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change naming to be less confusing
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5f1f8ec0ef
commit
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@ -27,17 +27,17 @@ namespace osu.Game.Tournament.Models
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private const string config_path = "stable.json";
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private const string config_path = "stable.json";
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private readonly Storage storage;
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private readonly Storage configStorage;
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public StableInfo(Storage storage)
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public StableInfo(Storage storage)
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{
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{
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TournamentStorage tStorage = (TournamentStorage)storage;
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TournamentStorage tStorage = (TournamentStorage)storage;
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this.storage = tStorage.AllTournaments;
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configStorage = tStorage.AllTournaments;
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if (!this.storage.Exists(config_path))
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if (!configStorage.Exists(config_path))
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return;
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return;
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using (Stream stream = this.storage.GetStream(config_path, FileAccess.Read, FileMode.Open))
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using (Stream stream = configStorage.GetStream(config_path, FileAccess.Read, FileMode.Open))
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using (var sr = new StreamReader(stream))
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using (var sr = new StreamReader(stream))
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{
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{
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JsonConvert.PopulateObject(sr.ReadToEnd(), this);
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JsonConvert.PopulateObject(sr.ReadToEnd(), this);
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@ -46,7 +46,7 @@ namespace osu.Game.Tournament.Models
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public void SaveChanges()
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public void SaveChanges()
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{
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{
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using (var stream = storage.GetStream(config_path, FileAccess.Write, FileMode.Create))
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using (var stream = configStorage.GetStream(config_path, FileAccess.Write, FileMode.Create))
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using (var sw = new StreamWriter(stream))
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using (var sw = new StreamWriter(stream))
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{
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{
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sw.Write(JsonConvert.SerializeObject(this,
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sw.Write(JsonConvert.SerializeObject(this,
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