mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 08:13:31 +08:00
Improve overall UI
This commit is contained in:
parent
d04079f6ab
commit
4e4a779d68
@ -4,7 +4,9 @@
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using osu.Framework;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Platform;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Settings.Sections.Maintenance;
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namespace osu.Game.Overlays.Settings.Sections.General
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namespace osu.Game.Overlays.Settings.Sections.General
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{
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{
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@ -13,7 +15,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
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protected override string Header => "Updates";
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protected override string Header => "Updates";
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(Storage storage, OsuConfigManager config)
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private void load(Storage storage, OsuConfigManager config, OsuGame game)
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{
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{
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Add(new SettingsEnumDropdown<ReleaseStream>
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Add(new SettingsEnumDropdown<ReleaseStream>
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{
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{
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@ -28,6 +30,12 @@ namespace osu.Game.Overlays.Settings.Sections.General
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Text = "Open osu! folder",
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Text = "Open osu! folder",
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Action = storage.OpenInNativeExplorer,
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Action = storage.OpenInNativeExplorer,
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});
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});
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Add(new SettingsButton
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{
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Text = "Change folder location...",
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Action = () => game.PerformFromScreen(menu => menu.Push(new MigrationSelectScreen()))
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});
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}
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}
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}
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}
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}
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}
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@ -5,7 +5,6 @@ using System.Linq;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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@ -29,12 +28,6 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(BeatmapManager beatmaps, ScoreManager scores, SkinManager skins, DialogOverlay dialogOverlay, OsuGame game)
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private void load(BeatmapManager beatmaps, ScoreManager scores, SkinManager skins, DialogOverlay dialogOverlay, OsuGame game)
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{
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{
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Add(importBeatmapsButton = new SettingsButton
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{
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Text = "Migrate storage to new location",
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Action = () => game.PerformFromScreen(menu => menu.Push(new MigrationSelectScreen()))
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});
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if (beatmaps.SupportsImportFromStable)
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if (beatmaps.SupportsImportFromStable)
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{
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{
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Add(importBeatmapsButton = new SettingsButton
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Add(importBeatmapsButton = new SettingsButton
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@ -12,6 +12,7 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens;
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using osu.Game.Screens;
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using osuTK;
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namespace osu.Game.Overlays.Settings.Sections.Maintenance
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namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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{
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@ -28,6 +29,8 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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public override bool HideOverlaysOnEnter => true;
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private Task migrationTask;
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private Task migrationTask;
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public MigrationRunScreen(DirectoryInfo destination)
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public MigrationRunScreen(DirectoryInfo destination)
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@ -47,6 +50,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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Direction = FillDirection.Vertical,
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Direction = FillDirection.Vertical,
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Spacing = new Vector2(10),
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new OsuSpriteText
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new OsuSpriteText
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@ -54,12 +58,26 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "Migration in progress",
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Text = "Migration in progress",
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Font = OsuFont.Default.With(size: 48)
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Font = OsuFont.Default.With(size: 40)
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "This could take a few minutes depending on the speed of your disk(s).",
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Font = OsuFont.Default.With(size: 30)
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},
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},
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new LoadingSpinner(true)
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new LoadingSpinner(true)
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{
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{
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State = { Value = Visibility.Visible }
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State = { Value = Visibility.Visible }
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}
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "Please avoid interacting with the game!",
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Font = OsuFont.Default.With(size: 30)
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},
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}
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}
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},
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},
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};
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};
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@ -76,6 +94,13 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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});
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});
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}
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}
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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this.FadeOut().Delay(250).Then().FadeIn(250);
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}
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public override bool OnExiting(IScreen next)
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public override bool OnExiting(IScreen next)
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{
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{
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// block until migration is finished
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// block until migration is finished
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@ -1,13 +1,21 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Screens;
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using osu.Game.Screens;
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using osuTK;
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namespace osu.Game.Overlays.Settings.Sections.Maintenance
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namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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{
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@ -15,40 +23,101 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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{
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private DirectorySelector directorySelector;
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private DirectorySelector directorySelector;
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public override bool AllowExternalScreenChange => false;
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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public override bool HideOverlaysOnEnter => true;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load(OsuGame game, Storage storage, OsuColour colours)
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{
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{
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InternalChild = new GridContainer
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game.Toolbar.Hide();
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// begin selection in the parent directory of the current storage location
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var initialPath = new DirectoryInfo(storage.GetFullPath(string.Empty)).Parent?.FullName;
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InternalChild = new Container
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{
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{
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Masking = true,
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CornerRadius = 10,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(0.5f, 0.8f),
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Children = new Drawable[]
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{
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{
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new Dimension(GridSizeMode.Relative, 0.8f),
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new Box
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new Dimension(),
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},
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Content = new[]
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{
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new Drawable[] { directorySelector = new DirectorySelector { RelativeSizeAxes = Axes.Both } },
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new Drawable[]
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{
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{
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new OsuButton
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Colour = colours.GreySeafoamDark,
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RelativeSizeAxes = Axes.Both,
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},
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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{
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Anchor = Anchor.Centre,
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new Dimension(),
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Origin = Anchor.Centre,
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new Dimension(GridSizeMode.Relative, 0.8f),
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Width = 300,
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new Dimension(),
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Text = "Start",
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Action = start
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},
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},
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Content = new[]
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{
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new Drawable[]
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{
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "Please select a new location",
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Font = OsuFont.Default.With(size: 40)
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},
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},
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new Drawable[]
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{
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directorySelector = new DirectorySelector(initialPath)
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{
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RelativeSizeAxes = Axes.Both,
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}
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},
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new Drawable[]
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{
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new TriangleButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 300,
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Text = "Begin folder migration",
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Action = start
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},
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}
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}
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}
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}
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}
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}
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};
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};
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}
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}
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public override void OnSuspending(IScreen next)
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{
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base.OnSuspending(next);
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this.FadeOut(250);
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}
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private void start()
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private void start()
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{
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{
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var target = directorySelector.CurrentDirectory.Value;
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var target = directorySelector.CurrentDirectory.Value;
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if (target.GetDirectories().Length > 0 || target.GetFiles().Length > 0)
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target = target.CreateSubdirectory("osu-lazer");
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try
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{
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if (target.GetDirectories().Length > 0 || target.GetFiles().Length > 0)
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target = target.CreateSubdirectory("osu-lazer");
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}
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catch (Exception e)
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{
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Logger.Log($"Error during migration: {e?.Message}", level: LogLevel.Error);
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return;
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}
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ValidForResume = false;
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ValidForResume = false;
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this.Push(new MigrationRunScreen(target));
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this.Push(new MigrationRunScreen(target));
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