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Merge pull request #13408 from peppy/default-skin-fallback

Add fallback lookup support for `DefaultSkin`
This commit is contained in:
Dan Balasescu 2021-06-10 16:37:48 +09:00 committed by GitHub
commit 4eab717a80
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@ -50,6 +50,8 @@ namespace osu.Game.Skinning
private readonly Skin defaultLegacySkin;
private readonly Skin defaultSkin;
public SkinManager(Storage storage, DatabaseContextFactory contextFactory, GameHost host, IResourceStore<byte[]> resources, AudioManager audio)
: base(storage, contextFactory, new SkinStore(contextFactory, storage), host)
{
@ -58,10 +60,11 @@ namespace osu.Game.Skinning
this.resources = resources;
defaultLegacySkin = new DefaultLegacySkin(this);
defaultSkin = new DefaultSkin(this);
CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = GetSkin(skin.NewValue);
CurrentSkin.Value = new DefaultSkin(this);
CurrentSkin.Value = defaultSkin;
CurrentSkin.ValueChanged += skin =>
{
if (skin.NewValue.SkinInfo != CurrentSkinInfo.Value)
@ -226,24 +229,26 @@ namespace osu.Game.Skinning
if (CurrentSkin.Value is LegacySkin && lookupFunction(defaultLegacySkin))
return defaultLegacySkin;
if (lookupFunction(defaultSkin))
return defaultSkin;
return null;
}
private T lookupWithFallback<T>(Func<ISkin, T> func)
private T lookupWithFallback<T>(Func<ISkin, T> lookupFunction)
where T : class
{
var selectedSkin = func(CurrentSkin.Value);
if (selectedSkin != null)
return selectedSkin;
if (lookupFunction(CurrentSkin.Value) is T skinSourced)
return skinSourced;
// TODO: we also want to return a DefaultLegacySkin here if the current *beatmap* is providing any skinned elements.
// When attempting to address this, we may want to move the full DefaultLegacySkin fallback logic to within Player itself (to better allow
// for beatmap skin visibility).
if (CurrentSkin.Value is LegacySkin)
return func(defaultLegacySkin);
if (CurrentSkin.Value is LegacySkin && lookupFunction(defaultLegacySkin) is T legacySourced)
return legacySourced;
return null;
// Finally fall back to the (non-legacy) default.
return lookupFunction(defaultSkin);
}
#region IResourceStorageProvider