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Merge branch 'master' into update-framework
This commit is contained in:
commit
4e419cabdc
@ -1,237 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
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|
||||||
using NUnit.Framework;
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|
||||||
using osu.Framework.Allocation;
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|
||||||
using osu.Framework.Graphics;
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|
||||||
using osu.Game.Beatmaps;
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|
||||||
using osu.Game.Rulesets;
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|
||||||
using osu.Game.Rulesets.Mods;
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|
||||||
using osu.Game.Screens.Play.HUD;
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|
||||||
using osu.Game.Screens.Select;
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||||||
using osu.Game.Tests.Beatmaps;
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|
||||||
using osuTK;
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|
||||||
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|
||||||
namespace osu.Game.Tests.Visual.SongSelect
|
|
||||||
{
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|
||||||
[TestFixture]
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||||||
[System.ComponentModel.Description("PlaySongSelect leaderboard/details area")]
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||||||
public class TestSceneBeatmapDetailArea : OsuTestScene
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|
||||||
{
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||||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(BeatmapDetails) };
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||||||
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||||||
private ModDisplay modDisplay;
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||||||
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||||||
[BackgroundDependencyLoader]
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||||||
private void load(OsuGameBase game, RulesetStore rulesets)
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|
||||||
{
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||||||
BeatmapDetailArea detailsArea;
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||||||
Add(detailsArea = new BeatmapDetailArea
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|
||||||
{
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||||||
Anchor = Anchor.Centre,
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||||||
Origin = Anchor.Centre,
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|
||||||
Size = new Vector2(550f, 450f),
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|
||||||
});
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||||||
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|
||||||
Add(modDisplay = new ModDisplay
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|
||||||
{
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|
||||||
Anchor = Anchor.TopRight,
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|
||||||
Origin = Anchor.TopRight,
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|
||||||
AutoSizeAxes = Axes.Both,
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|
||||||
Position = new Vector2(0, 25),
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|
||||||
});
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|
||||||
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|
||||||
modDisplay.Current.BindTo(SelectedMods);
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|
||||||
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|
||||||
AddStep("all metrics", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
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|
||||||
{
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||||||
BeatmapInfo =
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|
||||||
{
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|
||||||
BeatmapSet = new BeatmapSetInfo
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|
||||||
{
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|
||||||
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
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|
||||||
},
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|
||||||
Version = "All Metrics",
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|
||||||
Metadata = new BeatmapMetadata
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|
||||||
{
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|
||||||
Source = "osu!lazer",
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|
||||||
Tags = "this beatmap has all the metrics",
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|
||||||
},
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|
||||||
BaseDifficulty = new BeatmapDifficulty
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|
||||||
{
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|
||||||
CircleSize = 7,
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|
||||||
DrainRate = 1,
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|
||||||
OverallDifficulty = 5.7f,
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|
||||||
ApproachRate = 3.5f,
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|
||||||
},
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|
||||||
StarDifficulty = 5.3f,
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|
||||||
Metrics = new BeatmapMetrics
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|
||||||
{
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|
||||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
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|
||||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
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|
||||||
},
|
|
||||||
}
|
|
||||||
}));
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|
||||||
|
|
||||||
AddStep("all except source", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
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|
||||||
{
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|
||||||
BeatmapInfo =
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|
||||||
{
|
|
||||||
BeatmapSet = new BeatmapSetInfo
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|
||||||
{
|
|
||||||
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
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|
||||||
},
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|
||||||
Version = "All Metrics",
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|
||||||
Metadata = new BeatmapMetadata
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|
||||||
{
|
|
||||||
Tags = "this beatmap has all the metrics",
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|
||||||
},
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|
||||||
BaseDifficulty = new BeatmapDifficulty
|
|
||||||
{
|
|
||||||
CircleSize = 7,
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|
||||||
DrainRate = 1,
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|
||||||
OverallDifficulty = 5.7f,
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|
||||||
ApproachRate = 3.5f,
|
|
||||||
},
|
|
||||||
StarDifficulty = 5.3f,
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|
||||||
Metrics = new BeatmapMetrics
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|
||||||
{
|
|
||||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
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|
||||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
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|
||||||
},
|
|
||||||
}
|
|
||||||
}));
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|
||||||
|
|
||||||
AddStep("ratings", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
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|
||||||
{
|
|
||||||
BeatmapInfo =
|
|
||||||
{
|
|
||||||
BeatmapSet = new BeatmapSetInfo
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|
||||||
{
|
|
||||||
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
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|
||||||
},
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|
||||||
Version = "Only Ratings",
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|
||||||
Metadata = new BeatmapMetadata
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|
||||||
{
|
|
||||||
Source = "osu!lazer",
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|
||||||
Tags = "this beatmap has ratings metrics but not retries or fails",
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|
||||||
},
|
|
||||||
BaseDifficulty = new BeatmapDifficulty
|
|
||||||
{
|
|
||||||
CircleSize = 6,
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|
||||||
DrainRate = 9,
|
|
||||||
OverallDifficulty = 6,
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|
||||||
ApproachRate = 6,
|
|
||||||
},
|
|
||||||
StarDifficulty = 4.8f
|
|
||||||
}
|
|
||||||
}));
|
|
||||||
|
|
||||||
AddStep("fails+retries", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
|
|
||||||
{
|
|
||||||
BeatmapInfo =
|
|
||||||
{
|
|
||||||
Version = "Only Retries and Fails",
|
|
||||||
Metadata = new BeatmapMetadata
|
|
||||||
{
|
|
||||||
Source = "osu!lazer",
|
|
||||||
Tags = "this beatmap has retries and fails but no ratings",
|
|
||||||
},
|
|
||||||
BaseDifficulty = new BeatmapDifficulty
|
|
||||||
{
|
|
||||||
CircleSize = 3.7f,
|
|
||||||
DrainRate = 6,
|
|
||||||
OverallDifficulty = 6,
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|
||||||
ApproachRate = 7,
|
|
||||||
},
|
|
||||||
StarDifficulty = 2.91f,
|
|
||||||
Metrics = new BeatmapMetrics
|
|
||||||
{
|
|
||||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
|
|
||||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}));
|
|
||||||
|
|
||||||
AddStep("null metrics", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
|
|
||||||
{
|
|
||||||
BeatmapInfo =
|
|
||||||
{
|
|
||||||
Version = "No Metrics",
|
|
||||||
Metadata = new BeatmapMetadata
|
|
||||||
{
|
|
||||||
Source = "osu!lazer",
|
|
||||||
Tags = "this beatmap has no metrics",
|
|
||||||
},
|
|
||||||
BaseDifficulty = new BeatmapDifficulty
|
|
||||||
{
|
|
||||||
CircleSize = 5,
|
|
||||||
DrainRate = 5,
|
|
||||||
OverallDifficulty = 5.5f,
|
|
||||||
ApproachRate = 6.5f,
|
|
||||||
},
|
|
||||||
StarDifficulty = 1.97f,
|
|
||||||
}
|
|
||||||
}));
|
|
||||||
|
|
||||||
AddStep("null beatmap", () => detailsArea.Beatmap = null);
|
|
||||||
|
|
||||||
Ruleset ruleset = rulesets.AvailableRulesets.First().CreateInstance();
|
|
||||||
|
|
||||||
AddStep("with EZ mod", () =>
|
|
||||||
{
|
|
||||||
detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
|
|
||||||
{
|
|
||||||
BeatmapInfo =
|
|
||||||
{
|
|
||||||
Version = "Has Easy Mod",
|
|
||||||
Metadata = new BeatmapMetadata
|
|
||||||
{
|
|
||||||
Source = "osu!lazer",
|
|
||||||
Tags = "this beatmap has the easy mod enabled",
|
|
||||||
},
|
|
||||||
BaseDifficulty = new BeatmapDifficulty
|
|
||||||
{
|
|
||||||
CircleSize = 3,
|
|
||||||
DrainRate = 3,
|
|
||||||
OverallDifficulty = 3,
|
|
||||||
ApproachRate = 3,
|
|
||||||
},
|
|
||||||
StarDifficulty = 1f,
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModEasy) };
|
|
||||||
});
|
|
||||||
|
|
||||||
AddStep("with HR mod", () =>
|
|
||||||
{
|
|
||||||
detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
|
|
||||||
{
|
|
||||||
BeatmapInfo =
|
|
||||||
{
|
|
||||||
Version = "Has Hard Rock Mod",
|
|
||||||
Metadata = new BeatmapMetadata
|
|
||||||
{
|
|
||||||
Source = "osu!lazer",
|
|
||||||
Tags = "this beatmap has the hard rock mod enabled",
|
|
||||||
},
|
|
||||||
BaseDifficulty = new BeatmapDifficulty
|
|
||||||
{
|
|
||||||
CircleSize = 3,
|
|
||||||
DrainRate = 3,
|
|
||||||
OverallDifficulty = 3,
|
|
||||||
ApproachRate = 3,
|
|
||||||
},
|
|
||||||
StarDifficulty = 1f,
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModHardRock) };
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -3,8 +3,14 @@
|
|||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Rulesets;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Screens.Select;
|
using osu.Game.Screens.Select;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.SongSelect
|
namespace osu.Game.Tests.Visual.SongSelect
|
||||||
@ -174,5 +180,27 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
OnlineBeatmapID = 162,
|
OnlineBeatmapID = 162,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private RulesetStore rulesets { get; set; }
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private OsuColour colours { get; set; }
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestModAdjustments()
|
||||||
|
{
|
||||||
|
TestAllMetrics();
|
||||||
|
|
||||||
|
Ruleset ruleset = rulesets.AvailableRulesets.First().CreateInstance();
|
||||||
|
|
||||||
|
AddStep("with EZ mod", () => SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModEasy) });
|
||||||
|
|
||||||
|
AddAssert("first bar coloured blue", () => details.ChildrenOfType<Bar>().Skip(1).First().AccentColour == colours.BlueDark);
|
||||||
|
|
||||||
|
AddStep("with HR mod", () => SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModHardRock) });
|
||||||
|
|
||||||
|
AddAssert("first bar coloured red", () => details.ChildrenOfType<Bar>().Skip(1).First().AccentColour == colours.Red);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
13
osu.Game/Overlays/Settings/ISettingsItem.cs
Normal file
13
osu.Game/Overlays/Settings/ISettingsItem.cs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Settings
|
||||||
|
{
|
||||||
|
public interface ISettingsItem : IDrawable, IDisposable
|
||||||
|
{
|
||||||
|
event Action SettingChanged;
|
||||||
|
}
|
||||||
|
}
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
@ -20,7 +21,7 @@ using osuTK;
|
|||||||
|
|
||||||
namespace osu.Game.Overlays.Settings
|
namespace osu.Game.Overlays.Settings
|
||||||
{
|
{
|
||||||
public abstract class SettingsItem<T> : Container, IFilterable
|
public abstract class SettingsItem<T> : Container, IFilterable, ISettingsItem
|
||||||
{
|
{
|
||||||
protected abstract Drawable CreateControl();
|
protected abstract Drawable CreateControl();
|
||||||
|
|
||||||
@ -34,8 +35,6 @@ namespace osu.Game.Overlays.Settings
|
|||||||
|
|
||||||
private SpriteText text;
|
private SpriteText text;
|
||||||
|
|
||||||
private readonly RestoreDefaultValueButton restoreDefaultButton;
|
|
||||||
|
|
||||||
public bool ShowsDefaultIndicator = true;
|
public bool ShowsDefaultIndicator = true;
|
||||||
|
|
||||||
public virtual string LabelText
|
public virtual string LabelText
|
||||||
@ -70,8 +69,12 @@ namespace osu.Game.Overlays.Settings
|
|||||||
|
|
||||||
public bool FilteringActive { get; set; }
|
public bool FilteringActive { get; set; }
|
||||||
|
|
||||||
|
public event Action SettingChanged;
|
||||||
|
|
||||||
protected SettingsItem()
|
protected SettingsItem()
|
||||||
{
|
{
|
||||||
|
RestoreDefaultValueButton restoreDefaultButton;
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
AutoSizeAxes = Axes.Y;
|
AutoSizeAxes = Axes.Y;
|
||||||
Padding = new MarginPadding { Right = SettingsPanel.CONTENT_MARGINS };
|
Padding = new MarginPadding { Right = SettingsPanel.CONTENT_MARGINS };
|
||||||
@ -87,13 +90,12 @@ namespace osu.Game.Overlays.Settings
|
|||||||
Child = Control = CreateControl()
|
Child = Control = CreateControl()
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
// all bindable logic is in constructor intentionally to support "CreateSettingsControls" being used in a context it is
|
||||||
private void load()
|
// never loaded, but requires bindable storage.
|
||||||
{
|
|
||||||
if (controlWithCurrent != null)
|
if (controlWithCurrent != null)
|
||||||
{
|
{
|
||||||
|
controlWithCurrent.Current.ValueChanged += _ => SettingChanged?.Invoke();
|
||||||
controlWithCurrent.Current.DisabledChanged += disabled => { Colour = disabled ? Color4.Gray : Color4.White; };
|
controlWithCurrent.Current.DisabledChanged += disabled => { Colour = disabled ? Color4.Gray : Color4.White; };
|
||||||
|
|
||||||
if (ShowsDefaultIndicator)
|
if (ShowsDefaultIndicator)
|
||||||
|
@ -16,6 +16,9 @@ using osu.Framework.Bindables;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using osu.Framework.Threading;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Overlays.Settings;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Select.Details
|
namespace osu.Game.Screens.Select.Details
|
||||||
{
|
{
|
||||||
@ -69,7 +72,37 @@ namespace osu.Game.Screens.Select.Details
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
mods.BindValueChanged(_ => updateStatistics(), true);
|
mods.BindValueChanged(modsChanged, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private readonly List<ISettingsItem> references = new List<ISettingsItem>();
|
||||||
|
|
||||||
|
private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
|
||||||
|
{
|
||||||
|
// TODO: find a more permanent solution for this if/when it is needed in other components.
|
||||||
|
// this is generating drawables for the only purpose of storing bindable references.
|
||||||
|
foreach (var r in references)
|
||||||
|
r.Dispose();
|
||||||
|
|
||||||
|
references.Clear();
|
||||||
|
|
||||||
|
ScheduledDelegate debounce = null;
|
||||||
|
|
||||||
|
foreach (var mod in mods.NewValue.OfType<IApplicableToDifficulty>())
|
||||||
|
{
|
||||||
|
foreach (var setting in mod.CreateSettingsControls().OfType<ISettingsItem>())
|
||||||
|
{
|
||||||
|
setting.SettingChanged += () =>
|
||||||
|
{
|
||||||
|
debounce?.Cancel();
|
||||||
|
debounce = Scheduler.AddDelayed(updateStatistics, 100);
|
||||||
|
};
|
||||||
|
|
||||||
|
references.Add(setting);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
updateStatistics();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateStatistics()
|
private void updateStatistics()
|
||||||
|
Loading…
Reference in New Issue
Block a user