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Remove unused button state.

This commit is contained in:
Dean Herbert 2016-10-05 18:16:42 +09:00
parent 698c1ef1ae
commit 4eb310c3a5
2 changed files with 0 additions and 8 deletions

View File

@ -84,7 +84,6 @@ namespace osu.Game.GameModes
public override void Load() public override void Load()
{ {
base.Load(); base.Load();
Add(new Background(textureName)); Add(new Background(textureName));
} }
@ -92,6 +91,5 @@ namespace osu.Game.GameModes
{ {
return base.Equals(other) && textureName == ((BackgroundModeCustom)other).textureName; return base.Equals(other) && textureName == ((BackgroundModeCustom)other).textureName;
} }
} }
} }

View File

@ -632,9 +632,6 @@ namespace osu.Game.GameModes.Menu
FadeOut(800); FadeOut(800);
break; break;
} }
break;
case ButtonState.Contracted2:
break; break;
case ButtonState.Expanded: case ButtonState.Expanded:
const int expand_duration = 500; const int expand_duration = 500;
@ -647,15 +644,12 @@ namespace osu.Game.GameModes.Menu
FadeOut(explode_duration / 4 * 3); FadeOut(explode_duration / 4 * 3);
break; break;
} }
} }
} }
public enum ButtonState public enum ButtonState
{ {
Contracted, Contracted,
Contracted2,
Expanded, Expanded,
Exploded Exploded
} }