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Always update children when ruleset input manager is updated

This commit is contained in:
smoogipoo 2018-05-30 21:49:49 +09:00
parent 9c0eff72b5
commit 4eb7a34944

View File

@ -121,8 +121,6 @@ namespace osu.Game.Rulesets.UI
/// </summary>
private bool validState;
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState;
private bool isAttached => replayInputHandler != null && !UseParentState;
private const int max_catch_up_updates_per_frame = 50;