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mirror of https://github.com/ppy/osu.git synced 2024-12-14 10:12:54 +08:00

Adjust gameplay area to match better

Also reduces size of score display to avoid hiding combos.
This commit is contained in:
Dean Herbert 2018-11-22 15:42:10 +09:00
parent cbf82f892d
commit 4e8c7a4dc0
3 changed files with 14 additions and 14 deletions

View File

@ -25,7 +25,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
private void load(LadderInfo ladder, TextureStore textures)
{
RelativeSizeAxes = Axes.X;
Height = 100;
Height = 95;
Children = new Drawable[]
{
new TournamentLogo(),

View File

@ -45,20 +45,28 @@ namespace osu.Game.Tournament.Screens.Gameplay
AddRange(new Drawable[]
{
new MatchHeader(),
new FillFlowContainer
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Y = 5,
Direction = FillDirection.Vertical,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new Box
{
// chroma key area for stable gameplay
Name = "chroma",
RelativeSizeAxes = Axes.X,
Height = 512,
Colour = new Color4(0, 255, 0, 255),
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Y = -4,
Children = new Drawable[]
{
new Circle
@ -73,7 +81,7 @@ namespace osu.Game.Tournament.Screens.Gameplay
{
Name = "top bar blue",
RelativeSizeAxes = Axes.X,
Height = 9,
Height = 8,
Width = 0.5f,
Colour = blue,
Anchor = Anchor.TopRight,
@ -81,20 +89,12 @@ namespace osu.Game.Tournament.Screens.Gameplay
},
}
},
new Box
{
// chroma key area for stable gameplay
Name = "chroma",
RelativeSizeAxes = Axes.X,
Height = 500,
Colour = new Color4(0, 255, 0, 255),
},
}
},
scoreDisplay = new MatchScoreDisplay
{
Y = -60,
Scale = new Vector2(0.86f),
Scale = new Vector2(0.8f),
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
},

View File

@ -15,7 +15,7 @@ namespace osu.Game.Tournament.Screens.Showcase
public TournamentLogo()
{
RelativeSizeAxes = Axes.X;
Height = 100;
Height = 95;
Margin = new MarginPadding { Vertical = 5 };
}