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rename a few variables and fix typo
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
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private readonly ManiaBeatmap beatmap;
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private readonly ManiaBeatmap beatmap;
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/// <summary>
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/// <summary>
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/// Mapping of <see cref="HitResult"/> to ther corresponding
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/// Mapping of <see cref="HitResult"/> to their corresponding
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/// <see cref="LegacyManiaSkinConfigurationLookups"/> value.
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/// <see cref="LegacyManiaSkinConfigurationLookups"/> value.
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/// </summary>
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/// </summary>
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private static readonly IReadOnlyDictionary<HitResult, LegacyManiaSkinConfigurationLookups> hitresult_mapping
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private static readonly IReadOnlyDictionary<HitResult, LegacyManiaSkinConfigurationLookups> hitresult_mapping
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@ -129,11 +129,11 @@ namespace osu.Game.Rulesets.Mania.Skinning
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private Drawable getResult(HitResult result)
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private Drawable getResult(HitResult result)
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{
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{
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string image = GetConfig<ManiaSkinConfigurationLookup, string>(
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string filename = GetConfig<ManiaSkinConfigurationLookup, string>(
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new ManiaSkinConfigurationLookup(hitresult_mapping[result])
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new ManiaSkinConfigurationLookup(hitresult_mapping[result])
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)?.Value ?? default_hitresult_skin_filenames[result];
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)?.Value ?? default_hitresult_skin_filenames[result];
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return this.GetAnimation(image, true, true);
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return this.GetAnimation(filename, true, true);
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}
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}
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public Texture GetTexture(string componentName) => source.GetTexture(componentName);
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public Texture GetTexture(string componentName) => source.GetTexture(componentName);
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