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place grid with drag instead
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b179e086c6
commit
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@ -44,30 +44,34 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
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osuHitObjectComposer.SetSelectTool();
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osuHitObjectComposer.SetSelectTool();
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}
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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protected override bool OnClick(ClickEvent e)
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{
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{
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switch (e.Button)
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if (e.Button == MouseButton.Left)
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{
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{
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case MouseButton.Right:
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EndPlacement(true);
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EndPlacement(true);
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return true;
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return true;
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case MouseButton.Left:
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switch (PlacementActive)
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{
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case PlacementState.Waiting:
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BeginPlacement(true);
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return true;
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case PlacementState.Active:
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EndPlacement(true);
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return true;
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}
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break;
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}
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}
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return base.OnMouseDown(e);
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return base.OnClick(e);
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}
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protected override bool OnDragStart(DragStartEvent e)
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{
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if (e.Button == MouseButton.Left)
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{
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BeginPlacement(true);
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return true;
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}
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return base.OnDragStart(e);
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}
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protected override void OnDragEnd(DragEndEvent e)
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{
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if (PlacementActive == PlacementState.Active)
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EndPlacement(true);
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base.OnDragEnd(e);
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}
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}
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public override SnapType SnapType => ~SnapType.GlobalGrids;
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public override SnapType SnapType => ~SnapType.GlobalGrids;
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