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Use plain bindable flow instead of binding to watcher directly
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@ -1,10 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Online.Solo;
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using osu.Game.Scoring;
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@ -15,8 +12,7 @@ namespace osu.Game.Tests.Visual.Ranking
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{
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public partial class TestSceneOverallRanking : OsuTestScene
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{
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[Cached(typeof(ISoloStatisticsWatcher))]
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private MockSoloStatisticsWatcher soloStatisticsWatcher { get; } = new MockSoloStatisticsWatcher();
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private OverallRanking overallRanking = null!;
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[Test]
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public void TestUpdatePending()
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@ -28,9 +24,7 @@ namespace osu.Game.Tests.Visual.Ranking
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public void TestAllIncreased()
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{
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createDisplay();
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AddStep("trigger update success", () =>
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{
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soloStatisticsWatcher.TriggerSuccess(
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displayUpdate(
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new UserStatistics
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{
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GlobalRank = 12_345,
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@ -49,16 +43,13 @@ namespace osu.Game.Tests.Visual.Ranking
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TotalScore = 123_124_231_435,
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PP = 5_434
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});
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});
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}
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[Test]
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public void TestAllDecreased()
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{
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createDisplay();
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AddStep("trigger update success", () =>
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{
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soloStatisticsWatcher.TriggerSuccess(
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displayUpdate(
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new UserStatistics
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{
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GlobalRank = 1_234,
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@ -77,7 +68,6 @@ namespace osu.Game.Tests.Visual.Ranking
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TotalScore = 123_123_543_456,
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PP = 5_072
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});
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});
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}
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[Test]
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@ -94,7 +84,7 @@ namespace osu.Game.Tests.Visual.Ranking
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};
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createDisplay();
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AddStep("trigger update success", () => soloStatisticsWatcher.TriggerSuccess(statistics, statistics));
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displayUpdate(statistics, statistics);
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}
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[Test]
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@ -111,32 +101,17 @@ namespace osu.Game.Tests.Visual.Ranking
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};
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createDisplay();
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AddStep("trigger update success", () => soloStatisticsWatcher.TriggerSuccess(statistics, statistics));
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displayUpdate(statistics, statistics);
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}
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private void createDisplay() => AddStep("create display", () => Child = new OverallRanking(new ScoreInfo())
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private void createDisplay() => AddStep("create display", () => Child = overallRanking = new OverallRanking(new ScoreInfo())
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{
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Width = 400,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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});
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private class MockSoloStatisticsWatcher : ISoloStatisticsWatcher
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{
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private ScoreInfo? score;
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private Action<SoloStatisticsUpdate>? onUpdateReady;
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public void RegisterForStatisticsUpdateAfter(ScoreInfo score, Action<SoloStatisticsUpdate> onUpdateReady)
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{
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this.score = score;
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this.onUpdateReady = onUpdateReady;
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}
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public void TriggerSuccess(UserStatistics before, UserStatistics after)
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{
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Debug.Assert(score != null && onUpdateReady != null);
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onUpdateReady.Invoke(new SoloStatisticsUpdate(score, before, after));
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}
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}
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private void displayUpdate(UserStatistics before, UserStatistics after) =>
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AddStep("display update", () => overallRanking.StatisticsUpdate.Value = new SoloStatisticsUpdate(new ScoreInfo(), before, after));
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}
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}
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@ -1,23 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Game.Scoring;
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namespace osu.Game.Online.Solo
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{
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/// <summary>
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/// A component that delivers updates to the logged in user's gameplay statistics after completed scores.
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/// </summary>
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[Cached]
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public interface ISoloStatisticsWatcher
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{
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/// <summary>
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/// Registers for a user statistics update after the given <paramref name="score"/> has been processed server-side.
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/// </summary>
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/// <param name="score">The score to listen for the statistics update for.</param>
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/// <param name="onUpdateReady">The callback to be invoked once the statistics update has been prepared.</param>
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void RegisterForStatisticsUpdateAfter(ScoreInfo score, Action<SoloStatisticsUpdate> onUpdateReady);
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}
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}
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@ -20,7 +20,7 @@ namespace osu.Game.Online.Solo
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/// <summary>
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/// A persistent component that binds to the spectator server and API in order to deliver updates about the logged in user's gameplay statistics.
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/// </summary>
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public partial class SoloStatisticsWatcher : Component, ISoloStatisticsWatcher
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public partial class SoloStatisticsWatcher : Component
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{
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[Resolved]
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private SpectatorClient spectatorClient { get; set; } = null!;
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@ -18,14 +18,11 @@ namespace osu.Game.Screens.Ranking.Statistics.User
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private readonly ScoreInfo score;
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private readonly Bindable<SoloStatisticsUpdate?> statisticsUpdate = new Bindable<SoloStatisticsUpdate?>();
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public Bindable<SoloStatisticsUpdate?> StatisticsUpdate { get; } = new Bindable<SoloStatisticsUpdate?>();
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private LoadingLayer loadingLayer = null!;
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private FillFlowContainer content = null!;
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[Resolved]
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private ISoloStatisticsWatcher statisticsWatcher { get; set; } = null!;
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public OverallRanking(ScoreInfo score)
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{
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this.score = score;
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@ -53,12 +50,12 @@ namespace osu.Game.Screens.Ranking.Statistics.User
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Spacing = new Vector2(10),
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Children = new Drawable[]
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{
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new GlobalRankChangeRow { StatisticsUpdate = { BindTarget = statisticsUpdate } },
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new AccuracyChangeRow { StatisticsUpdate = { BindTarget = statisticsUpdate } },
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new MaximumComboChangeRow { StatisticsUpdate = { BindTarget = statisticsUpdate } },
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new RankedScoreChangeRow { StatisticsUpdate = { BindTarget = statisticsUpdate } },
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new TotalScoreChangeRow { StatisticsUpdate = { BindTarget = statisticsUpdate } },
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new PerformancePointsChangeRow { StatisticsUpdate = { BindTarget = statisticsUpdate } }
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new GlobalRankChangeRow { StatisticsUpdate = { BindTarget = StatisticsUpdate } },
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new AccuracyChangeRow { StatisticsUpdate = { BindTarget = StatisticsUpdate } },
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new MaximumComboChangeRow { StatisticsUpdate = { BindTarget = StatisticsUpdate } },
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new RankedScoreChangeRow { StatisticsUpdate = { BindTarget = StatisticsUpdate } },
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new TotalScoreChangeRow { StatisticsUpdate = { BindTarget = StatisticsUpdate } },
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new PerformancePointsChangeRow { StatisticsUpdate = { BindTarget = StatisticsUpdate } }
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}
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}
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};
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@ -68,8 +65,7 @@ namespace osu.Game.Screens.Ranking.Statistics.User
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{
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base.LoadComplete();
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statisticsWatcher.RegisterForStatisticsUpdateAfter(score, update => statisticsUpdate.Value = update);
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statisticsUpdate.BindValueChanged(onUpdateReceived, true);
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StatisticsUpdate.BindValueChanged(onUpdateReceived, true);
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FinishTransforms(true);
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}
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