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Adjust gameplay area to match better
Also reduces size of score display to avoid hiding combos.
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@ -25,7 +25,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
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private void load(LadderInfo ladder, TextureStore textures)
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{
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RelativeSizeAxes = Axes.X;
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Height = 100;
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Height = 95;
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Children = new Drawable[]
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{
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new TournamentLogo(),
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@ -45,20 +45,28 @@ namespace osu.Game.Tournament.Screens.Gameplay
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AddRange(new Drawable[]
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{
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new MatchHeader(),
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new FillFlowContainer
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Y = 5,
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Direction = FillDirection.Vertical,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new Box
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{
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// chroma key area for stable gameplay
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Name = "chroma",
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RelativeSizeAxes = Axes.X,
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Height = 512,
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Colour = new Color4(0, 255, 0, 255),
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Y = -4,
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Children = new Drawable[]
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{
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new Circle
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@ -73,7 +81,7 @@ namespace osu.Game.Tournament.Screens.Gameplay
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{
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Name = "top bar blue",
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RelativeSizeAxes = Axes.X,
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Height = 9,
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Height = 8,
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Width = 0.5f,
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Colour = blue,
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Anchor = Anchor.TopRight,
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@ -81,20 +89,12 @@ namespace osu.Game.Tournament.Screens.Gameplay
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},
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}
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},
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new Box
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{
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// chroma key area for stable gameplay
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Name = "chroma",
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RelativeSizeAxes = Axes.X,
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Height = 500,
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Colour = new Color4(0, 255, 0, 255),
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},
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}
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},
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scoreDisplay = new MatchScoreDisplay
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{
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Y = -60,
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Scale = new Vector2(0.86f),
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Scale = new Vector2(0.8f),
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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},
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@ -15,7 +15,7 @@ namespace osu.Game.Tournament.Screens.Showcase
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public TournamentLogo()
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{
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RelativeSizeAxes = Axes.X;
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Height = 100;
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Height = 95;
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Margin = new MarginPadding { Vertical = 5 };
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}
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