsuSetting.PositionalHitSounds, true);
Set(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth);
@ -183,6 +185,7 @@ namespace osu.Game.Configuration
ShowInterface,
ShowProgressGraph,
ShowHealthDisplayWhenCantFail,
FadePlayfieldWhenHealthLow,
MouseDisableButtons,
MouseDisableWheel,
AudioOffset,
@ -214,6 +217,7 @@ namespace osu.Game.Configuration
IncreaseFirstObjectVisibility,
ScoreDisplayMode,
ExternalLinkWarning,
PreferNoVideo,
Scaling,
ScalingPositionX,
ScalingPositionY,

View File

@ -3,6 +3,7 @@
using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -16,12 +17,7 @@ namespace osu.Game.Graphics.Containers
public class SectionsContainer<T> : Container<T>
where T : Drawable
{
private Drawable expandableHeader, fixedHeader, footer, headerBackground;
private readonly OsuScrollContainer scrollContainer;
private readonly Container headerBackgroundContainer;
private readonly FlowContainer<T> scrollContentContainer;
protected override Container<T> Content => scrollContentContainer;
public Bindable<T> SelectedSection { get; } = new Bindable<T>();
public Drawable ExpandableHeader
{
@ -83,6 +79,7 @@ namespace osu.Game.Graphics.Containers
headerBackgroundContainer.Clear();
headerBackground = value;
if (value == null) return;
headerBackgroundContainer.Add(headerBackground);
@ -91,15 +88,37 @@ namespace osu.Game.Graphics.Containers
}
}
public Bindable<T> SelectedSection { get; } = new Bindable<T>();
protected override Container<T> Content => scrollContentContainer;
protected virtual FlowContainer<T> CreateScrollContentContainer()
=> new FillFlowContainer<T>
private readonly OsuScrollContainer scrollContainer;
private readonly Container headerBackgroundContainer;
private readonly MarginPadding originalSectionsMargin;
private Drawable expandableHeader, fixedHeader, footer, headerBackground;
private FlowContainer<T> scrollContentContainer;
private float headerHeight, footerHeight;
private float lastKnownScroll;
public SectionsContainer()
{
AddRangeInternal(new Drawable[]
{
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
};
scrollContainer = CreateScrollContainer().With(s =>
{
s.RelativeSizeAxes = Axes.Both;
s.Masking = true;
s.ScrollbarVisible = false;
s.Child = scrollContentContainer = CreateScrollContentContainer();
}),
headerBackgroundContainer = new Container
{
RelativeSizeAxes = Axes.X
}
});
originalSectionsMargin = scrollContentContainer.Margin;
}
public override void Add(T drawable)
{
@ -109,40 +128,23 @@ namespace osu.Game.Graphics.Containers
footerHeight = float.NaN;
}
private float headerHeight, footerHeight;
private readonly MarginPadding originalSectionsMargin;
private void updateSectionsMargin()
{
if (!Children.Any()) return;
var newMargin = originalSectionsMargin;
newMargin.Top += headerHeight;
newMargin.Bottom += footerHeight;
scrollContentContainer.Margin = newMargin;
}
public SectionsContainer()
{
AddInternal(scrollContainer = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
ScrollbarVisible = false,
Children = new Drawable[] { scrollContentContainer = CreateScrollContentContainer() }
});
AddInternal(headerBackgroundContainer = new Container
{
RelativeSizeAxes = Axes.X
});
originalSectionsMargin = scrollContentContainer.Margin;
}
public void ScrollTo(Drawable section) => scrollContainer.ScrollTo(scrollContainer.GetChildPosInContent(section) - (FixedHeader?.BoundingBox.Height ?? 0));
public void ScrollTo(Drawable section) =>
scrollContainer.ScrollTo(scrollContainer.GetChildPosInContent(section) - (FixedHeader?.BoundingBox.Height ?? 0));
public void ScrollToTop() => scrollContainer.ScrollTo(0);
[NotNull]
protected virtual OsuScrollContainer CreateScrollContainer() => new OsuScrollContainer();
[NotNull]
protected virtual FlowContainer<T> CreateScrollContentContainer() =>
new FillFlowContainer<T>
{
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
};
protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source)
{
var result = base.OnInvalidate(invalidation, source);
@ -156,8 +158,6 @@ namespace osu.Game.Graphics.Containers
return result;
}
private float lastKnownScroll;
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
@ -208,5 +208,16 @@ namespace osu.Game.Graphics.Containers
SelectedSection.Value = bestMatch;
}
}
private void updateSectionsMargin()
{
if (!Children.Any()) return;
var newMargin = originalSectionsMargin;
newMargin.Top += headerHeight;
newMargin.Bottom += footerHeight;
scrollContentContainer.Margin = newMargin;
}
}
}

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@ -16,20 +16,27 @@ namespace osu.Game.Online.API
{
protected override WebRequest CreateWebRequest() => new OsuJsonWebRequest<T>(Uri);
public T Result => ((OsuJsonWebRequest<T>)WebRequest)?.ResponseObject;
public T Result { get; private set; }
protected APIRequest()
{
base.Success += onSuccess;
base.Success += () => TriggerSuccess(((OsuJsonWebRequest<T>)WebRequest)?.ResponseObject);
}
private void onSuccess() => Success?.Invoke(Result);
/// <summary>
/// Invoked on successful completion of an API request.
/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
/// </summary>
public new event APISuccessHandler<T> Success;
internal void TriggerSuccess(T result)
{
if (Result != null)
throw new InvalidOperationException("Attempted to trigger success more than once");
Result = result;
Success?.Invoke(result);
}
}
/// <summary>
@ -96,10 +103,15 @@ namespace osu.Game.Online.API
{
if (cancelled) return;
Success?.Invoke();
TriggerSuccess();
});
}
internal void TriggerSuccess()
{
Success?.Invoke();
}
public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled"));
public void Fail(Exception e)

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
@ -30,6 +31,11 @@ namespace osu.Game.Online.API
private readonly List<IOnlineComponent> components = new List<IOnlineComponent>();
/// <summary>
/// Provide handling logic for an arbitrary API request.
/// </summary>
public Action<APIRequest> HandleRequest;
public APIState State
{
get => state;
@ -55,11 +61,16 @@ namespace osu.Game.Online.API
public virtual void Queue(APIRequest request)
{
HandleRequest?.Invoke(request);
}
public void Perform(APIRequest request) { }
public void Perform(APIRequest request) => HandleRequest?.Invoke(request);
public Task PerformAsync(APIRequest request) => Task.CompletedTask;
public Task PerformAsync(APIRequest request)
{
HandleRequest?.Invoke(request);
return Task.CompletedTask;
}
public void Register(IOnlineComponent component)
{

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@ -54,7 +54,7 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both,
Colour = ColourProvider.Background6
},
new BasicScrollContainer
new OverlayScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,

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@ -39,7 +39,7 @@ namespace osu.Game.Overlays
public BeatmapSetOverlay()
: base(OverlayColourScheme.Blue)
{
OsuScrollContainer scroll;
OverlayScrollContainer scroll;
Info info;
CommentsSection comments;
@ -49,7 +49,7 @@ namespace osu.Game.Overlays
{
RelativeSizeAxes = Axes.Both
},
scroll = new OsuScrollContainer
scroll = new OverlayScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,

View File

@ -50,7 +50,7 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both,
Colour = ColourProvider.Background4,
},
new OsuScrollContainer
new OverlayScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,

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@ -6,6 +6,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
@ -16,8 +17,6 @@ namespace osu.Game.Overlays.Direct
{
protected bool DownloadEnabled => button.Enabled.Value;
private readonly bool noVideo;
/// <summary>
/// Currently selected beatmap. Used to present the correct difficulty after completing a download.
/// </summary>
@ -25,12 +24,11 @@ namespace osu.Game.Overlays.Direct
private readonly ShakeContainer shakeContainer;
private readonly DownloadButton button;
private Bindable<bool> noVideoSetting;
public PanelDownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
public PanelDownloadButton(BeatmapSetInfo beatmapSet)
: base(beatmapSet)
{
this.noVideo = noVideo;
InternalChild = shakeContainer = new ShakeContainer
{
RelativeSizeAxes = Axes.Both,
@ -50,7 +48,7 @@ namespace osu.Game.Overlays.Direct
}
[BackgroundDependencyLoader(true)]
private void load(OsuGame game, BeatmapManager beatmaps)
private void load(OsuGame game, BeatmapManager beatmaps, OsuConfigManager osuConfig)
{
if (BeatmapSet.Value?.OnlineInfo?.Availability?.DownloadDisabled ?? false)
{
@ -59,6 +57,8 @@ namespace osu.Game.Overlays.Direct
return;
}
noVideoSetting = osuConfig.GetBindable<bool>(OsuSetting.PreferNoVideo);
button.Action = () =>
{
switch (State.Value)
@ -77,7 +77,7 @@ namespace osu.Game.Overlays.Direct
break;
default:
beatmaps.Download(BeatmapSet.Value, noVideo);
beatmaps.Download(BeatmapSet.Value, noVideoSetting.Value);
break;
}
};

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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays.News;
namespace osu.Game.Overlays
@ -36,7 +35,7 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both,
Colour = colours.PurpleDarkAlternative
},
new OsuScrollContainer
new OverlayScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new FillFlowContainer

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@ -23,7 +23,7 @@ namespace osu.Game.Overlays
protected Bindable<RankingsScope> Scope => header.Current;
private readonly BasicScrollContainer scrollFlow;
private readonly OverlayScrollContainer scrollFlow;
private readonly Container contentContainer;
private readonly LoadingLayer loading;
private readonly Box background;
@ -44,7 +44,7 @@ namespace osu.Game.Overlays
{
RelativeSizeAxes = Axes.Both
},
scrollFlow = new BasicScrollContainer
scrollFlow = new OverlayScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,

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@ -8,7 +8,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
namespace osu.Game.Overlays.SearchableList
@ -72,7 +71,7 @@ namespace osu.Game.Overlays.SearchableList
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = new OsuScrollContainer
Child = new OverlayScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,

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@ -53,6 +53,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
Keywords = new[] { "hp", "bar" }
},
new SettingsCheckbox
{
LabelText = "Fade playfield to red when health is low",
Bindable = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow),
},
new SettingsCheckbox
{
LabelText = "Always show key overlay",
Bindable = config.GetBindable<bool>(OsuSetting.KeyOverlay)

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@ -21,6 +21,12 @@ namespace osu.Game.Overlays.Settings.Sections.Online
LabelText = "Warn about opening external links",
Bindable = config.GetBindable<bool>(OsuSetting.ExternalLinkWarning)
},
new SettingsCheckbox
{
LabelText = "Prefer downloads without video",
Keywords = new[] { "no-video" },
Bindable = config.GetBindable<bool>(OsuSetting.PreferNoVideo)
},
};
}
}

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@ -195,6 +195,8 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both;
}
protected override OsuScrollContainer CreateScrollContainer() => new OverlayScrollContainer();
protected override FlowContainer<ProfileSection> CreateScrollContentContainer() => new FillFlowContainer<ProfileSection>
{
Direction = FillDirection.Vertical,

View File

@ -106,6 +106,9 @@ namespace osu.Game.Rulesets.Edit
case ScrollEvent _:
return false;
case DoubleClickEvent _:
return false;
case MouseButtonEvent _:
return true;

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@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Scoring
case ScoringMode.Classic:
// should emulate osu-stable's scoring as closely as we can (https://osu.ppy.sh/help/wiki/Score/ScoreV1)
return bonusScore + baseScore * ((1 + Math.Max(0, HighestCombo.Value - 1) * scoreMultiplier) / 25);
return bonusScore + baseScore * (1 + Math.Max(0, HighestCombo.Value - 1) * scoreMultiplier / 25);
}
}

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@ -37,6 +37,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
private SelectionHandler selectionHandler;
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
[Resolved]
private IAdjustableClock adjustableClock { get; set; }
@ -164,7 +167,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
return false;
if (movementBlueprint != null)
{
isDraggingBlueprint = true;
changeHandler?.BeginChange();
return true;
}
if (DragBox.HandleDrag(e))
{
@ -191,6 +198,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (e.Button == MouseButton.Right)
return;
if (isDraggingBlueprint)
{
changeHandler?.EndChange();
isDraggingBlueprint = false;
}
if (DragBox.State == Visibility.Visible)
{
DragBox.Hide();
@ -354,6 +367,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private Vector2? movementBlueprintOriginalPosition;
private SelectionBlueprint movementBlueprint;
private bool isDraggingBlueprint;
/// <summary>
/// Attempts to begin the movement of any selected blueprints.

View File

@ -40,6 +40,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
[Resolved(CanBeNull = true)]
private EditorBeatmap editorBeatmap { get; set; }
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
public SelectionHandler()
{
selectedBlueprints = new List<SelectionBlueprint>();
@ -152,8 +155,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void deleteSelected()
{
changeHandler?.BeginChange();
foreach (var h in selectedBlueprints.ToList())
editorBeatmap.Remove(h.HitObject);
editorBeatmap?.Remove(h.HitObject);
changeHandler?.EndChange();
}
#endregion
@ -205,6 +212,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <param name="sampleName">The name of the hit sample.</param>
public void AddHitSample(string sampleName)
{
changeHandler?.BeginChange();
foreach (var h in SelectedHitObjects)
{
// Make sure there isn't already an existing sample
@ -213,6 +222,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
h.Samples.Add(new HitSampleInfo { Name = sampleName });
}
changeHandler?.EndChange();
}
/// <summary>
@ -221,8 +232,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <param name="sampleName">The name of the hit sample.</param>
public void RemoveHitSample(string sampleName)
{
changeHandler?.BeginChange();
foreach (var h in SelectedHitObjects)
h.SamplesBindable.RemoveAll(s => s.Name == sampleName);
changeHandler?.EndChange();
}
#endregion

View File

@ -254,14 +254,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
Colour = IsHovered || hasMouseDown ? Color4.OrangeRed : Color4.White;
}
protected override bool OnDragStart(DragStartEvent e) => true;
[Resolved]
private EditorBeatmap beatmap { get; set; }
[Resolved]
private IBeatSnapProvider beatSnapProvider { get; set; }
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
protected override bool OnDragStart(DragStartEvent e)
{
changeHandler?.BeginChange();
return true;
}
protected override void OnDrag(DragEvent e)
{
base.OnDrag(e);
@ -301,6 +308,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
base.OnDragEnd(e);
OnDragHandled?.Invoke(null);
changeHandler?.EndChange();
}
}
}

View File

@ -25,6 +25,8 @@ namespace osu.Game.Screens.Edit
private int bulkChangesStarted;
private bool isRestoring;
public const int MAX_SAVED_STATES = 50;
/// <summary>
/// Creates a new <see cref="EditorChangeHandler"/>.
/// </summary>
@ -43,6 +45,8 @@ namespace osu.Game.Screens.Edit
SaveState();
}
public bool HasUndoState => currentState > 0;
private void hitObjectAdded(HitObject obj) => SaveState();
private void hitObjectRemoved(HitObject obj) => SaveState();
@ -74,6 +78,9 @@ namespace osu.Game.Screens.Edit
if (currentState < savedStates.Count - 1)
savedStates.RemoveRange(currentState + 1, savedStates.Count - currentState - 1);
if (savedStates.Count > MAX_SAVED_STATES)
savedStates.RemoveAt(0);
using (var stream = new MemoryStream())
{
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))

View File

@ -212,8 +212,8 @@ namespace osu.Game.Screens.Multi
private class PlaylistDownloadButton : PanelDownloadButton
{
public PlaylistDownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
: base(beatmapSet, noVideo)
public PlaylistDownloadButton(BeatmapSetInfo beatmapSet)
: base(beatmapSet)
{
Alpha = 0;
}

View File

@ -0,0 +1,117 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Rulesets.Scoring;
using osuTK.Graphics;
namespace osu.Game.Screens.Play.HUD
{
/// <summary>
/// An overlay layer on top of the playfield which fades to red when the current player health falls below a certain threshold defined by <see cref="LowHealthThreshold"/>.
/// </summary>
public class FailingLayer : HealthDisplay
{
private const float max_alpha = 0.4f;
private const int fade_time = 400;
private const float gradient_size = 0.3f;
/// <summary>
/// The threshold under which the current player life should be considered low and the layer should start fading in.
/// </summary>
public double LowHealthThreshold = 0.20f;
private readonly Bindable<bool> enabled = new Bindable<bool>();
private readonly Container boxes;
private Bindable<bool> configEnabled;
private HealthProcessor healthProcessor;
public FailingLayer()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
boxes = new Container
{
Alpha = 0,
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0)),
Height = gradient_size,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Height = gradient_size,
Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0), Color4.White),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
},
}
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour color, OsuConfigManager config)
{
boxes.Colour = color.Red;
configEnabled = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow);
enabled.BindValueChanged(e => this.FadeTo(e.NewValue ? 1 : 0, fade_time, Easing.OutQuint), true);
}
protected override void LoadComplete()
{
base.LoadComplete();
updateBindings();
}
public override void BindHealthProcessor(HealthProcessor processor)
{
base.BindHealthProcessor(processor);
healthProcessor = processor;
updateBindings();
}
private void updateBindings()
{
if (LoadState < LoadState.Ready)
return;
enabled.UnbindBindings();
// Don't display ever if the ruleset is not using a draining health display.
if (healthProcessor is DrainingHealthProcessor)
enabled.BindTo(configEnabled);
else
enabled.Value = false;
}
protected override void Update()
{
double target = Math.Clamp(max_alpha * (1 - Current.Value / LowHealthThreshold), 0, max_alpha);
boxes.Alpha = (float)Interpolation.Lerp(boxes.Alpha, target, Clock.ElapsedFrameTime * 0.01f);
base.Update();
}
}
}

View File

@ -3,15 +3,29 @@
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Screens.Play.HUD
{
/// <summary>
/// A container for components displaying the current player health.
/// Gets bound automatically to the <see cref="HealthProcessor"/> when inserted to <see cref="DrawableRuleset.Overlays"/> hierarchy.
/// </summary>
public abstract class HealthDisplay : Container
{
public readonly BindableDouble Current = new BindableDouble
public readonly BindableDouble Current = new BindableDouble(1)
{
MinValue = 0,
MaxValue = 1
};
/// <summary>
/// Bind the tracked fields of <see cref="HealthProcessor"/> to this health display.
/// </summary>
public virtual void BindHealthProcessor(HealthProcessor processor)
{
Current.BindTo(processor.Health);
}
}
}

View File

@ -37,6 +37,7 @@ namespace osu.Game.Screens.Play
public readonly HitErrorDisplay HitErrorDisplay;
public readonly HoldForMenuButton HoldToQuit;
public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
public readonly FailingLayer FailingLayer;
public Bindable<bool> ShowHealthbar = new Bindable<bool>(true);
@ -75,6 +76,7 @@ namespace osu.Game.Screens.Play
Children = new Drawable[]
{
FailingLayer = CreateFailingLayer(),
visibilityContainer = new Container
{
RelativeSizeAxes = Axes.Both,
@ -260,6 +262,8 @@ namespace osu.Game.Screens.Play
Margin = new MarginPadding { Top = 20 }
};
protected virtual FailingLayer CreateFailingLayer() => new FailingLayer();
protected virtual KeyCounterDisplay CreateKeyCounter() => new KeyCounterDisplay
{
Anchor = Anchor.BottomRight,
@ -304,7 +308,8 @@ namespace osu.Game.Screens.Play
protected virtual void BindHealthProcessor(HealthProcessor processor)
{
HealthDisplay?.Current.BindTo(processor.Health);
HealthDisplay?.BindHealthProcessor(processor);
FailingLayer?.BindHealthProcessor(processor);
}
}
}

View File

@ -48,6 +48,11 @@ namespace osu.Game.Screens.Select
/// </summary>
public BeatmapSetInfo SelectedBeatmapSet => selectedBeatmapSet?.BeatmapSet;
/// <summary>
/// A function to optionally decide on a recommended difficulty from a beatmap set.
/// </summary>
public Func<IEnumerable<BeatmapInfo>, BeatmapInfo> GetRecommendedBeatmap;
private CarouselBeatmapSet selectedBeatmapSet;
/// <summary>
@ -116,6 +121,7 @@ namespace osu.Game.Screens.Select
private readonly Stack<CarouselBeatmap> randomSelectedBeatmaps = new Stack<CarouselBeatmap>();
protected List<DrawableCarouselItem> Items = new List<DrawableCarouselItem>();
private CarouselRoot root;
public BeatmapCarousel()
@ -579,7 +585,10 @@ namespace osu.Game.Screens.Select
b.Metadata = beatmapSet.Metadata;
}
var set = new CarouselBeatmapSet(beatmapSet);
var set = new CarouselBeatmapSet(beatmapSet)
{
GetRecommendedBeatmap = beatmaps => GetRecommendedBeatmap?.Invoke(beatmaps)
};
foreach (var c in set.Beatmaps)
{

View File

@ -16,6 +16,8 @@ namespace osu.Game.Screens.Select.Carousel
public BeatmapSetInfo BeatmapSet;
public Func<IEnumerable<BeatmapInfo>, BeatmapInfo> GetRecommendedBeatmap;
public CarouselBeatmapSet(BeatmapSetInfo beatmapSet)
{
BeatmapSet = beatmapSet ?? throw new ArgumentNullException(nameof(beatmapSet));
@ -28,6 +30,17 @@ namespace osu.Game.Screens.Select.Carousel
protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmapSet(this);
protected override CarouselItem GetNextToSelect()
{
if (LastSelected == null)
{
if (GetRecommendedBeatmap?.Invoke(Children.OfType<CarouselBeatmap>().Where(b => !b.Filtered.Value).Select(b => b.Beatmap)) is BeatmapInfo recommended)
return Children.OfType<CarouselBeatmap>().First(b => b.Beatmap == recommended);
}
return base.GetNextToSelect();
}
public override int CompareTo(FilterCriteria criteria, CarouselItem other)
{
if (!(other is CarouselBeatmapSet otherSet))

View File

@ -90,11 +90,15 @@ namespace osu.Game.Screens.Select.Carousel
PerformSelection();
}
protected virtual CarouselItem GetNextToSelect()
{
return Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value) ??
Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value);
}
protected virtual void PerformSelection()
{
CarouselItem nextToSelect =
Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value) ??
Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value);
CarouselItem nextToSelect = GetNextToSelect();
if (nextToSelect != null)
nextToSelect.State.Value = CarouselItemState.Selected;

View File

@ -0,0 +1,92 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
namespace osu.Game.Screens.Select
{
public class DifficultyRecommender : Component, IOnlineComponent
{
[Resolved]
private IAPIProvider api { get; set; }
[Resolved]
private RulesetStore rulesets { get; set; }
[Resolved]
private Bindable<RulesetInfo> ruleset { get; set; }
private readonly Dictionary<RulesetInfo, double> recommendedStarDifficulty = new Dictionary<RulesetInfo, double>();
[BackgroundDependencyLoader]
private void load()
{
api.Register(this);
}
/// <summary>
/// Find the recommended difficulty from a selection of available difficulties for the current local user.
/// </summary>
/// <remarks>
/// This requires the user to be online for now.
/// </remarks>
/// <param name="beatmaps">A collection of beatmaps to select a difficulty from.</param>
/// <returns>The recommended difficulty, or null if a recommendation could not be provided.</returns>
public BeatmapInfo GetRecommendedBeatmap(IEnumerable<BeatmapInfo> beatmaps)
{
if (recommendedStarDifficulty.TryGetValue(ruleset.Value, out var stars))
{
return beatmaps.OrderBy(b =>
{
var difference = b.StarDifficulty - stars;
return difference >= 0 ? difference * 2 : difference * -1; // prefer easier over harder
}).FirstOrDefault();
}
return null;
}
private void calculateRecommendedDifficulties()
{
rulesets.AvailableRulesets.ForEach(rulesetInfo =>
{
var req = new GetUserRequest(api.LocalUser.Value.Id, rulesetInfo);
req.Success += result =>
{
// algorithm taken from https://github.com/ppy/osu-web/blob/e6e2825516449e3d0f3f5e1852c6bdd3428c3437/app/Models/User.php#L1505
recommendedStarDifficulty[rulesetInfo] = Math.Pow((double)(result.Statistics.PP ?? 0), 0.4) * 0.195;
};
api.Queue(req);
});
}
public void APIStateChanged(IAPIProvider api, APIState state)
{
switch (state)
{
case APIState.Online:
calculateRecommendedDifficulties();
break;
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
api.Unregister(this);
}
}
}

View File

@ -81,6 +81,8 @@ namespace osu.Game.Screens.Select
protected BeatmapCarousel Carousel { get; private set; }
private DifficultyRecommender recommender;
private BeatmapInfoWedge beatmapInfoWedge;
private DialogOverlay dialogOverlay;
@ -109,6 +111,7 @@ namespace osu.Game.Screens.Select
AddRangeInternal(new Drawable[]
{
recommender = new DifficultyRecommender(),
new ResetScrollContainer(() => Carousel.ScrollToSelected())
{
RelativeSizeAxes = Axes.Y,
@ -156,6 +159,7 @@ namespace osu.Game.Screens.Select
RelativeSizeAxes = Axes.Both,
SelectionChanged = updateSelectedBeatmap,
BeatmapSetsChanged = carouselBeatmapsLoaded,
GetRecommendedBeatmap = recommender.GetRecommendedBeatmap,
},
}
},

View File

@ -47,9 +47,6 @@ namespace osu.Game.Storyboards
if (backgroundPath == null)
return false;
if (GetLayer("Video").Elements.Any())
return true;
return GetLayer("Background").Elements.Any(e => e.Path.ToLowerInvariant() == backgroundPath);
}
}

View File

@ -4,8 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
@ -15,13 +13,11 @@ using osu.Game.Screens.Edit.Compose;
namespace osu.Game.Tests.Visual
{
[Cached(Type = typeof(IPlacementHandler))]
public abstract class PlacementBlueprintTestScene : OsuTestScene, IPlacementHandler
public abstract class PlacementBlueprintTestScene : OsuManualInputManagerTestScene, IPlacementHandler
{
protected Container HitObjectContainer;
protected readonly Container HitObjectContainer;
private PlacementBlueprint currentBlueprint;
private InputManager inputManager;
protected PlacementBlueprintTestScene()
{
Add(HitObjectContainer = CreateHitObjectContainer().With(c => c.Clock = new FramedClock(new StopwatchClock())));
@ -45,8 +41,7 @@ namespace osu.Game.Tests.Visual
{
base.LoadComplete();
inputManager = GetContainingInputManager();
Add(currentBlueprint = CreateBlueprint());
ResetPlacement();
}
public void BeginPlacement(HitObject hitObject)
@ -58,7 +53,13 @@ namespace osu.Game.Tests.Visual
if (commit)
AddHitObject(CreateHitObject(hitObject));
Remove(currentBlueprint);
ResetPlacement();
}
protected void ResetPlacement()
{
if (currentBlueprint != null)
Remove(currentBlueprint);
Add(currentBlueprint = CreateBlueprint());
}
@ -66,10 +67,11 @@ namespace osu.Game.Tests.Visual
{
}
protected override bool OnMouseMove(MouseMoveEvent e)
protected override void Update()
{
currentBlueprint.UpdatePosition(e.ScreenSpaceMousePosition);
return true;
base.Update();
currentBlueprint.UpdatePosition(InputManager.CurrentState.Mouse.Position);
}
public override void Add(Drawable drawable)
@ -79,7 +81,7 @@ namespace osu.Game.Tests.Visual
if (drawable is PlacementBlueprint blueprint)
{
blueprint.Show();
blueprint.UpdatePosition(inputManager.CurrentState.Mouse.Position);
blueprint.UpdatePosition(InputManager.CurrentState.Mouse.Position);
}
}

View File

@ -24,7 +24,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.411.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.412.0" />
<PackageReference Include="Sentry" Version="2.1.1" />
<PackageReference Include="SharpCompress" Version="0.25.0" />
<PackageReference Include="NUnit" Version="3.12.0" />

View File

@ -71,7 +71,7 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.411.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.412.0" />
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies">