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Fix potential null referenced in SeedingScreen
Also ensure that any update operations only occur when the seeding screen is displayed. They were running in the background until now.
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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@ -13,7 +11,7 @@ namespace osu.Game.Tournament.Models
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public int ID;
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[JsonProperty("BeatmapInfo")]
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public TournamentBeatmap Beatmap;
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public TournamentBeatmap? Beatmap;
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public long Score;
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@ -69,7 +69,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
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currentTeam.BindValueChanged(teamChanged, true);
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}
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private void teamChanged(ValueChangedEvent<TournamentTeam> team)
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private void teamChanged(ValueChangedEvent<TournamentTeam> team) => Scheduler.AddOnce(() =>
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{
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if (team.NewValue == null)
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{
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@ -78,7 +78,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
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}
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showTeam(team.NewValue);
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}
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});
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protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
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{
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@ -120,8 +120,14 @@ namespace osu.Game.Tournament.Screens.TeamIntro
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foreach (var seeding in team.SeedingResults)
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{
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fill.Add(new ModRow(seeding.Mod.Value, seeding.Seed.Value));
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foreach (var beatmap in seeding.Beatmaps)
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{
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if (beatmap.Beatmap == null)
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continue;
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fill.Add(new BeatmapScoreRow(beatmap));
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}
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}
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}
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@ -157,7 +163,8 @@ namespace osu.Game.Tournament.Screens.TeamIntro
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Children = new Drawable[]
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{
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new TournamentSpriteText { Text = beatmap.Score.ToString("#,0"), Colour = TournamentGame.TEXT_COLOUR, Width = 80 },
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new TournamentSpriteText { Text = "#" + beatmap.Seed.Value.ToString("#,0"), Colour = TournamentGame.TEXT_COLOUR, Font = OsuFont.Torus.With(weight: FontWeight.Regular) },
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new TournamentSpriteText
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{ Text = "#" + beatmap.Seed.Value.ToString("#,0"), Colour = TournamentGame.TEXT_COLOUR, Font = OsuFont.Torus.With(weight: FontWeight.Regular) },
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}
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},
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};
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