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Add the concept of "current match"
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parent
3427127589
commit
4e87288049
@ -3,22 +3,28 @@
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Tournament.Screens.Ladder.Components;
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using osu.Game.Tournament.Screens.TeamIntro;
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using osu.Game.Tournament.Screens.TeamIntro;
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namespace osu.Game.Tournament.Tests
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namespace osu.Game.Tournament.Tests
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{
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{
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public class TestCaseTeamIntro : LadderTestCase
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public class TestCaseTeamIntro : LadderTestCase
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{
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{
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[Cached]
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private readonly Bindable<MatchPairing> currentMatch = new Bindable<MatchPairing>();
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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var team1 = Ladder.Teams.FirstOrDefault(t => t.Acronym == "USA");
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var pairing = new MatchPairing();
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var team2 = Ladder.Teams.FirstOrDefault(t => t.Acronym == "JPN");
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pairing.Team1.Value = Ladder.Teams.FirstOrDefault(t => t.Acronym == "USA");
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pairing.Team2.Value = Ladder.Teams.FirstOrDefault(t => t.Acronym == "JPN");
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pairing.Grouping.Value = Ladder.Groupings.FirstOrDefault(g => g.Name == "Finals");
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currentMatch.Value = pairing;
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var round = Ladder.Groupings.FirstOrDefault(g => g.Name == "Finals");
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Add(new TeamIntroScreen()
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Add(new TeamIntroScreen(team1, team2, round)
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{
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{
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FillMode = FillMode.Fit,
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FillMode = FillMode.Fit,
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FillAspectRatio = 16 / 9f
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FillAspectRatio = 16 / 9f
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@ -3,6 +3,7 @@
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using System;
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Video;
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using osu.Framework.Graphics.Video;
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@ -19,30 +20,34 @@ namespace osu.Game.Tournament.Screens.TeamIntro
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{
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{
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public class TeamIntroScreen : OsuScreen
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public class TeamIntroScreen : OsuScreen
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{
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{
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private readonly TournamentTeam team1;
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private VideoSprite background;
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private readonly TournamentTeam team2;
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private readonly TournamentGrouping round;
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public TeamIntroScreen(TournamentTeam team1, TournamentTeam team2, TournamentGrouping round)
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[Resolved]
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{
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private Bindable<MatchPairing> currentMatch { get; set; }
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this.team1 = team1;
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this.team2 = team2;
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this.round = round;
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(Storage storage)
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private void load(Storage storage)
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{
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{
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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background = new VideoSprite(storage.GetStream(@"BG Team - Both OWC.m4v"))
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{
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new VideoSprite(storage.GetStream(@"BG Team - Both OWC.m4v"))
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Loop = true,
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Loop = true,
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},
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};
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new TeamWithPlayers(team1, true)
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currentMatch.BindValueChanged(matchChanged, true);
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}
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private void matchChanged(MatchPairing pairing)
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{
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if (pairing == null)
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return;
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InternalChildren = new Drawable[]
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{
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background,
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new TeamWithPlayers(pairing.Team1, true)
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Width = 0.5f,
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Width = 0.5f,
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@ -50,7 +55,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreRight
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Origin = Anchor.CentreRight
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},
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},
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new TeamWithPlayers(team2)
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new TeamWithPlayers(pairing.Team2)
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Width = 0.5f,
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Width = 0.5f,
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@ -58,7 +63,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreLeft
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Origin = Anchor.CentreLeft
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},
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},
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new RoundDisplay(round)
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new RoundDisplay(pairing.Grouping)
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Height = 0.25f,
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Height = 0.25f,
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@ -3,6 +3,7 @@
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using System.Drawing;
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using System.Drawing;
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using System.IO;
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using System.IO;
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using System.Linq;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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@ -28,6 +29,9 @@ namespace osu.Game.Tournament
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[Cached]
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[Cached]
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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[Cached]
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private readonly Bindable<MatchPairing> currentMatch = new Bindable<MatchPairing>();
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private Bindable<Size> windowSize;
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private Bindable<Size> windowSize;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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@ -51,6 +55,10 @@ namespace osu.Game.Tournament
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}
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}
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Ladder = content != null ? JsonConvert.DeserializeObject<LadderInfo>(content) : new LadderInfo();
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Ladder = content != null ? JsonConvert.DeserializeObject<LadderInfo>(content) : new LadderInfo();
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//todo: temp
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currentMatch.Value = Ladder.Pairings.FirstOrDefault();
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dependencies.Cache(Ladder);
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dependencies.Cache(Ladder);
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bool addedInfo = false;
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bool addedInfo = false;
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