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Merge branch 'master' into scroll-speed-std

This commit is contained in:
Dan Balasescu 2024-08-30 00:41:05 +09:00 committed by GitHub
commit 4e8fb0dcab
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69 changed files with 968 additions and 360 deletions

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Tests
if (withModifiedSkin)
{
AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
AddStep("update target", () => Player.ChildrenOfType<SkinComponentsContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
AddStep("update target", () => Player.ChildrenOfType<SkinnableContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
AddStep("exit player", () => Player.Exit());
CreateTest();
}

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@ -5,7 +5,7 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch
{
public class CatchSkinComponentLookup : GameplaySkinComponentLookup<CatchSkinComponents>
public class CatchSkinComponentLookup : SkinComponentLookup<CatchSkinComponents>
{
public CatchSkinComponentLookup(CatchSkinComponents component)
: base(component)

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@ -30,23 +30,19 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
switch (lookup)
{
case SkinComponentsContainerLookup containerLookup:
case GlobalSkinnableContainerLookup containerLookup:
// Only handle per ruleset defaults here.
if (containerLookup.Ruleset == null)
return base.GetDrawableComponent(lookup);
// Skin has configuration.
if (base.GetDrawableComponent(lookup) is UserConfiguredLayoutContainer d)
return d;
// we don't have enough assets to display these components (this is especially the case on a "beatmap" skin).
if (!IsProvidingLegacyResources)
return null;
// Our own ruleset components default.
switch (containerLookup.Target)
switch (containerLookup.Lookup)
{
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
case GlobalSkinnableContainers.MainHUDComponents:
// todo: remove CatchSkinComponents.CatchComboCounter and refactor LegacyCatchComboCounter to be added here instead.
return new DefaultSkinComponentsContainer(container =>
{

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@ -6,7 +6,6 @@ using System;
using System.Linq;
using System.Collections.Generic;
using System.Threading;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@ -271,7 +270,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
Duration = endTimeData.Duration,
Column = column,
Samples = HitObject.Samples,
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples ?? defaultNodeSamples
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples ?? HoldNote.CreateDefaultNodeSamples(HitObject)
});
}
else if (HitObject is IHasXPosition)
@ -286,16 +285,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
return pattern;
}
/// <remarks>
/// osu!mania-specific beatmaps in stable only play samples at the start of the hold note.
/// </remarks>
private List<IList<HitSampleInfo>> defaultNodeSamples
=> new List<IList<HitSampleInfo>>
{
HitObject.Samples,
new List<HitSampleInfo>()
};
}
}
}

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@ -5,7 +5,7 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania
{
public class ManiaSkinComponentLookup : GameplaySkinComponentLookup<ManiaSkinComponents>
public class ManiaSkinComponentLookup : SkinComponentLookup<ManiaSkinComponents>
{
/// <summary>
/// Creates a new <see cref="ManiaSkinComponentLookup"/>.

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@ -7,6 +7,7 @@ using System.Collections.Generic;
using System.Threading;
using osu.Game.Audio;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
@ -91,6 +92,10 @@ namespace osu.Game.Rulesets.Mania.Objects
{
base.CreateNestedHitObjects(cancellationToken);
// Generally node samples will be populated by ManiaBeatmapConverter, but in a case like the editor they may not be.
// Ensure they are set to a sane default here.
NodeSamples ??= CreateDefaultNodeSamples(this);
AddNested(Head = new HeadNote
{
StartTime = StartTime,
@ -102,7 +107,7 @@ namespace osu.Game.Rulesets.Mania.Objects
{
StartTime = EndTime,
Column = Column,
Samples = GetNodeSamples((NodeSamples?.Count - 1) ?? 1),
Samples = GetNodeSamples(NodeSamples.Count - 1),
});
AddNested(Body = new HoldNoteBody
@ -116,7 +121,20 @@ namespace osu.Game.Rulesets.Mania.Objects
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public IList<HitSampleInfo> GetNodeSamples(int nodeIndex) =>
nodeIndex < NodeSamples?.Count ? NodeSamples[nodeIndex] : Samples;
public IList<HitSampleInfo> GetNodeSamples(int nodeIndex) => nodeIndex < NodeSamples?.Count ? NodeSamples[nodeIndex] : Samples;
/// <summary>
/// Create the default note samples for a hold note, based off their main sample.
/// </summary>
/// <remarks>
/// By default, osu!mania beatmaps in only play samples at the start of the hold note.
/// </remarks>
/// <param name="obj">The object to use as a basis for the head sample.</param>
/// <returns>Defaults for assigning to <see cref="HoldNote.NodeSamples"/>.</returns>
public static List<IList<HitSampleInfo>> CreateDefaultNodeSamples(HitObject obj) => new List<IList<HitSampleInfo>>
{
obj.Samples,
new List<HitSampleInfo>(),
};
}
}

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@ -28,18 +28,14 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
switch (lookup)
{
case SkinComponentsContainerLookup containerLookup:
case GlobalSkinnableContainerLookup containerLookup:
// Only handle per ruleset defaults here.
if (containerLookup.Ruleset == null)
return base.GetDrawableComponent(lookup);
// Skin has configuration.
if (base.GetDrawableComponent(lookup) is UserConfiguredLayoutContainer d)
return d;
switch (containerLookup.Target)
switch (containerLookup.Lookup)
{
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
case GlobalSkinnableContainers.MainHUDComponents:
return new DefaultSkinComponentsContainer(container =>
{
var combo = container.ChildrenOfType<ArgonManiaComboCounter>().FirstOrDefault();
@ -59,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
return null;
case GameplaySkinComponentLookup<HitResult> resultComponent:
case SkinComponentLookup<HitResult> resultComponent:
// This should eventually be moved to a skin setting, when supported.
if (Skin is ArgonProSkin && resultComponent.Component >= HitResult.Great)
return Drawable.Empty();

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@ -80,22 +80,18 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
switch (lookup)
{
case SkinComponentsContainerLookup containerLookup:
case GlobalSkinnableContainerLookup containerLookup:
// Modifications for global components.
if (containerLookup.Ruleset == null)
return base.GetDrawableComponent(lookup);
// Skin has configuration.
if (base.GetDrawableComponent(lookup) is UserConfiguredLayoutContainer d)
return d;
// we don't have enough assets to display these components (this is especially the case on a "beatmap" skin).
if (!IsProvidingLegacyResources)
return null;
switch (containerLookup.Target)
switch (containerLookup.Lookup)
{
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
case GlobalSkinnableContainers.MainHUDComponents:
return new DefaultSkinComponentsContainer(container =>
{
var combo = container.ChildrenOfType<LegacyManiaComboCounter>().FirstOrDefault();
@ -114,7 +110,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
return null;
case GameplaySkinComponentLookup<HitResult> resultComponent:
case SkinComponentLookup<HitResult> resultComponent:
return getResult(resultComponent.Component);
case ManiaSkinComponentLookup maniaComponent:

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@ -163,6 +163,44 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
checkControlPointSelected(1, false);
}
[Test]
public void TestAdjustLength()
{
AddStep("move mouse to drag marker", () =>
{
Vector2 position = slider.Position + slider.Path.PositionAt(1) + new Vector2(60, 0);
InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position));
});
AddStep("start drag", () => InputManager.PressButton(MouseButton.Left));
AddStep("move mouse to control point 1", () =>
{
Vector2 position = slider.Position + slider.Path.ControlPoints[1].Position + new Vector2(60, 0);
InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position));
});
AddStep("end adjust length", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("expected distance halved",
() => Precision.AlmostEquals(slider.Path.Distance, 172.2, 0.1));
AddStep("move mouse to drag marker", () =>
{
Vector2 position = slider.Position + slider.Path.PositionAt(1) + new Vector2(60, 0);
InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position));
});
AddStep("start drag", () => InputManager.PressButton(MouseButton.Left));
AddStep("move mouse beyond last control point", () =>
{
Vector2 position = slider.Position + slider.Path.ControlPoints[2].Position + new Vector2(100, 0);
InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position));
});
AddStep("end adjust length", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("expected distance is calculated distance",
() => Precision.AlmostEquals(slider.Path.Distance, slider.Path.CalculatedDistance, 0.1));
moveMouseToControlPoint(1);
AddAssert("expected distance is unchanged",
() => Precision.AlmostEquals(slider.Path.Distance, slider.Path.CalculatedDistance, 0.1));
}
private void moveHitObject()
{
AddStep("move hitobject", () =>

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@ -1,7 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
@ -9,11 +12,28 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
public partial class SliderCircleOverlay : CompositeDrawable
{
public SliderEndDragMarker? EndDragMarker { get; }
public RectangleF VisibleQuad
{
get
{
var result = CirclePiece.ScreenSpaceDrawQuad.AABBFloat;
if (endDragMarkerContainer == null) return result;
var size = result.Size * 1.4f;
var location = result.TopLeft - result.Size * 0.2f;
return new RectangleF(location, size);
}
}
protected readonly HitCirclePiece CirclePiece;
private readonly Slider slider;
private readonly SliderPosition position;
private readonly HitCircleOverlapMarker? marker;
private readonly Container? endDragMarkerContainer;
public SliderCircleOverlay(Slider slider, SliderPosition position)
{
@ -24,26 +44,49 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
AddInternal(marker = new HitCircleOverlapMarker());
AddInternal(CirclePiece = new HitCirclePiece());
if (position == SliderPosition.End)
{
AddInternal(endDragMarkerContainer = new Container
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Padding = new MarginPadding(-2.5f),
Child = EndDragMarker = new SliderEndDragMarker()
});
}
}
protected override void Update()
{
base.Update();
var circle = position == SliderPosition.Start ? (HitCircle)slider.HeadCircle : slider.TailCircle;
var circle = position == SliderPosition.Start ? (HitCircle)slider.HeadCircle :
slider.RepeatCount % 2 == 0 ? slider.TailCircle : slider.LastRepeat!;
CirclePiece.UpdateFrom(circle);
marker?.UpdateFrom(circle);
if (endDragMarkerContainer != null)
{
endDragMarkerContainer.Position = circle.Position;
endDragMarkerContainer.Scale = CirclePiece.Scale * 1.2f;
var diff = slider.Path.PositionAt(1) - slider.Path.PositionAt(0.99f);
endDragMarkerContainer.Rotation = float.RadiansToDegrees(MathF.Atan2(diff.Y, diff.X));
}
}
public override void Hide()
{
CirclePiece.Hide();
endDragMarkerContainer?.Hide();
}
public override void Show()
{
CirclePiece.Show();
endDragMarkerContainer?.Show();
}
}
}

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@ -0,0 +1,84 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Lines;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
public partial class SliderEndDragMarker : SmoothPath
{
public Action<DragStartEvent>? StartDrag { get; set; }
public Action<DragEvent>? Drag { get; set; }
public Action? EndDrag { get; set; }
[Resolved]
private OsuColour colours { get; set; } = null!;
[BackgroundDependencyLoader]
private void load()
{
var path = PathApproximator.CircularArcToPiecewiseLinear([
new Vector2(0, OsuHitObject.OBJECT_RADIUS),
new Vector2(OsuHitObject.OBJECT_RADIUS, 0),
new Vector2(0, -OsuHitObject.OBJECT_RADIUS)
]);
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
PathRadius = 5;
Vertices = path;
}
protected override void LoadComplete()
{
base.LoadComplete();
updateState();
}
protected override bool OnHover(HoverEvent e)
{
updateState();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateState();
base.OnHoverLost(e);
}
protected override bool OnDragStart(DragStartEvent e)
{
updateState();
StartDrag?.Invoke(e);
return true;
}
protected override void OnDrag(DragEvent e)
{
updateState();
base.OnDrag(e);
Drag?.Invoke(e);
}
protected override void OnDragEnd(DragEndEvent e)
{
updateState();
EndDrag?.Invoke();
base.OnDragEnd(e);
}
private void updateState()
{
Colour = IsHovered || IsDragged ? colours.Red : colours.Yellow;
}
}
}

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@ -1,13 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input;
@ -29,30 +25,29 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
public new Slider HitObject => (Slider)base.HitObject;
private SliderBodyPiece bodyPiece;
private HitCirclePiece headCirclePiece;
private HitCirclePiece tailCirclePiece;
private PathControlPointVisualiser<Slider> controlPointVisualiser;
private SliderBodyPiece bodyPiece = null!;
private HitCirclePiece headCirclePiece = null!;
private HitCirclePiece tailCirclePiece = null!;
private PathControlPointVisualiser<Slider> controlPointVisualiser = null!;
private InputManager inputManager;
private InputManager inputManager = null!;
private PathControlPoint? cursor;
private SliderPlacementState state;
private PathControlPoint segmentStart;
private PathControlPoint cursor;
private int currentSegmentLength;
private bool usingCustomSegmentType;
[Resolved(CanBeNull = true)]
[CanBeNull]
private IPositionSnapProvider positionSnapProvider { get; set; }
[Resolved]
private IPositionSnapProvider? positionSnapProvider { get; set; }
[Resolved(CanBeNull = true)]
[CanBeNull]
private IDistanceSnapProvider distanceSnapProvider { get; set; }
[Resolved]
private IDistanceSnapProvider? distanceSnapProvider { get; set; }
[Resolved(CanBeNull = true)]
[CanBeNull]
private FreehandSliderToolboxGroup freehandToolboxGroup { get; set; }
[Resolved]
private FreehandSliderToolboxGroup? freehandToolboxGroup { get; set; }
private readonly IncrementalBSplineBuilder bSplineBuilder = new IncrementalBSplineBuilder { Degree = 4 };
@ -84,7 +79,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
inputManager = GetContainingInputManager()!;
if (freehandToolboxGroup != null)
{
@ -108,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
[Resolved]
private EditorBeatmap editorBeatmap { get; set; }
private EditorBeatmap editorBeatmap { get; set; } = null!;
public override void UpdateTimeAndPosition(SnapResult result)
{
@ -151,7 +147,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
case SliderPlacementState.ControlPoints:
if (canPlaceNewControlPoint(out var lastPoint))
placeNewControlPoint();
else
else if (lastPoint != null)
beginNewSegment(lastPoint);
break;
@ -162,9 +158,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private void beginNewSegment(PathControlPoint lastPoint)
{
// Transform the last point into a new segment.
Debug.Assert(lastPoint != null);
segmentStart = lastPoint;
segmentStart.Type = PathType.LINEAR;
@ -384,7 +377,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
/// </summary>
/// <param name="lastPoint">The last-placed control point. May be null, but is not null if <c>false</c> is returned.</param>
/// <returns>Whether a new control point can be placed at the current position.</returns>
private bool canPlaceNewControlPoint([CanBeNull] out PathControlPoint lastPoint)
private bool canPlaceNewControlPoint(out PathControlPoint? lastPoint)
{
// We cannot rely on the ordering of drawable pieces, so find the respective drawable piece by searching for the last non-cursor control point.
var last = HitObject.Path.ControlPoints.LastOrDefault(p => p != cursor);
@ -436,7 +429,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
// Replace this segment with a circular arc if it is a reasonable substitute.
var circleArcSegment = tryCircleArc(segment);
if (circleArcSegment is not null)
if (circleArcSegment != null)
{
HitObject.Path.ControlPoints.Add(new PathControlPoint(circleArcSegment[0], PathType.PERFECT_CURVE));
HitObject.Path.ControlPoints.Add(new PathControlPoint(circleArcSegment[1]));
@ -453,7 +446,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
}
private Vector2[] tryCircleArc(List<Vector2> segment)
private Vector2[]? tryCircleArc(List<Vector2> segment)
{
if (segment.Count < 3 || freehandToolboxGroup?.CircleThreshold.Value == 0) return null;

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@ -1,13 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface;
@ -33,27 +33,28 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
protected new DrawableSlider DrawableObject => (DrawableSlider)base.DrawableObject;
protected SliderBodyPiece BodyPiece { get; private set; }
protected SliderCircleOverlay HeadOverlay { get; private set; }
protected SliderCircleOverlay TailOverlay { get; private set; }
protected SliderBodyPiece BodyPiece { get; private set; } = null!;
protected SliderCircleOverlay HeadOverlay { get; private set; } = null!;
protected SliderCircleOverlay TailOverlay { get; private set; } = null!;
[CanBeNull]
protected PathControlPointVisualiser<Slider> ControlPointVisualiser { get; private set; }
protected PathControlPointVisualiser<Slider>? ControlPointVisualiser { get; private set; }
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider distanceSnapProvider { get; set; }
[Resolved]
private IDistanceSnapProvider? distanceSnapProvider { get; set; }
[Resolved(CanBeNull = true)]
private IPlacementHandler placementHandler { get; set; }
[Resolved]
private IPlacementHandler? placementHandler { get; set; }
[Resolved(CanBeNull = true)]
private EditorBeatmap editorBeatmap { get; set; }
[Resolved]
private EditorBeatmap? editorBeatmap { get; set; }
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
[Resolved]
private IEditorChangeHandler? changeHandler { get; set; }
[Resolved(CanBeNull = true)]
private BindableBeatDivisor beatDivisor { get; set; }
[Resolved]
private BindableBeatDivisor? beatDivisor { get; set; }
private PathControlPoint? placementControlPoint;
public override Quad SelectionQuad
{
@ -61,6 +62,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
var result = BodyPiece.ScreenSpaceDrawQuad.AABBFloat;
result = RectangleF.Union(result, HeadOverlay.VisibleQuad);
result = RectangleF.Union(result, TailOverlay.VisibleQuad);
if (ControlPointVisualiser != null)
{
foreach (var piece in ControlPointVisualiser.Pieces)
@ -76,6 +80,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private readonly BindableList<HitObject> selectedObjects = new BindableList<HitObject>();
private readonly Bindable<bool> showHitMarkers = new Bindable<bool>();
// Cached slider path which ignored the expected distance value.
private readonly Cached<SliderPath> fullPathCache = new Cached<SliderPath>();
private Vector2 lastRightClickPosition;
public SliderSelectionBlueprint(Slider slider)
: base(slider)
{
@ -91,6 +100,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
TailOverlay = CreateCircleOverlay(HitObject, SliderPosition.End),
};
// tail will always have a non-null end drag marker.
Debug.Assert(TailOverlay.EndDragMarker != null);
TailOverlay.EndDragMarker.StartDrag += startAdjustingLength;
TailOverlay.EndDragMarker.Drag += adjustLength;
TailOverlay.EndDragMarker.EndDrag += endAdjustLength;
config.BindWith(OsuSetting.EditorShowHitMarkers, showHitMarkers);
}
@ -99,6 +115,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
base.LoadComplete();
controlPoints.BindTo(HitObject.Path.ControlPoints);
controlPoints.CollectionChanged += (_, _) => fullPathCache.Invalidate();
pathVersion.BindTo(HitObject.Path.Version);
pathVersion.BindValueChanged(_ => editorBeatmap?.Update(HitObject));
@ -123,7 +140,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
return false;
hoveredControlPoint.IsSelected.Value = true;
ControlPointVisualiser.DeleteSelected();
ControlPointVisualiser?.DeleteSelected();
return true;
}
@ -141,7 +158,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override bool OnHover(HoverEvent e)
{
updateVisualDefinition();
return base.OnHover(e);
}
@ -186,17 +202,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
}
private Vector2 rightClickPosition;
protected override bool OnMouseDown(MouseDownEvent e)
{
switch (e.Button)
{
case MouseButton.Right:
rightClickPosition = e.MouseDownPosition;
lastRightClickPosition = e.MouseDownPosition;
return false; // Allow right click to be handled by context menu
case MouseButton.Left:
// If there's more than two objects selected, ctrl+click should deselect
if (e.ControlPressed && IsSelected && selectedObjects.Count < 2)
{
@ -212,8 +227,134 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
return false;
}
[CanBeNull]
private PathControlPoint placementControlPoint;
#region Length Adjustment (independent of path nodes)
private Vector2 lengthAdjustMouseOffset;
private double oldDuration;
private double oldVelocityMultiplier;
private double desiredDistance;
private bool isAdjustingLength;
private bool adjustVelocityMomentary;
private void startAdjustingLength(DragStartEvent e)
{
isAdjustingLength = true;
adjustVelocityMomentary = e.ShiftPressed;
lengthAdjustMouseOffset = ToLocalSpace(e.ScreenSpaceMouseDownPosition) - HitObject.Position - HitObject.Path.PositionAt(1);
oldDuration = HitObject.Path.Distance / HitObject.SliderVelocityMultiplier;
oldVelocityMultiplier = HitObject.SliderVelocityMultiplier;
changeHandler?.BeginChange();
}
private void endAdjustLength()
{
trimExcessControlPoints(HitObject.Path);
changeHandler?.EndChange();
isAdjustingLength = false;
}
private void adjustLength(MouseEvent e) => adjustLength(findClosestPathDistance(e), e.ShiftPressed);
private void adjustLength(double proposedDistance, bool adjustVelocity)
{
desiredDistance = proposedDistance;
double proposedVelocity = oldVelocityMultiplier;
if (adjustVelocity)
{
proposedVelocity = proposedDistance / oldDuration;
proposedDistance = MathHelper.Clamp(proposedDistance, 0.1 * oldDuration, 10 * oldDuration);
}
else
{
double minDistance = distanceSnapProvider?.GetBeatSnapDistanceAt(HitObject, false) * oldVelocityMultiplier ?? 1;
// Add a small amount to the proposed distance to make it easier to snap to the full length of the slider.
proposedDistance = distanceSnapProvider?.FindSnappedDistance(HitObject, (float)proposedDistance + 1) ?? proposedDistance;
proposedDistance = MathHelper.Clamp(proposedDistance, minDistance, HitObject.Path.CalculatedDistance);
}
if (Precision.AlmostEquals(proposedDistance, HitObject.Path.Distance) && Precision.AlmostEquals(proposedVelocity, HitObject.SliderVelocityMultiplier))
return;
HitObject.SliderVelocityMultiplier = proposedVelocity;
HitObject.Path.ExpectedDistance.Value = proposedDistance;
editorBeatmap?.Update(HitObject);
}
/// <summary>
/// Trims control points from the end of the slider path which are not required to reach the expected end of the slider.
/// </summary>
/// <param name="sliderPath">The slider path to trim control points of.</param>
private void trimExcessControlPoints(SliderPath sliderPath)
{
if (!sliderPath.ExpectedDistance.Value.HasValue)
return;
double[] segmentEnds = sliderPath.GetSegmentEnds().ToArray();
int segmentIndex = 0;
for (int i = 1; i < sliderPath.ControlPoints.Count - 1; i++)
{
if (!sliderPath.ControlPoints[i].Type.HasValue) continue;
if (Precision.AlmostBigger(segmentEnds[segmentIndex], 1, 1E-3))
{
sliderPath.ControlPoints.RemoveRange(i + 1, sliderPath.ControlPoints.Count - i - 1);
sliderPath.ControlPoints[^1].Type = null;
break;
}
segmentIndex++;
}
}
/// <summary>
/// Finds the expected distance value for which the slider end is closest to the mouse position.
/// </summary>
private double findClosestPathDistance(MouseEvent e)
{
const double step1 = 10;
const double step2 = 0.1;
const double longer_distance_bias = 0.01;
var desiredPosition = ToLocalSpace(e.ScreenSpaceMousePosition) - HitObject.Position - lengthAdjustMouseOffset;
if (!fullPathCache.IsValid)
fullPathCache.Value = new SliderPath(HitObject.Path.ControlPoints.ToArray());
// Do a linear search to find the closest point on the path to the mouse position.
double bestValue = 0;
double minDistance = double.MaxValue;
for (double d = 0; d <= fullPathCache.Value.CalculatedDistance; d += step1)
{
double t = d / fullPathCache.Value.CalculatedDistance;
double dist = Vector2.Distance(fullPathCache.Value.PositionAt(t), desiredPosition) - d * longer_distance_bias;
if (dist >= minDistance) continue;
minDistance = dist;
bestValue = d;
}
// Do another linear search to fine-tune the result.
double maxValue = Math.Min(bestValue + step1, fullPathCache.Value.CalculatedDistance);
for (double d = bestValue - step1; d <= maxValue; d += step2)
{
double t = d / fullPathCache.Value.CalculatedDistance;
double dist = Vector2.Distance(fullPathCache.Value.PositionAt(t), desiredPosition) - d * longer_distance_bias;
if (dist >= minDistance) continue;
minDistance = dist;
bestValue = d;
}
return bestValue;
}
#endregion
protected override bool OnDragStart(DragStartEvent e)
{
@ -255,9 +396,24 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
return true;
}
if (isAdjustingLength && e.ShiftPressed != adjustVelocityMomentary)
{
adjustVelocityMomentary = e.ShiftPressed;
adjustLength(desiredDistance, adjustVelocityMomentary);
return true;
}
return false;
}
protected override void OnKeyUp(KeyUpEvent e)
{
if (!IsSelected || !isAdjustingLength || e.ShiftPressed == adjustVelocityMomentary) return;
adjustVelocityMomentary = e.ShiftPressed;
adjustLength(desiredDistance, adjustVelocityMomentary);
}
private PathControlPoint addControlPoint(Vector2 position)
{
position -= HitObject.Position;
@ -326,6 +482,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private void splitControlPoints(List<PathControlPoint> controlPointsToSplitAt)
{
if (editorBeatmap == null)
return;
// Arbitrary gap in milliseconds to put between split slider pieces
const double split_gap = 100;
@ -432,7 +591,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
new OsuMenuItem("Add control point", MenuItemType.Standard, () =>
{
changeHandler?.BeginChange();
addControlPoint(rightClickPosition);
addControlPoint(lastRightClickPosition);
changeHandler?.EndChange();
}),
new OsuMenuItem("Convert to stream", MenuItemType.Destructive, convertToStream),

View File

@ -9,6 +9,7 @@ using System.Collections.Generic;
using osu.Game.Rulesets.Objects;
using System.Linq;
using System.Threading;
using JetBrains.Annotations;
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Framework.Caching;
@ -162,6 +163,10 @@ namespace osu.Game.Rulesets.Osu.Objects
[JsonIgnore]
public SliderTailCircle TailCircle { get; protected set; }
[JsonIgnore]
[CanBeNull]
public SliderRepeat LastRepeat { get; protected set; }
public Slider()
{
SamplesBindable.CollectionChanged += (_, _) => UpdateNestedSamples();
@ -225,7 +230,7 @@ namespace osu.Game.Rulesets.Osu.Objects
break;
case SliderEventType.Repeat:
AddNested(new SliderRepeat(this)
AddNested(LastRepeat = new SliderRepeat(this)
{
RepeatIndex = e.SpanIndex,
StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration,
@ -248,6 +253,9 @@ namespace osu.Game.Rulesets.Osu.Objects
if (TailCircle != null)
TailCircle.Position = EndPosition;
if (LastRepeat != null)
LastRepeat.Position = RepeatCount % 2 == 0 ? Position : Position + Path.PositionAt(1);
}
protected void UpdateNestedSamples()

View File

@ -5,7 +5,7 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu
{
public class OsuSkinComponentLookup : GameplaySkinComponentLookup<OsuSkinComponents>
public class OsuSkinComponentLookup : SkinComponentLookup<OsuSkinComponents>
{
public OsuSkinComponentLookup(OsuSkinComponents component)
: base(component)

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
switch (lookup)
{
case GameplaySkinComponentLookup<HitResult> resultComponent:
case SkinComponentLookup<HitResult> resultComponent:
HitResult result = resultComponent.Component;
// This should eventually be moved to a skin setting, when supported.

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
{
switch (lookup)
{
case GameplaySkinComponentLookup<HitResult> resultComponent:
case SkinComponentLookup<HitResult> resultComponent:
HitResult result = resultComponent.Component;
switch (result)

View File

@ -44,23 +44,19 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
switch (lookup)
{
case SkinComponentsContainerLookup containerLookup:
case GlobalSkinnableContainerLookup containerLookup:
// Only handle per ruleset defaults here.
if (containerLookup.Ruleset == null)
return base.GetDrawableComponent(lookup);
// Skin has configuration.
if (base.GetDrawableComponent(lookup) is UserConfiguredLayoutContainer d)
return d;
// we don't have enough assets to display these components (this is especially the case on a "beatmap" skin).
if (!IsProvidingLegacyResources)
return null;
// Our own ruleset components default.
switch (containerLookup.Target)
switch (containerLookup.Lookup)
{
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
case GlobalSkinnableContainers.MainHUDComponents:
return new DefaultSkinComponentsContainer(container =>
{
var keyCounter = container.OfType<LegacyKeyCounterDisplay>().FirstOrDefault();

View File

@ -3,6 +3,7 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
@ -35,9 +36,11 @@ namespace osu.Game.Rulesets.Osu.UI
{
OsuResumeOverlayInputBlocker? inputBlocker = null;
if (drawableRuleset != null)
var drawableOsuRuleset = (DrawableOsuRuleset?)drawableRuleset;
if (drawableOsuRuleset != null)
{
var osuPlayfield = (OsuPlayfield)drawableRuleset.Playfield;
var osuPlayfield = drawableOsuRuleset.Playfield;
osuPlayfield.AttachResumeOverlayInputBlocker(inputBlocker = new OsuResumeOverlayInputBlocker());
}
@ -45,13 +48,14 @@ namespace osu.Game.Rulesets.Osu.UI
{
Child = clickToResumeCursor = new OsuClickToResumeCursor
{
ResumeRequested = () =>
ResumeRequested = action =>
{
// since the user had to press a button to tap the resume cursor,
// block that press event from potentially reaching a hit circle that's behind the cursor.
// we cannot do this from OsuClickToResumeCursor directly since we're in a different input manager tree than the gameplay one,
// so we rely on a dedicated input blocking component that's implanted in there to do that for us.
if (inputBlocker != null)
// note this only matters when the user didn't pause while they were holding the same key that they are resuming with.
if (inputBlocker != null && !drawableOsuRuleset.AsNonNull().KeyBindingInputManager.PressedActions.Contains(action))
inputBlocker.BlockNextPress = true;
Resume();
@ -94,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.UI
{
public override bool HandlePositionalInput => true;
public Action? ResumeRequested;
public Action<OsuAction>? ResumeRequested;
private Container scaleTransitionContainer = null!;
public OsuClickToResumeCursor()
@ -136,7 +140,7 @@ namespace osu.Game.Rulesets.Osu.UI
return false;
scaleTransitionContainer.ScaleTo(2, TRANSITION_TIME, Easing.OutQuint);
ResumeRequested?.Invoke();
ResumeRequested?.Invoke(e.Action);
return true;
}

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
{
switch (lookup)
{
case GameplaySkinComponentLookup<HitResult> resultComponent:
case SkinComponentLookup<HitResult> resultComponent:
// This should eventually be moved to a skin setting, when supported.
if (Skin is ArgonProSkin && resultComponent.Component >= HitResult.Great)
return Drawable.Empty();

View File

@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
if (lookup is GameplaySkinComponentLookup<HitResult>)
if (lookup is SkinComponentLookup<HitResult>)
{
// if a taiko skin is providing explosion sprites, hide the judgements completely
if (hasExplosion.Value)

View File

@ -5,7 +5,7 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko
{
public class TaikoSkinComponentLookup : GameplaySkinComponentLookup<TaikoSkinComponents>
public class TaikoSkinComponentLookup : SkinComponentLookup<TaikoSkinComponents>
{
public TaikoSkinComponentLookup(TaikoSkinComponents component)
: base(component)

View File

@ -537,7 +537,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
[TestCaseSource(nameof(correct_date_query_examples))]
public void TestValidDateQueries(string dateQuery)
{
string query = $"played<{dateQuery} time";
string query = $"lastplayed<{dateQuery} time";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual(true, filterCriteria.LastPlayed.HasFilter);
@ -571,7 +571,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
[Test]
public void TestGreaterDateQuery()
{
const string query = "played>50";
const string query = "lastplayed>50";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.That(filterCriteria.LastPlayed.Max, Is.Not.Null);
@ -584,7 +584,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
[Test]
public void TestLowerDateQuery()
{
const string query = "played<50";
const string query = "lastplayed<50";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.That(filterCriteria.LastPlayed.Max, Is.Null);
@ -597,7 +597,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
[Test]
public void TestBothSidesDateQuery()
{
const string query = "played>3M played<1y6M";
const string query = "lastplayed>3M lastplayed<1y6M";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.That(filterCriteria.LastPlayed.Min, Is.Not.Null);
@ -611,7 +611,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
[Test]
public void TestEqualDateQuery()
{
const string query = "played=50";
const string query = "lastplayed=50";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual(false, filterCriteria.LastPlayed.HasFilter);
@ -620,11 +620,34 @@ namespace osu.Game.Tests.NonVisual.Filtering
[Test]
public void TestOutOfRangeDateQuery()
{
const string query = "played<10000y";
const string query = "lastplayed<10000y";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual(true, filterCriteria.LastPlayed.HasFilter);
Assert.AreEqual(DateTimeOffset.MinValue.AddMilliseconds(1), filterCriteria.LastPlayed.Min);
}
private static readonly object[] played_query_tests =
{
new object[] { "0", DateTimeOffset.MinValue, true },
new object[] { "0", DateTimeOffset.Now, false },
new object[] { "false", DateTimeOffset.MinValue, true },
new object[] { "false", DateTimeOffset.Now, false },
new object[] { "1", DateTimeOffset.MinValue, false },
new object[] { "1", DateTimeOffset.Now, true },
new object[] { "true", DateTimeOffset.MinValue, false },
new object[] { "true", DateTimeOffset.Now, true },
};
[Test]
[TestCaseSource(nameof(played_query_tests))]
public void TestPlayedQuery(string query, DateTimeOffset reference, bool matched)
{
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, $"played={query}");
Assert.AreEqual(true, filterCriteria.LastPlayed.HasFilter);
Assert.AreEqual(matched, filterCriteria.LastPlayed.IsInRange(reference));
}
}
}

View File

@ -12,6 +12,7 @@ using osu.Framework.IO.Stores;
using osu.Game.Audio;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
using osu.Game.Skinning;
@ -107,7 +108,7 @@ namespace osu.Game.Tests.Skins
var skin = new TestSkin(new SkinInfo(), null, storage);
Assert.That(skin.LayoutInfos, Has.Count.EqualTo(2));
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.ToArray(), Has.Length.EqualTo(9));
Assert.That(skin.LayoutInfos[GlobalSkinnableContainers.MainHUDComponents].AllDrawables.ToArray(), Has.Length.EqualTo(9));
}
}
@ -120,8 +121,20 @@ namespace osu.Game.Tests.Skins
var skin = new TestSkin(new SkinInfo(), null, storage);
Assert.That(skin.LayoutInfos, Has.Count.EqualTo(2));
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.ToArray(), Has.Length.EqualTo(10));
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.Select(i => i.Type), Contains.Item(typeof(PlayerName)));
Assert.That(skin.LayoutInfos[GlobalSkinnableContainers.MainHUDComponents].AllDrawables.ToArray(), Has.Length.EqualTo(10));
Assert.That(skin.LayoutInfos[GlobalSkinnableContainers.MainHUDComponents].AllDrawables.Select(i => i.Type), Contains.Item(typeof(PlayerName)));
}
}
[Test]
public void TestDeserialiseInvalidDrawables()
{
using (var stream = TestResources.OpenResource("Archives/argon-invalid-drawable.osk"))
using (var storage = new ZipArchiveReader(stream))
{
var skin = new TestSkin(new SkinInfo(), null, storage);
Assert.That(skin.LayoutInfos.Any(kvp => kvp.Value.AllDrawables.Any(d => d.Type == typeof(StarFountain))), Is.False);
}
}
@ -134,10 +147,10 @@ namespace osu.Game.Tests.Skins
var skin = new TestSkin(new SkinInfo(), null, storage);
Assert.That(skin.LayoutInfos, Has.Count.EqualTo(2));
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.ToArray(), Has.Length.EqualTo(6));
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.SongSelect].AllDrawables.ToArray(), Has.Length.EqualTo(1));
Assert.That(skin.LayoutInfos[GlobalSkinnableContainers.MainHUDComponents].AllDrawables.ToArray(), Has.Length.EqualTo(6));
Assert.That(skin.LayoutInfos[GlobalSkinnableContainers.SongSelect].AllDrawables.ToArray(), Has.Length.EqualTo(1));
var skinnableInfo = skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.SongSelect].AllDrawables.First();
var skinnableInfo = skin.LayoutInfos[GlobalSkinnableContainers.SongSelect].AllDrawables.First();
Assert.That(skinnableInfo.Type, Is.EqualTo(typeof(SkinnableSprite)));
Assert.That(skinnableInfo.Settings.First().Key, Is.EqualTo("sprite_name"));
@ -148,10 +161,10 @@ namespace osu.Game.Tests.Skins
using (var storage = new ZipArchiveReader(stream))
{
var skin = new TestSkin(new SkinInfo(), null, storage);
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.ToArray(), Has.Length.EqualTo(8));
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.Select(i => i.Type), Contains.Item(typeof(UnstableRateCounter)));
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.Select(i => i.Type), Contains.Item(typeof(ColourHitErrorMeter)));
Assert.That(skin.LayoutInfos[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].AllDrawables.Select(i => i.Type), Contains.Item(typeof(LegacySongProgress)));
Assert.That(skin.LayoutInfos[GlobalSkinnableContainers.MainHUDComponents].AllDrawables.ToArray(), Has.Length.EqualTo(8));
Assert.That(skin.LayoutInfos[GlobalSkinnableContainers.MainHUDComponents].AllDrawables.Select(i => i.Type), Contains.Item(typeof(UnstableRateCounter)));
Assert.That(skin.LayoutInfos[GlobalSkinnableContainers.MainHUDComponents].AllDrawables.Select(i => i.Type), Contains.Item(typeof(ColourHitErrorMeter)));
Assert.That(skin.LayoutInfos[GlobalSkinnableContainers.MainHUDComponents].AllDrawables.Select(i => i.Type), Contains.Item(typeof(LegacySongProgress)));
}
}

View File

@ -548,6 +548,63 @@ namespace osu.Game.Tests.Visual.Editing
hitObjectNodeHasSamples(2, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
}
[Test]
public void TestHotkeysUnifySliderSamplesAndNodeSamples()
{
AddStep("add slider", () =>
{
EditorBeatmap.Clear();
EditorBeatmap.Add(new Slider
{
Position = new Vector2(256, 256),
StartTime = 1000,
Path = new SliderPath(new[] { new PathControlPoint(Vector2.Zero), new PathControlPoint(new Vector2(250, 0)) }),
Samples =
{
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT),
new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, bank: HitSampleInfo.BANK_DRUM),
},
NodeSamples = new List<IList<HitSampleInfo>>
{
new List<HitSampleInfo>
{
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_DRUM),
new HitSampleInfo(HitSampleInfo.HIT_CLAP, bank: HitSampleInfo.BANK_DRUM),
},
new List<HitSampleInfo>
{
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_SOFT),
new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, bank: HitSampleInfo.BANK_SOFT),
},
}
});
});
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
AddStep("set soft bank", () =>
{
InputManager.PressKey(Key.LShift);
InputManager.Key(Key.E);
InputManager.ReleaseKey(Key.LShift);
});
hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSamples(0, 0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP);
hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSamples(0, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
AddStep("unify whistle addition", () => InputManager.Key(Key.W));
hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSamples(0, 0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP, HitSampleInfo.HIT_WHISTLE);
hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSamples(0, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
}
[Test]
public void TestSelectingObjectDoesNotMutateSamples()
{

View File

@ -37,8 +37,8 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestEmptyLegacyBeatmapSkinFallsBack()
{
CreateSkinTest(TrianglesSkin.CreateInfo(), () => new LegacyBeatmapSkin(new BeatmapInfo(), null));
AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(SkinComponentsContainerLookup.TargetArea.MainHUDComponents, skinManager.CurrentSkin.Value));
AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinnableContainer>().All(c => c.ComponentsLoaded));
AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(GlobalSkinnableContainers.MainHUDComponents, skinManager.CurrentSkin.Value));
}
protected void CreateSkinTest(SkinInfo gameCurrentSkin, Func<ISkin> getBeatmapSkin)
@ -53,9 +53,9 @@ namespace osu.Game.Tests.Visual.Gameplay
});
}
protected bool AssertComponentsFromExpectedSource(SkinComponentsContainerLookup.TargetArea target, ISkin expectedSource)
protected bool AssertComponentsFromExpectedSource(GlobalSkinnableContainers target, ISkin expectedSource)
{
var targetContainer = Player.ChildrenOfType<SkinComponentsContainer>().First(s => s.Lookup.Target == target);
var targetContainer = Player.ChildrenOfType<SkinnableContainer>().First(s => s.Lookup.Lookup == target);
var actualComponentsContainer = targetContainer.ChildrenOfType<Container>().SingleOrDefault(c => c.Parent == targetContainer);
if (actualComponentsContainer == null)
@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Gameplay
var actualInfo = actualComponentsContainer.CreateSerialisedInfo();
var expectedComponentsContainer = expectedSource.GetDrawableComponent(new SkinComponentsContainerLookup(target)) as Container;
var expectedComponentsContainer = expectedSource.GetDrawableComponent(new GlobalSkinnableContainerLookup(target)) as Container;
if (expectedComponentsContainer == null)
return false;

View File

@ -7,9 +7,13 @@ using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -28,14 +32,19 @@ namespace osu.Game.Tests.Visual.Gameplay
public TestSceneBreakTracker()
{
AddRange(new Drawable[]
Children = new Drawable[]
{
new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
},
breakTracker = new TestBreakTracker(),
breakOverlay = new BreakOverlay(true, null)
breakOverlay = new BreakOverlay(true, new ScoreProcessor(new OsuRuleset()))
{
ProcessCustomClock = false,
}
});
};
}
protected override void Update()

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@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new TrackVirtual(60000), false, false);
// best way to check without exposing.
private Drawable hideTarget => hudOverlay.ChildrenOfType<SkinComponentsContainer>().First();
private Drawable hideTarget => hudOverlay.ChildrenOfType<SkinnableContainer>().First();
private Drawable keyCounterContent => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First().ChildrenOfType<Drawable>().Skip(1).First();
public TestSceneHUDOverlay()
@ -242,8 +242,8 @@ namespace osu.Game.Tests.Visual.Gameplay
createNew();
AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Alpha == 0);
AddUntilStep("wait for hud load", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinnableContainer>().Single().Alpha == 0);
AddUntilStep("wait for hud load", () => hudOverlay.ChildrenOfType<SkinnableContainer>().All(c => c.ComponentsLoaded));
AddStep("bind on update", () =>
{
@ -260,10 +260,10 @@ namespace osu.Game.Tests.Visual.Gameplay
createNew();
AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Alpha == 0);
AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinnableContainer>().Single().Alpha == 0);
AddStep("reload components", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Reload());
AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().ComponentsLoaded);
AddStep("reload components", () => hudOverlay.ChildrenOfType<SkinnableContainer>().Single().Reload());
AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinnableContainer>().Single().ComponentsLoaded);
}
private void createNew(Action<HUDOverlay>? action = null)

View File

@ -47,6 +47,16 @@ namespace osu.Game.Tests.Visual.Gameplay
{
Position = OsuPlayfield.BASE_SIZE / 2,
StartTime = 5000,
},
new HitCircle
{
Position = OsuPlayfield.BASE_SIZE / 2,
StartTime = 10000,
},
new HitCircle
{
Position = OsuPlayfield.BASE_SIZE / 2,
StartTime = 15000,
}
}
};
@ -256,7 +266,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}
[Test]
public void TestOsuRegisterInputFromPressingOrangeCursorButPressIsBlocked()
public void TestOsuHitCircleNotReceivingInputOnResume()
{
KeyCounter counter = null!;
@ -281,19 +291,82 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("button is released in kbc", () => !Player.DrawableRuleset.Playfield.FindClosestParent<OsuInputManager>()!.PressedActions.Any());
}
[Test]
public void TestOsuHitCircleNotReceivingInputOnResume_PauseWhileHoldingSameKey()
{
KeyCounter counter = null!;
loadPlayer(() => new OsuRuleset());
AddStep("get key counter", () => counter = this.ChildrenOfType<KeyCounter>().Single(k => k.Trigger is KeyCounterActionTrigger<OsuAction> actionTrigger && actionTrigger.Action == OsuAction.LeftButton));
AddStep("press Z", () => InputManager.PressKey(Key.Z));
AddAssert("circle hit", () => Player.ScoreProcessor.HighestCombo.Value, () => Is.EqualTo(1));
AddStep("pause", () => Player.Pause());
AddStep("release Z", () => InputManager.ReleaseKey(Key.Z));
AddStep("resume", () => Player.Resume());
AddStep("go to resume cursor", () => InputManager.MoveMouseTo(this.ChildrenOfType<OsuResumeOverlay.OsuClickToResumeCursor>().Single()));
AddStep("press Z to resume", () => InputManager.PressKey(Key.Z));
AddStep("release Z", () => InputManager.ReleaseKey(Key.Z));
checkKey(() => counter, 1, false);
seekTo(5000);
AddStep("press Z", () => InputManager.PressKey(Key.Z));
checkKey(() => counter, 2, true);
AddAssert("circle hit", () => Player.ScoreProcessor.HighestCombo.Value, () => Is.EqualTo(2));
AddStep("release Z", () => InputManager.ReleaseKey(Key.Z));
checkKey(() => counter, 2, false);
}
[Test]
public void TestOsuHitCircleNotReceivingInputOnResume_PauseWhileHoldingOtherKey()
{
loadPlayer(() => new OsuRuleset());
AddStep("press X", () => InputManager.PressKey(Key.X));
AddAssert("circle hit", () => Player.ScoreProcessor.HighestCombo.Value, () => Is.EqualTo(1));
seekTo(5000);
AddStep("pause", () => Player.Pause());
AddStep("release X", () => InputManager.ReleaseKey(Key.X));
AddStep("resume", () => Player.Resume());
AddStep("go to resume cursor", () => InputManager.MoveMouseTo(this.ChildrenOfType<OsuResumeOverlay.OsuClickToResumeCursor>().Single()));
AddStep("press Z to resume", () => InputManager.PressKey(Key.Z));
AddStep("release Z", () => InputManager.ReleaseKey(Key.Z));
AddAssert("circle not hit", () => Player.ScoreProcessor.HighestCombo.Value, () => Is.EqualTo(1));
AddStep("press X", () => InputManager.PressKey(Key.X));
AddStep("release X", () => InputManager.ReleaseKey(Key.X));
AddAssert("circle hit", () => Player.ScoreProcessor.HighestCombo.Value, () => Is.EqualTo(2));
}
private void loadPlayer(Func<Ruleset> createRuleset)
{
AddStep("set ruleset", () => currentRuleset = createRuleset());
AddStep("load player", LoadPlayer);
AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
AddUntilStep("wait for hud", () => Player.HUDOverlay.ChildrenOfType<SkinComponentsContainer>().All(s => s.ComponentsLoaded));
AddUntilStep("wait for hud", () => Player.HUDOverlay.ChildrenOfType<SkinnableContainer>().All(s => s.ComponentsLoaded));
AddStep("seek to gameplay", () => Player.GameplayClockContainer.Seek(0));
AddUntilStep("wait for seek to finish", () => Player.DrawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(0).Within(500));
seekTo(0);
AddAssert("not in break", () => !Player.IsBreakTime.Value);
AddStep("move cursor to center", () => InputManager.MoveMouseTo(Player.DrawableRuleset.Playfield));
}
private void seekTo(double time)
{
AddStep($"seek to {time}ms", () => Player.GameplayClockContainer.Seek(time));
AddUntilStep("wait for seek to finish", () => Player.DrawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time).Within(500));
}
private void checkKey(Func<KeyCounter> counter, int count, bool active)
{
AddAssert($"key count = {count}", () => counter().CountPresses.Value, () => Is.EqualTo(count));

View File

@ -46,7 +46,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Resolved]
private SkinManager skins { get; set; } = null!;
private SkinComponentsContainer targetContainer => Player.ChildrenOfType<SkinComponentsContainer>().First();
private SkinnableContainer targetContainer => Player.ChildrenOfType<SkinnableContainer>().First();
[SetUpSteps]
public override void SetUpSteps()
@ -75,7 +75,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Add big black boxes", () =>
{
var target = Player.ChildrenOfType<SkinComponentsContainer>().First();
var target = Player.ChildrenOfType<SkinnableContainer>().First();
target.Add(box1 = new BigBlackBox
{
Position = new Vector2(-90),
@ -200,14 +200,14 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestUndoEditHistory()
{
SkinComponentsContainer firstTarget = null!;
SkinnableContainer firstTarget = null!;
TestSkinEditorChangeHandler changeHandler = null!;
byte[] defaultState = null!;
IEnumerable<ISerialisableDrawable> testComponents = null!;
AddStep("Load necessary things", () =>
{
firstTarget = Player.ChildrenOfType<SkinComponentsContainer>().First();
firstTarget = Player.ChildrenOfType<SkinnableContainer>().First();
changeHandler = new TestSkinEditorChangeHandler(firstTarget);
changeHandler.SaveState();
@ -377,11 +377,11 @@ namespace osu.Game.Tests.Visual.Gameplay
() => Is.EqualTo(3));
}
private SkinComponentsContainer globalHUDTarget => Player.ChildrenOfType<SkinComponentsContainer>()
.Single(c => c.Lookup.Target == SkinComponentsContainerLookup.TargetArea.MainHUDComponents && c.Lookup.Ruleset == null);
private SkinnableContainer globalHUDTarget => Player.ChildrenOfType<SkinnableContainer>()
.Single(c => c.Lookup.Lookup == GlobalSkinnableContainers.MainHUDComponents && c.Lookup.Ruleset == null);
private SkinComponentsContainer rulesetHUDTarget => Player.ChildrenOfType<SkinComponentsContainer>()
.Single(c => c.Lookup.Target == SkinComponentsContainerLookup.TargetArea.MainHUDComponents && c.Lookup.Ruleset != null);
private SkinnableContainer rulesetHUDTarget => Player.ChildrenOfType<SkinnableContainer>()
.Single(c => c.Lookup.Lookup == GlobalSkinnableContainers.MainHUDComponents && c.Lookup.Ruleset != null);
[Test]
public void TestMigrationArgon()

View File

@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestToggleEditor()
{
var skinComponentsContainer = new SkinComponentsContainer(new SkinComponentsContainerLookup(SkinComponentsContainerLookup.TargetArea.SongSelect));
var skinComponentsContainer = new SkinnableContainer(new GlobalSkinnableContainerLookup(GlobalSkinnableContainers.SongSelect));
AddStep("show available components", () => SetContents(_ => new SkinComponentToolbox(skinComponentsContainer, null)
{

View File

@ -45,7 +45,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
// best way to check without exposing.
private Drawable hideTarget => hudOverlay.ChildrenOfType<SkinComponentsContainer>().First();
private Drawable hideTarget => hudOverlay.ChildrenOfType<SkinnableContainer>().First();
private Drawable keyCounterFlow => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First().ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
public TestSceneSkinnableHUDOverlay()
@ -101,7 +101,7 @@ namespace osu.Game.Tests.Visual.Gameplay
});
AddUntilStep("HUD overlay loaded", () => hudOverlay.IsAlive);
AddUntilStep("components container loaded",
() => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Any(scc => scc.ComponentsLoaded));
() => hudOverlay.ChildrenOfType<SkinnableContainer>().Any(scc => scc.ComponentsLoaded));
}
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();

View File

@ -336,13 +336,13 @@ namespace osu.Game.Tests.Visual.Navigation
});
AddStep("change to triangles skin", () => Game.Dependencies.Get<SkinManager>().SetSkinFromConfiguration(SkinInfo.TRIANGLES_SKIN.ToString()));
AddUntilStep("components loaded", () => Game.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
AddUntilStep("components loaded", () => Game.ChildrenOfType<SkinnableContainer>().All(c => c.ComponentsLoaded));
// sort of implicitly relies on song select not being skinnable.
// TODO: revisit if the above ever changes
AddUntilStep("skin changed", () => !skinEditor.ChildrenOfType<SkinBlueprint>().Any());
AddStep("change back to modified skin", () => Game.Dependencies.Get<SkinManager>().SetSkinFromConfiguration(editedSkinId.ToString()));
AddUntilStep("components loaded", () => Game.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
AddUntilStep("components loaded", () => Game.ChildrenOfType<SkinnableContainer>().All(c => c.ComponentsLoaded));
AddUntilStep("changes saved", () => skinEditor.ChildrenOfType<SkinBlueprint>().Any());
}

View File

@ -17,6 +17,7 @@ using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Comments;
using osu.Game.Overlays.Comments.Buttons;
namespace osu.Game.Tests.Visual.Online
{
@ -58,6 +59,11 @@ namespace osu.Game.Tests.Visual.Online
AddStep("show comments", () => commentsContainer.ShowComments(CommentableType.Beatmapset, 123));
AddUntilStep("show more button hidden",
() => commentsContainer.ChildrenOfType<CommentsShowMoreButton>().Single().Alpha == 0);
if (withPinned)
AddAssert("pinned comment replies collapsed", () => commentsContainer.ChildrenOfType<ShowRepliesButton>().First().Expanded.Value, () => Is.False);
else
AddAssert("first comment replies expanded", () => commentsContainer.ChildrenOfType<ShowRepliesButton>().First().Expanded.Value, () => Is.True);
}
[TestCase(false)]
@ -302,7 +308,7 @@ namespace osu.Game.Tests.Visual.Online
bundle.Comments.Add(new Comment
{
Id = 20,
Message = "Reply to pinned comment",
Message = "Reply to pinned comment initially hidden",
LegacyName = "AbandonedUser",
CreatedAt = DateTimeOffset.Now,
VotesCount = 0,

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -11,6 +12,7 @@ using osu.Game.Overlays;
using osu.Game.Overlays.Profile;
using osu.Game.Overlays.Profile.Header.Components;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osuTK;
namespace osu.Game.Tests.Visual.Online
@ -60,5 +62,12 @@ namespace osu.Game.Tests.Visual.Online
change.Invoke(User.Value!.User.DailyChallengeStatistics);
User.Value = new UserProfileData(User.Value.User, User.Value.Ruleset);
}
[Test]
public void TestPlayCountRankingTier()
{
AddAssert("1 before silver", () => DailyChallengeStatsDisplay.TierForPlayCount(30) == RankingTier.Bronze);
AddAssert("first silver", () => DailyChallengeStatsDisplay.TierForPlayCount(31) == RankingTier.Silver);
}
}
}

View File

@ -47,7 +47,7 @@ namespace osu.Game.Overlays.Comments
public readonly BindableList<DrawableComment> Replies = new BindableList<DrawableComment>();
private readonly BindableBool childrenExpanded = new BindableBool(true);
private readonly BindableBool childrenExpanded;
private int currentPage;
@ -92,6 +92,8 @@ namespace osu.Game.Overlays.Comments
{
Comment = comment;
Meta = meta;
childrenExpanded = new BindableBool(!comment.Pinned);
}
[BackgroundDependencyLoader]

View File

@ -30,7 +30,8 @@ namespace osu.Game.Overlays
private const float border_width = 5;
private readonly Medal medal;
public readonly Medal Medal;
private readonly Box background;
private readonly Container backgroundStrip, particleContainer;
private readonly BackgroundStrip leftStrip, rightStrip;
@ -44,7 +45,7 @@ namespace osu.Game.Overlays
public MedalAnimation(Medal medal)
{
this.medal = medal;
Medal = medal;
RelativeSizeAxes = Axes.Both;
Child = content = new Container
@ -168,7 +169,7 @@ namespace osu.Game.Overlays
{
base.LoadComplete();
LoadComponentAsync(drawableMedal = new DrawableMedal(medal)
LoadComponentAsync(drawableMedal = new DrawableMedal(Medal)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,

View File

@ -8,6 +8,7 @@ using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Logging;
using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using osu.Game.Online.API;
@ -81,7 +82,10 @@ namespace osu.Game.Overlays
};
var medalAnimation = new MedalAnimation(medal);
queuedMedals.Enqueue(medalAnimation);
Logger.Log($"Queueing medal unlock for \"{medal.Name}\" ({queuedMedals.Count} to display)");
if (OverlayActivationMode.Value == OverlayActivation.All)
Scheduler.AddOnce(Show);
}
@ -95,10 +99,12 @@ namespace osu.Game.Overlays
if (!queuedMedals.TryDequeue(out lastAnimation))
{
Logger.Log("All queued medals have been displayed!");
Hide();
return;
}
Logger.Log($"Preparing to display \"{lastAnimation.Medal.Name}\"");
LoadComponentAsync(lastAnimation, medalContainer.Add);
}

View File

@ -115,7 +115,7 @@ namespace osu.Game.Overlays
seekDelegate?.Cancel();
seekDelegate = Schedule(() =>
{
if (beatmap.Disabled || !AllowTrackControl.Value)
if (!AllowTrackControl.Value)
return;
CurrentTrack.Seek(position);

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.LocalisationExtensions;
@ -11,9 +12,9 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Localisation;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Scoring;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Profile.Header.Components
{
@ -107,15 +108,18 @@ namespace osu.Game.Overlays.Profile.Header.Components
APIUserDailyChallengeStatistics stats = User.Value.User.DailyChallengeStatistics;
dailyPlayCount.Text = DailyChallengeStatsDisplayStrings.UnitDay(stats.PlayCount.ToLocalisableString("N0"));
dailyPlayCount.Colour = colours.ForRankingTier(tierForPlayCount(stats.PlayCount));
dailyPlayCount.Colour = colours.ForRankingTier(TierForPlayCount(stats.PlayCount));
TooltipContent = new DailyChallengeTooltipData(colourProvider, stats);
Show();
static RankingTier tierForPlayCount(int playCount) => DailyChallengeStatsTooltip.TierForDaily(playCount / 3);
}
// Rounding up is needed here to ensure the overlay shows the same colour as osu-web for the play count.
// This is because, for example, 31 / 3 > 10 in JavaScript because floats are used, while here it would
// get truncated to 10 with an integer division and show a lower tier.
public static RankingTier TierForPlayCount(int playCount) => DailyChallengeStatsTooltip.TierForDaily((int)Math.Ceiling(playCount / 3.0d));
public ITooltip<DailyChallengeTooltipData> GetCustomTooltip() => new DailyChallengeStatsTooltip();
}
}

View File

@ -24,7 +24,7 @@ namespace osu.Game.Overlays.SkinEditor
{
public Action<Type>? RequestPlacement;
private readonly SkinComponentsContainer target;
private readonly SkinnableContainer target;
private readonly RulesetInfo? ruleset;
@ -35,7 +35,7 @@ namespace osu.Game.Overlays.SkinEditor
/// </summary>
/// <param name="target">The target. This is mainly used as a dependency source to find candidate components.</param>
/// <param name="ruleset">A ruleset to filter components by. If null, only components which are not ruleset-specific will be included.</param>
public SkinComponentToolbox(SkinComponentsContainer target, RulesetInfo? ruleset)
public SkinComponentToolbox(SkinnableContainer target, RulesetInfo? ruleset)
: base(ruleset == null ? SkinEditorStrings.Components : LocalisableString.Interpolate($"{SkinEditorStrings.Components} ({ruleset.Name})"))
{
this.target = target;

View File

@ -72,7 +72,7 @@ namespace osu.Game.Overlays.SkinEditor
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
private readonly Bindable<SkinComponentsContainerLookup?> selectedTarget = new Bindable<SkinComponentsContainerLookup?>();
private readonly Bindable<GlobalSkinnableContainerLookup?> selectedTarget = new Bindable<GlobalSkinnableContainerLookup?>();
private bool hasBegunMutating;
@ -330,7 +330,7 @@ namespace osu.Game.Overlays.SkinEditor
}
}
private void targetChanged(ValueChangedEvent<SkinComponentsContainerLookup?> target)
private void targetChanged(ValueChangedEvent<GlobalSkinnableContainerLookup?> target)
{
foreach (var toolbox in componentsSidebar.OfType<SkinComponentToolbox>())
toolbox.Expire();
@ -360,7 +360,7 @@ namespace osu.Game.Overlays.SkinEditor
{
Children = new Drawable[]
{
new SettingsDropdown<SkinComponentsContainerLookup?>
new SettingsDropdown<GlobalSkinnableContainerLookup?>
{
Items = availableTargets.Select(t => t.Lookup).Distinct(),
Current = selectedTarget,
@ -472,18 +472,18 @@ namespace osu.Game.Overlays.SkinEditor
settingsSidebar.Add(new SkinSettingsToolbox(component));
}
private IEnumerable<SkinComponentsContainer> availableTargets => targetScreen.ChildrenOfType<SkinComponentsContainer>();
private IEnumerable<SkinnableContainer> availableTargets => targetScreen.ChildrenOfType<SkinnableContainer>();
private SkinComponentsContainer? getFirstTarget() => availableTargets.FirstOrDefault();
private SkinnableContainer? getFirstTarget() => availableTargets.FirstOrDefault();
private SkinComponentsContainer? getTarget(SkinComponentsContainerLookup? target)
private SkinnableContainer? getTarget(GlobalSkinnableContainerLookup? target)
{
return availableTargets.FirstOrDefault(c => c.Lookup.Equals(target));
}
private void revert()
{
SkinComponentsContainer[] targetContainers = availableTargets.ToArray();
SkinnableContainer[] targetContainers = availableTargets.ToArray();
foreach (var t in targetContainers)
{
@ -555,7 +555,7 @@ namespace osu.Game.Overlays.SkinEditor
if (targetScreen?.IsLoaded != true)
return;
SkinComponentsContainer[] targetContainers = availableTargets.ToArray();
SkinnableContainer[] targetContainers = availableTargets.ToArray();
if (!targetContainers.All(c => c.ComponentsLoaded))
return;
@ -600,7 +600,7 @@ namespace osu.Game.Overlays.SkinEditor
public void BringSelectionToFront()
{
if (getTarget(selectedTarget.Value) is not SkinComponentsContainer target)
if (getTarget(selectedTarget.Value) is not SkinnableContainer target)
return;
changeHandler?.BeginChange();
@ -624,7 +624,7 @@ namespace osu.Game.Overlays.SkinEditor
public void SendSelectionToBack()
{
if (getTarget(selectedTarget.Value) is not SkinComponentsContainer target)
if (getTarget(selectedTarget.Value) is not SkinnableContainer target)
return;
changeHandler?.BeginChange();

View File

@ -163,7 +163,7 @@ namespace osu.Game.Rulesets.Judgements
if (JudgementBody != null)
RemoveInternal(JudgementBody, true);
AddInternal(JudgementBody = new SkinnableDrawable(new GameplaySkinComponentLookup<HitResult>(type), _ =>
AddInternal(JudgementBody = new SkinnableDrawable(new SkinComponentLookup<HitResult>(type), _ =>
CreateDefaultJudgement(type), confineMode: ConfineMode.NoScaling));
JudgementBody.OnSkinChanged += () =>

View File

@ -11,6 +11,7 @@ using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
@ -139,7 +140,7 @@ namespace osu.Game.Rulesets.UI
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Alpha = 0,
Font = OsuFont.Numeric.With(null, 22f),
Font = OsuFont.Numeric.With(size: 22f, weight: FontWeight.Black),
UseFullGlyphHeight = false,
Text = mod.Acronym
},
@ -204,7 +205,7 @@ namespace osu.Game.Rulesets.UI
private void updateColour()
{
modAcronym.Colour = modIcon.Colour = OsuColour.Gray(84);
modAcronym.Colour = modIcon.Colour = Interpolation.ValueAt<Colour4>(0.1f, Colour4.Black, backgroundColour, 0, 1);
extendedText.Colour = background.Colour = Selected.Value ? backgroundColour.Lighten(0.2f) : backgroundColour;
extendedBackground.Colour = Selected.Value ? backgroundColour.Darken(2.4f) : backgroundColour.Darken(2.8f);

View File

@ -229,7 +229,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
EditorBeatmap.PerformOnSelection(h =>
{
if (h.Samples.All(s => s.Bank == bankName))
if (hasRelevantBank(h))
return;
h.Samples = h.Samples.Select(s => s.With(newBank: bankName)).ToList();
@ -269,9 +269,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
EditorBeatmap.PerformOnSelection(h =>
{
// Make sure there isn't already an existing sample
if (h.Samples.Any(s => s.Name == sampleName))
return;
if (h.Samples.All(s => s.Name != sampleName))
h.Samples.Add(h.CreateHitSampleInfo(sampleName));
if (h is IHasRepeats hasRepeats)

View File

@ -93,14 +93,15 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge
protected override BackgroundScreen CreateBackground() => new DailyChallengeIntroBackgroundScreen(colourProvider);
[BackgroundDependencyLoader]
private void load(BeatmapDifficultyCache difficultyCache, BeatmapModelDownloader beatmapDownloader, OsuConfigManager config, AudioManager audio)
private void load(RulesetStore rulesets, BeatmapDifficultyCache difficultyCache, BeatmapModelDownloader beatmapDownloader, OsuConfigManager config, AudioManager audio)
{
const float horizontal_info_size = 500f;
Ruleset ruleset = Ruleset.Value.CreateInstance();
StarRatingDisplay starRatingDisplay;
IBeatmapInfo beatmap = item.Beatmap;
Ruleset ruleset = rulesets.GetRuleset(item.Beatmap.Ruleset.ShortName)!.CreateInstance();
InternalChildren = new Drawable[]
{
beatmapAvailabilityTracker,
@ -242,13 +243,13 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge
Origin = Anchor.TopCentre,
Shear = new Vector2(-OsuGame.SHEAR, 0f),
MaxWidth = horizontal_info_size,
Text = item.Beatmap.BeatmapSet!.Metadata.GetDisplayTitleRomanisable(false),
Text = beatmap.BeatmapSet!.Metadata.GetDisplayTitleRomanisable(false),
Padding = new MarginPadding { Horizontal = 5f },
Font = OsuFont.GetFont(size: 26),
},
new TruncatingSpriteText
{
Text = $"Difficulty: {item.Beatmap.DifficultyName}",
Text = $"Difficulty: {beatmap.DifficultyName}",
Font = OsuFont.GetFont(size: 20, italics: true),
MaxWidth = horizontal_info_size,
Shear = new Vector2(-OsuGame.SHEAR, 0f),
@ -257,7 +258,7 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge
},
new TruncatingSpriteText
{
Text = $"by {item.Beatmap.Metadata.Author.Username}",
Text = $"by {beatmap.Metadata.Author.Username}",
Font = OsuFont.GetFont(size: 16, italics: true),
MaxWidth = horizontal_info_size,
Shear = new Vector2(-OsuGame.SHEAR, 0f),
@ -309,14 +310,14 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge
}
};
starDifficulty = difficultyCache.GetBindableDifficulty(item.Beatmap);
starDifficulty = difficultyCache.GetBindableDifficulty(beatmap);
starDifficulty.BindValueChanged(star =>
{
if (star.NewValue != null)
starRatingDisplay.Current.Value = star.NewValue.Value;
}, true);
LoadComponentAsync(new OnlineBeatmapSetCover(item.Beatmap.BeatmapSet as IBeatmapSetOnlineInfo)
LoadComponentAsync(new OnlineBeatmapSetCover(beatmap.BeatmapSet as IBeatmapSetOnlineInfo)
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
@ -334,8 +335,8 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge
if (config.Get<bool>(OsuSetting.AutomaticallyDownloadMissingBeatmaps))
{
if (!beatmapManager.IsAvailableLocally(new BeatmapSetInfo { OnlineID = item.Beatmap.BeatmapSet!.OnlineID }))
beatmapDownloader.Download(item.Beatmap.BeatmapSet!, config.Get<bool>(OsuSetting.PreferNoVideo));
if (!beatmapManager.IsAvailableLocally(new BeatmapSetInfo { OnlineID = beatmap.BeatmapSet!.OnlineID }))
beatmapDownloader.Download(beatmap.BeatmapSet!, config.Get<bool>(OsuSetting.PreferNoVideo));
}
dateWindupSample = audio.Samples.Get(@"DailyChallenge/date-windup");

View File

@ -11,12 +11,12 @@ namespace osu.Game.Screens.Play.Break
{
public partial class LetterboxOverlay : CompositeDrawable
{
private const int height = 350;
private static readonly Color4 transparent_black = new Color4(0, 0, 0, 0);
public LetterboxOverlay()
{
const int height = 150;
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{

View File

@ -1,16 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps.Timing;
using osu.Game.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play.Break;
@ -29,7 +30,7 @@ namespace osu.Game.Screens.Play
private readonly Container fadeContainer;
private IReadOnlyList<BreakPeriod> breaks;
private IReadOnlyList<BreakPeriod> breaks = Array.Empty<BreakPeriod>();
public IReadOnlyList<BreakPeriod> Breaks
{
@ -69,6 +70,30 @@ namespace osu.Game.Screens.Play
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 80,
Height = 4,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = 260,
Colour = OsuColour.Gray(0.2f).Opacity(0.8f),
Roundness = 12
},
Children = new Drawable[]
{
new Box
{
Alpha = 0,
AlwaysPresent = true,
RelativeSizeAxes = Axes.Both,
},
}
},
remainingTimeAdjustmentBox = new Container
{
Anchor = Anchor.Centre,
@ -111,12 +136,9 @@ namespace osu.Game.Screens.Play
base.LoadComplete();
initializeBreaks();
if (scoreProcessor != null)
{
info.AccuracyDisplay.Current.BindTo(scoreProcessor.Accuracy);
((IBindable<ScoreRank>)info.GradeDisplay.Current).BindTo(scoreProcessor.Rank);
}
}
protected override void Update()
{
@ -130,8 +152,6 @@ namespace osu.Game.Screens.Play
FinishTransforms(true);
Scheduler.CancelDelayedTasks();
if (breaks == null) return; // we need breaks.
foreach (var b in breaks)
{
if (!b.HasEffect)

View File

@ -95,10 +95,10 @@ namespace osu.Game.Screens.Play
private readonly BindableBool holdingForHUD = new BindableBool();
private readonly SkinComponentsContainer mainComponents;
private readonly SkinnableContainer mainComponents;
[CanBeNull]
private readonly SkinComponentsContainer rulesetComponents;
private readonly SkinnableContainer rulesetComponents;
/// <summary>
/// A flow which sits at the left side of the screen to house leaderboard (and related) components.
@ -109,7 +109,7 @@ namespace osu.Game.Screens.Play
private readonly List<Drawable> hideTargets;
/// <summary>
/// The container for skin components attached to <see cref="SkinComponentsContainerLookup.TargetArea.Playfield"/>
/// The container for skin components attached to <see cref="GlobalSkinnableContainers.Playfield"/>
/// </summary>
internal readonly Drawable PlayfieldSkinLayer;
@ -132,7 +132,7 @@ namespace osu.Game.Screens.Play
? (rulesetComponents = new HUDComponentsContainer(drawableRuleset.Ruleset.RulesetInfo) { AlwaysPresent = true, })
: Empty(),
PlayfieldSkinLayer = drawableRuleset != null
? new SkinComponentsContainer(new SkinComponentsContainerLookup(SkinComponentsContainerLookup.TargetArea.Playfield, drawableRuleset.Ruleset.RulesetInfo)) { AlwaysPresent = true, }
? new SkinnableContainer(new GlobalSkinnableContainerLookup(GlobalSkinnableContainers.Playfield, drawableRuleset.Ruleset.RulesetInfo)) { AlwaysPresent = true, }
: Empty(),
topRightElements = new FillFlowContainer
{
@ -280,7 +280,7 @@ namespace osu.Game.Screens.Play
else
bottomRightElements.Y = 0;
void processDrawables(SkinComponentsContainer components)
void processDrawables(SkinnableContainer components)
{
// Avoid using foreach due to missing GetEnumerator implementation.
// See https://github.com/ppy/osu-framework/blob/e10051e6643731e393b09de40a3a3d209a545031/osu.Framework/Bindables/IBindableList.cs#L41-L44.
@ -440,7 +440,7 @@ namespace osu.Game.Screens.Play
}
}
private partial class HUDComponentsContainer : SkinComponentsContainer
private partial class HUDComponentsContainer : SkinnableContainer
{
private Bindable<ScoringMode> scoringMode;
@ -448,7 +448,7 @@ namespace osu.Game.Screens.Play
private OsuConfigManager config { get; set; }
public HUDComponentsContainer([CanBeNull] RulesetInfo ruleset = null)
: base(new SkinComponentsContainerLookup(SkinComponentsContainerLookup.TargetArea.MainHUDComponents, ruleset))
: base(new GlobalSkinnableContainerLookup(GlobalSkinnableContainers.MainHUDComponents, ruleset))
{
RelativeSizeAxes = Axes.Both;
}

View File

@ -446,14 +446,6 @@ namespace osu.Game.Screens.Play
Children = new[]
{
DimmableStoryboard.OverlayLayerContainer.CreateProxy(),
BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
{
Clock = DrawableRuleset.FrameStableClock,
ProcessCustomClock = false,
Breaks = working.Beatmap.Breaks
},
// display the cursor above some HUD elements.
DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
HUDOverlay = new HUDOverlay(DrawableRuleset, GameplayState.Mods, Configuration.AlwaysShowLeaderboard)
{
HoldToQuit =
@ -472,6 +464,14 @@ namespace osu.Game.Screens.Play
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
{
Clock = DrawableRuleset.FrameStableClock,
ProcessCustomClock = false,
Breaks = working.Beatmap.Breaks
},
// display the cursor above some HUD elements.
DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
skipIntroOverlay = new SkipOverlay(DrawableRuleset.GameplayStartTime)
{
RequestSkip = performUserRequestedSkip

View File

@ -62,10 +62,31 @@ namespace osu.Game.Screens.Select
case "length":
return tryUpdateLengthRange(criteria, op, value);
case "played":
case "lastplayed":
return tryUpdateDateAgoRange(ref criteria.LastPlayed, op, value);
case "played":
if (!tryParseBool(value, out bool played))
return false;
// Unplayed beatmaps are filtered on DateTimeOffset.MinValue.
if (played)
{
criteria.LastPlayed.Min = DateTimeOffset.MinValue;
criteria.LastPlayed.Max = DateTimeOffset.MaxValue;
criteria.LastPlayed.IsLowerInclusive = false;
}
else
{
criteria.LastPlayed.Min = DateTimeOffset.MinValue;
criteria.LastPlayed.Max = DateTimeOffset.MinValue;
criteria.LastPlayed.IsLowerInclusive = true;
criteria.LastPlayed.IsUpperInclusive = true;
}
return true;
case "divisor":
return TryUpdateCriteriaRange(ref criteria.BeatDivisor, op, value, tryParseInt);
@ -133,6 +154,23 @@ namespace osu.Game.Screens.Select
private static bool tryParseInt(string value, out int result) =>
int.TryParse(value, NumberStyles.None, CultureInfo.InvariantCulture, out result);
private static bool tryParseBool(string value, out bool result)
{
switch (value)
{
case "1":
result = true;
return true;
case "0":
result = false;
return true;
default:
return bool.TryParse(value, out result);
}
}
private static bool tryParseEnum<TEnum>(string value, out TEnum result) where TEnum : struct
{
// First try an exact match.

View File

@ -321,7 +321,7 @@ namespace osu.Game.Screens.Select
}
}
},
new SkinComponentsContainer(new SkinComponentsContainerLookup(SkinComponentsContainerLookup.TargetArea.SongSelect))
new SkinnableContainer(new GlobalSkinnableContainerLookup(GlobalSkinnableContainers.SongSelect))
{
RelativeSizeAxes = Axes.Both,
},

View File

@ -96,14 +96,10 @@ namespace osu.Game.Skinning
switch (lookup)
{
case SkinComponentsContainerLookup containerLookup:
if (base.GetDrawableComponent(lookup) is UserConfiguredLayoutContainer c)
return c;
switch (containerLookup.Target)
case GlobalSkinnableContainerLookup containerLookup:
switch (containerLookup.Lookup)
{
case SkinComponentsContainerLookup.TargetArea.SongSelect:
case GlobalSkinnableContainers.SongSelect:
var songSelectComponents = new DefaultSkinComponentsContainer(_ =>
{
// do stuff when we need to.
@ -111,7 +107,7 @@ namespace osu.Game.Skinning
return songSelectComponents;
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
case GlobalSkinnableContainers.MainHUDComponents:
if (containerLookup.Ruleset != null)
{
return new Container

View File

@ -1,28 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Skinning
{
/// <summary>
/// A lookup type intended for use for skinnable gameplay components (not HUD level components).
/// </summary>
/// <remarks>
/// The most common usage of this class is for ruleset-specific skinning implementations, but it can also be used directly
/// (see <see cref="DrawableJudgement"/>'s usage for <see cref="HitResult"/>) where ruleset-agnostic elements are required.
/// </remarks>
/// <typeparam name="T">An enum lookup type.</typeparam>
public class GameplaySkinComponentLookup<T> : ISkinComponentLookup
where T : Enum
{
public readonly T Component;
public GameplaySkinComponentLookup(T component)
{
Component = component;
}
}
}

View File

@ -2,21 +2,20 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.ComponentModel;
using osu.Framework.Extensions;
using osu.Game.Rulesets;
namespace osu.Game.Skinning
{
/// <summary>
/// Represents a lookup of a collection of elements that make up a particular skinnable <see cref="TargetArea"/> of the game.
/// Represents a lookup of a collection of elements that make up a particular skinnable <see cref="GlobalSkinnableContainers"/> of the game.
/// </summary>
public class SkinComponentsContainerLookup : ISkinComponentLookup, IEquatable<SkinComponentsContainerLookup>
public class GlobalSkinnableContainerLookup : ISkinComponentLookup, IEquatable<GlobalSkinnableContainerLookup>
{
/// <summary>
/// The target area / layer of the game for which skin components will be returned.
/// </summary>
public readonly TargetArea Target;
public readonly GlobalSkinnableContainers Lookup;
/// <summary>
/// The ruleset for which skin components should be returned.
@ -24,25 +23,25 @@ namespace osu.Game.Skinning
/// </summary>
public readonly RulesetInfo? Ruleset;
public SkinComponentsContainerLookup(TargetArea target, RulesetInfo? ruleset = null)
public GlobalSkinnableContainerLookup(GlobalSkinnableContainers lookup, RulesetInfo? ruleset = null)
{
Target = target;
Lookup = lookup;
Ruleset = ruleset;
}
public override string ToString()
{
if (Ruleset == null) return Target.GetDescription();
if (Ruleset == null) return Lookup.GetDescription();
return $"{Target.GetDescription()} (\"{Ruleset.Name}\" only)";
return $"{Lookup.GetDescription()} (\"{Ruleset.Name}\" only)";
}
public bool Equals(SkinComponentsContainerLookup? other)
public bool Equals(GlobalSkinnableContainerLookup? other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return Target == other.Target && (ReferenceEquals(Ruleset, other.Ruleset) || Ruleset?.Equals(other.Ruleset) == true);
return Lookup == other.Lookup && (ReferenceEquals(Ruleset, other.Ruleset) || Ruleset?.Equals(other.Ruleset) == true);
}
public override bool Equals(object? obj)
@ -51,27 +50,12 @@ namespace osu.Game.Skinning
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != GetType()) return false;
return Equals((SkinComponentsContainerLookup)obj);
return Equals((GlobalSkinnableContainerLookup)obj);
}
public override int GetHashCode()
{
return HashCode.Combine((int)Target, Ruleset);
}
/// <summary>
/// Represents a particular area or part of a game screen whose layout can be customised using the skin editor.
/// </summary>
public enum TargetArea
{
[Description("HUD")]
MainHUDComponents,
[Description("Song select")]
SongSelect,
[Description("Playfield")]
Playfield
return HashCode.Combine((int)Lookup, Ruleset);
}
}
}

View File

@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
namespace osu.Game.Skinning
{
/// <summary>
/// Represents a particular area or part of a game screen whose layout can be customised using the skin editor.
/// </summary>
public enum GlobalSkinnableContainers
{
[Description("HUD")]
MainHUDComponents,
[Description("Song select")]
SongSelect,
[Description("Playfield")]
Playfield
}
}

View File

@ -12,7 +12,7 @@ namespace osu.Game.Skinning
/// to scope particular lookup variations. Using this, a ruleset or skin implementation could make its own lookup
/// type to scope away from more global contexts.
///
/// More commonly, a ruleset could make use of <see cref="GameplaySkinComponentLookup{T}"/> to do a simple lookup based on
/// More commonly, a ruleset could make use of <see cref="SkinComponentLookup{T}"/> to do a simple lookup based on
/// a provided enum.
/// </remarks>
public interface ISkinComponentLookup

View File

@ -50,11 +50,11 @@ namespace osu.Game.Skinning
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
if (lookup is SkinComponentsContainerLookup containerLookup)
if (lookup is GlobalSkinnableContainerLookup containerLookup)
{
switch (containerLookup.Target)
switch (containerLookup.Lookup)
{
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
case GlobalSkinnableContainers.MainHUDComponents:
// this should exist in LegacySkin instead, but there isn't a fallback skin for LegacySkins yet.
// therefore keep the check here until fallback default legacy skin is supported.
if (!this.HasFont(LegacyFont.Score))

View File

@ -358,13 +358,10 @@ namespace osu.Game.Skinning
{
switch (lookup)
{
case SkinComponentsContainerLookup containerLookup:
if (base.GetDrawableComponent(lookup) is UserConfiguredLayoutContainer c)
return c;
switch (containerLookup.Target)
case GlobalSkinnableContainerLookup containerLookup:
switch (containerLookup.Lookup)
{
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
case GlobalSkinnableContainers.MainHUDComponents:
if (containerLookup.Ruleset != null)
{
return new DefaultSkinComponentsContainer(container =>
@ -426,7 +423,7 @@ namespace osu.Game.Skinning
return null;
case GameplaySkinComponentLookup<HitResult> resultComponent:
case SkinComponentLookup<HitResult> resultComponent:
// kind of wasteful that we throw this away, but should do for now.
if (getJudgementAnimation(resultComponent.Component) != null)

View File

@ -14,6 +14,7 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Logging;
@ -43,10 +44,10 @@ namespace osu.Game.Skinning
public SkinConfiguration Configuration { get; set; }
public IDictionary<SkinComponentsContainerLookup.TargetArea, SkinLayoutInfo> LayoutInfos => layoutInfos;
public IDictionary<GlobalSkinnableContainers, SkinLayoutInfo> LayoutInfos => layoutInfos;
private readonly Dictionary<SkinComponentsContainerLookup.TargetArea, SkinLayoutInfo> layoutInfos =
new Dictionary<SkinComponentsContainerLookup.TargetArea, SkinLayoutInfo>();
private readonly Dictionary<GlobalSkinnableContainers, SkinLayoutInfo> layoutInfos =
new Dictionary<GlobalSkinnableContainers, SkinLayoutInfo>();
public abstract ISample? GetSample(ISampleInfo sampleInfo);
@ -123,7 +124,7 @@ namespace osu.Game.Skinning
}
// skininfo files may be null for default skin.
foreach (SkinComponentsContainerLookup.TargetArea skinnableTarget in Enum.GetValues<SkinComponentsContainerLookup.TargetArea>())
foreach (GlobalSkinnableContainers skinnableTarget in Enum.GetValues<GlobalSkinnableContainers>())
{
string filename = $"{skinnableTarget}.json";
@ -162,19 +163,19 @@ namespace osu.Game.Skinning
/// Remove all stored customisations for the provided target.
/// </summary>
/// <param name="targetContainer">The target container to reset.</param>
public void ResetDrawableTarget(SkinComponentsContainer targetContainer)
public void ResetDrawableTarget(SkinnableContainer targetContainer)
{
LayoutInfos.Remove(targetContainer.Lookup.Target);
LayoutInfos.Remove(targetContainer.Lookup.Lookup);
}
/// <summary>
/// Update serialised information for the provided target.
/// </summary>
/// <param name="targetContainer">The target container to serialise to this skin.</param>
public void UpdateDrawableTarget(SkinComponentsContainer targetContainer)
public void UpdateDrawableTarget(SkinnableContainer targetContainer)
{
if (!LayoutInfos.TryGetValue(targetContainer.Lookup.Target, out var layoutInfo))
layoutInfos[targetContainer.Lookup.Target] = layoutInfo = new SkinLayoutInfo();
if (!LayoutInfos.TryGetValue(targetContainer.Lookup.Lookup, out var layoutInfo))
layoutInfos[targetContainer.Lookup.Lookup] = layoutInfo = new SkinLayoutInfo();
layoutInfo.Update(targetContainer.Lookup.Ruleset, ((ISerialisableDrawableContainer)targetContainer).CreateSerialisedInfo().ToArray());
}
@ -187,26 +188,31 @@ namespace osu.Game.Skinning
case SkinnableSprite.SpriteComponentLookup sprite:
return this.GetAnimation(sprite.LookupName, false, false, maxSize: sprite.MaxSize);
case SkinComponentsContainerLookup containerLookup:
case UserSkinComponentLookup userLookup:
switch (userLookup.Component)
{
case GlobalSkinnableContainerLookup containerLookup:
// It is important to return null if the user has not configured this yet.
// This allows skin transformers the opportunity to provide default components.
if (!LayoutInfos.TryGetValue(containerLookup.Target, out var layoutInfo)) return null;
if (!LayoutInfos.TryGetValue(containerLookup.Lookup, out var layoutInfo)) return null;
if (!layoutInfo.TryGetDrawableInfo(containerLookup.Ruleset, out var drawableInfos)) return null;
return new UserConfiguredLayoutContainer
return new Container
{
RelativeSizeAxes = Axes.Both,
ChildrenEnumerable = drawableInfos.Select(i => i.CreateInstance())
};
}
break;
}
return null;
}
#region Deserialisation & Migration
private SkinLayoutInfo? parseLayoutInfo(string jsonContent, SkinComponentsContainerLookup.TargetArea target)
private SkinLayoutInfo? parseLayoutInfo(string jsonContent, GlobalSkinnableContainers target)
{
SkinLayoutInfo? layout = null;
@ -242,10 +248,34 @@ namespace osu.Game.Skinning
applyMigration(layout, target, i);
layout.Version = SkinLayoutInfo.LATEST_VERSION;
foreach (var kvp in layout.DrawableInfo.ToArray())
{
foreach (var di in kvp.Value)
{
if (!isValidDrawable(di))
layout.DrawableInfo[kvp.Key] = kvp.Value.Where(i => i.Type != di.Type).ToArray();
}
}
return layout;
}
private void applyMigration(SkinLayoutInfo layout, SkinComponentsContainerLookup.TargetArea target, int version)
private bool isValidDrawable(SerialisedDrawableInfo di)
{
if (!typeof(ISerialisableDrawable).IsAssignableFrom(di.Type))
return false;
foreach (var child in di.Children)
{
if (!isValidDrawable(child))
return false;
}
return true;
}
private void applyMigration(SkinLayoutInfo layout, GlobalSkinnableContainers target, int version)
{
switch (version)
{
@ -253,7 +283,7 @@ namespace osu.Game.Skinning
{
// Combo counters were moved out of the global HUD components into per-ruleset.
// This is to allow some rulesets to customise further (ie. mania and catch moving the combo to within their play area).
if (target != SkinComponentsContainerLookup.TargetArea.MainHUDComponents ||
if (target != GlobalSkinnableContainers.MainHUDComponents ||
!layout.TryGetDrawableInfo(null, out var globalHUDComponents) ||
resources == null)
break;

View File

@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Skinning
{
/// <summary>
/// A lookup type intended for use for skinnable components.
/// </summary>
/// <typeparam name="T">An enum lookup type.</typeparam>
public class SkinComponentLookup<T> : ISkinComponentLookup
where T : Enum
{
public readonly T Component;
public SkinComponentLookup(T component)
{
Component = component;
}
}
}

View File

@ -11,8 +11,8 @@ using osu.Game.Rulesets;
namespace osu.Game.Skinning
{
/// <summary>
/// A serialisable model describing layout of a <see cref="SkinComponentsContainer"/>.
/// May contain multiple configurations for different rulesets, each of which should manifest their own <see cref="SkinComponentsContainer"/> as required.
/// A serialisable model describing layout of a <see cref="SkinnableContainer"/>.
/// May contain multiple configurations for different rulesets, each of which should manifest their own <see cref="SkinnableContainer"/> as required.
/// </summary>
[Serializable]
public class SkinLayoutInfo

View File

@ -16,17 +16,17 @@ namespace osu.Game.Skinning
/// </summary>
/// <remarks>
/// This is currently used as a means of serialising skin layouts to files.
/// Currently, one json file in a skin will represent one <see cref="SkinComponentsContainer"/>, containing
/// Currently, one json file in a skin will represent one <see cref="SkinnableContainer"/>, containing
/// the output of <see cref="ISerialisableDrawableContainer.CreateSerialisedInfo"/>.
/// </remarks>
public partial class SkinComponentsContainer : SkinReloadableDrawable, ISerialisableDrawableContainer
public partial class SkinnableContainer : SkinReloadableDrawable, ISerialisableDrawableContainer
{
private Container? content;
/// <summary>
/// The lookup criteria which will be used to retrieve components from the active skin.
/// </summary>
public SkinComponentsContainerLookup Lookup { get; }
public GlobalSkinnableContainerLookup Lookup { get; }
public IBindableList<ISerialisableDrawable> Components => components;
@ -38,12 +38,15 @@ namespace osu.Game.Skinning
private CancellationTokenSource? cancellationSource;
public SkinComponentsContainer(SkinComponentsContainerLookup lookup)
public SkinnableContainer(GlobalSkinnableContainerLookup lookup)
{
Lookup = lookup;
}
public void Reload() => Reload(CurrentSkin.GetDrawableComponent(Lookup) as Container);
public void Reload() => Reload((
CurrentSkin.GetDrawableComponent(new UserSkinComponentLookup(Lookup))
?? CurrentSkin.GetDrawableComponent(Lookup))
as Container);
public void Reload(Container? componentsContainer)
{

View File

@ -66,17 +66,14 @@ namespace osu.Game.Skinning
switch (lookup)
{
case SkinComponentsContainerLookup containerLookup:
if (base.GetDrawableComponent(lookup) is UserConfiguredLayoutContainer c)
return c;
case GlobalSkinnableContainerLookup containerLookup:
// Only handle global level defaults for now.
if (containerLookup.Ruleset != null)
return null;
switch (containerLookup.Target)
switch (containerLookup.Lookup)
{
case SkinComponentsContainerLookup.TargetArea.SongSelect:
case GlobalSkinnableContainers.SongSelect:
var songSelectComponents = new DefaultSkinComponentsContainer(_ =>
{
// do stuff when we need to.
@ -84,7 +81,7 @@ namespace osu.Game.Skinning
return songSelectComponents;
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
case GlobalSkinnableContainers.MainHUDComponents:
var skinnableTargetWrapper = new DefaultSkinComponentsContainer(container =>
{
var score = container.OfType<DefaultScoreCounter>().FirstOrDefault();

View File

@ -1,15 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
namespace osu.Game.Skinning
{
/// <summary>
/// This signifies that a <see cref="Skin.GetDrawableComponent"/> call resolved a configuration created
/// by a user in their skin. Generally this should be given priority over any local defaults or overrides.
/// </summary>
public partial class UserConfiguredLayoutContainer : Container
{
}
}

View File

@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Skinning
{
/// <summary>
/// A lookup class which is only for internal use, and explicitly to get a user-level configuration.
/// </summary>
internal class UserSkinComponentLookup : ISkinComponentLookup
{
public readonly ISkinComponentLookup Component;
public UserSkinComponentLookup(ISkinComponentLookup component)
{
Component = component;
}
}
}

View File

@ -45,13 +45,13 @@ namespace osu.Game.Tests.Visual
private void addResetTargetsStep()
{
AddStep("reset targets", () => this.ChildrenOfType<SkinComponentsContainer>().ForEach(t =>
AddStep("reset targets", () => this.ChildrenOfType<SkinnableContainer>().ForEach(t =>
{
LegacySkin.ResetDrawableTarget(t);
t.Reload();
}));
AddUntilStep("wait for components to load", () => this.ChildrenOfType<SkinComponentsContainer>().All(t => t.ComponentsLoaded));
AddUntilStep("wait for components to load", () => this.ChildrenOfType<SkinnableContainer>().All(t => t.ComponentsLoaded));
}
public partial class SkinProvidingPlayer : TestPlayer

View File

@ -845,6 +845,7 @@ See the LICENCE file in the repository root for full licence text.&#xD;
<s:Boolean x:Key="/Default/Environment/AutoImport2/=CSHARP/BlackLists/=System_002ENumerics_002E_002A/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/AutoImport2/=CSHARP/BlackLists/=System_002ESecurity_002ECryptography_002ERSA/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/AutoImport2/=CSHARP/BlackLists/=TagLib_002EMpeg4_002EBox/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/AutoImport2/=CSHARP/BlackLists/=Vortice_002E_002A/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EFeature_002EServices_002ECodeCleanup_002EFileHeader_002EFileHeaderSettingsMigrate/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EFeature_002EServices_002EDaemon_002ESettings_002EMigration_002ESwaWarningsModeSettingsMigrate/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpAttributeForSingleLineMethodUpgrade/@EntryIndexedValue">True</s:Boolean>