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mirror of https://github.com/ppy/osu.git synced 2024-12-14 10:52:53 +08:00

Convert to method

This commit is contained in:
David Zhao 2019-07-05 13:10:59 +09:00
parent 9eeafa0861
commit 4eb01b12be

View File

@ -54,14 +54,7 @@ namespace osu.Game.Tests.Visual.UserInterface
foreach (var s in Enum.GetValues(typeof(ButtonSystemState)).OfType<ButtonSystemState>().Skip(1))
AddStep($"State to {s}", () => buttons.State = s);
AddStep("Enter mode", () =>
{
buttons.State = ButtonSystemState.EnteringMode;
buttons.FadeOut(MainMenu.FADE_OUT_DURATION, Easing.InSine);
buttons.MoveTo(new Vector2(-800, 0), MainMenu.FADE_OUT_DURATION, Easing.InSine);
logo.FadeOut(300, Easing.InSine)
.ScaleTo(0.2f, 300, Easing.InSine);
});
AddStep("Enter mode", performEnterMode);
AddStep("Return to menu", () =>
{
@ -76,14 +69,16 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestSmoothExit()
{
AddStep("Enter mode", () =>
{
buttons.State = ButtonSystemState.EnteringMode;
buttons.FadeOut(400, Easing.InSine);
buttons.MoveTo(new Vector2(-800, 0), 400, Easing.InSine);
logo.FadeOut(300, Easing.InSine)
.ScaleTo(0.2f, 300, Easing.InSine);
});
AddStep("Enter mode", performEnterMode);
}
private void performEnterMode()
{
buttons.State = ButtonSystemState.EnteringMode;
buttons.FadeOut(MainMenu.FADE_OUT_DURATION, Easing.InSine);
buttons.MoveTo(new Vector2(-800, 0), MainMenu.FADE_OUT_DURATION, Easing.InSine);
logo.FadeOut(300, Easing.InSine)
.ScaleTo(0.2f, 300, Easing.InSine);
}
}
}