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Fix "welcome" intro test failure due to no wait logic
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Audio.Track;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Menu;
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@ -14,15 +15,11 @@ namespace osu.Game.Tests.Visual.Menus
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public TestSceneIntroWelcome()
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public TestSceneIntroWelcome()
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{
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{
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AddAssert("check if menu music loops", () =>
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AddUntilStep("wait for load", () => getTrack() != null);
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{
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var menu = IntroStack?.CurrentScreen as MainMenu;
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if (menu == null)
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AddAssert("check if menu music loops", () => getTrack().Looping);
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return false;
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}
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return menu.Track.Looping;
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private Track getTrack() => (IntroStack?.CurrentScreen as MainMenu)?.Track;
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});
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}
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}
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}
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}
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}
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