diff --git a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs index 525f6f62ad..eedde8b7a4 100644 --- a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs +++ b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs @@ -59,10 +59,12 @@ namespace osu.Game.Screens.Edit.GameplayTest { base.LoadAsyncComplete(); - // `preventMissOnPreviousHitObjects()` needs to be called to install its hooks before drawable hit objects get the chance to run update logic, + if (!LoadedBeatmapSuccessfully) + return; + + // This hack needs to be called to install its hooks before drawable hit objects get the chance to run update logic, // because it will not work otherwise due to being too late (various effects of the objects getting missed will have already taken place). - if (DrawableRuleset != null) - preventMissOnPreviousHitObjects(); + preventMissOnPreviousHitObjects(); } protected override void LoadComplete()