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https://github.com/ppy/osu.git
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Initial key configuration UI implementation
This commit is contained in:
parent
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commit
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@ -1,10 +1,27 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input;
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using osu.Game.Rulesets;
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using osu.Framework.Input.Bindings;
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using osu.Game.Input.Bindings;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Input;
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using OpenTK.Input;
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namespace osu.Desktop.Tests.Visual
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namespace osu.Desktop.Tests.Visual
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{
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{
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@ -29,16 +46,340 @@ namespace osu.Desktop.Tests.Visual
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public class KeyConfiguration : SettingsOverlay
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public class KeyConfiguration : SettingsOverlay
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{
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{
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protected override IEnumerable<SettingsSection> CreateSections() => new[]
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protected override Drawable CreateHeader() => new SettingsHeader("key configuration", "Customise your keys!");
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(RulesetStore rulesets, GlobalBindingInputManager global)
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{
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{
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new BindingsSection(),
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AddSection(new GlobalBindingsSection(global, "Global"));
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new BindingsSection()
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foreach (var ruleset in rulesets.Query<RulesetInfo>())
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AddSection(new RulesetBindingsSection(ruleset));
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}
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public KeyConfiguration()
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: base(false)
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{
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}
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}
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public class GlobalBindingsSection : KeyBindingsSection
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{
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private readonly string name;
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail;
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public override string Header => name;
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public GlobalBindingsSection(KeyBindingInputManager manager, string name)
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{
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this.name = name;
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Defaults = manager.DefaultMappings;
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}
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}
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public class RulesetBindingsSection : KeyBindingsSection
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{
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail;
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public override string Header => Ruleset.Name;
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public RulesetBindingsSection(RulesetInfo ruleset)
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{
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Ruleset = ruleset;
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Defaults = ruleset.CreateInstance().GetDefaultKeyBindings();
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}
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}
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public abstract class KeyBindingsSection : SettingsSection
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{
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protected IEnumerable<KeyBinding> Defaults;
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protected RulesetInfo Ruleset;
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protected KeyBindingsSection()
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{
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FlowContent.Spacing = new Vector2(0, 1);
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}
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[BackgroundDependencyLoader]
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private void load(KeyBindingStore store)
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{
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var firstDefault = Defaults?.FirstOrDefault();
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if (firstDefault == null) return;
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var actionType = firstDefault.Action.GetType();
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var bindings = store.GetProcessedList(Defaults, Ruleset?.ID);
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foreach (Enum v in Enum.GetValues(actionType))
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{
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Add(new KeyBindingRow(v, bindings.Where(b => (int)b.Action == (int)(object)v)));
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}
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}
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}
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internal class KeyBindingRow : Container, IFilterable
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{
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private readonly Enum action;
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private readonly IEnumerable<KeyBinding> bindings;
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private const float transition_time = 150;
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private const float height = 20;
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private const float padding = 5;
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private bool matchingFilter;
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public bool MatchingFilter
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{
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get { return matchingFilter; }
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set
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{
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matchingFilter = value;
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this.FadeTo(!matchingFilter ? 0 : 1);
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}
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}
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private OsuSpriteText text;
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private OsuSpriteText pressAKey;
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private FillFlowContainer<KeyButton> buttons;
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public string[] FilterTerms => new[] { text.Text }.Concat(bindings.Select(b => b.KeyCombination.ReadableString())).ToArray();
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public KeyBindingRow(Enum action, IEnumerable<KeyBinding> bindings)
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{
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this.action = action;
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this.bindings = bindings;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Masking = true;
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CornerRadius = padding;
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}
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private KeyBindingStore store;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, KeyBindingStore store)
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{
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this.store = store;
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EdgeEffect = new EdgeEffectParameters
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{
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Radius = 2,
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Colour = colours.YellowDark.Opacity(0),
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Type = EdgeEffectType.Shadow,
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Hollow = true,
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};
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.6f,
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},
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text = new OsuSpriteText
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{
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Text = action.GetDescription(),
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Margin = new MarginPadding(padding),
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},
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buttons = new FillFlowContainer<KeyButton>
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight
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},
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pressAKey = new OsuSpriteText
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{
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Text = "Press a key to change the binding, or ESC to cancel.",
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Y = height,
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Margin = new MarginPadding(padding),
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Alpha = 0,
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Colour = colours.YellowDark
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}
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};
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reloadBindings();
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}
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private void reloadBindings()
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{
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buttons.Clear();
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foreach (var b in bindings)
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buttons.Add(new KeyButton(b));
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}
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protected override bool OnHover(InputState state)
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{
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this.FadeEdgeEffectTo<Container>(1, transition_time, Easing.OutQuint);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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this.FadeEdgeEffectTo<Container>(0, transition_time, Easing.OutQuint);
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base.OnHoverLost(state);
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}
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public override bool AcceptsFocus => true;
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private KeyButton bindTarget;
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protected override void OnFocus(InputState state)
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{
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AutoSizeDuration = 500;
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AutoSizeEasing = Easing.OutQuint;
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pressAKey.FadeIn(300, Easing.OutQuint);
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pressAKey.Padding = new MarginPadding();
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base.OnFocus(state);
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}
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private bool isModifier(Key k) => k < Key.F1;
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (HasFocus)
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{
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if (!isModifier(args.Key))
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{
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bindTarget.KeyBinding.KeyCombination = new KeyCombination(state.Keyboard.Keys);
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store.Update(bindTarget.KeyBinding);
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GetContainingInputManager().ChangeFocus(null);
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}
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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protected override void OnFocusLost(InputState state)
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{
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bindTarget.IsBinding = false;
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bindTarget = null;
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reloadBindings();
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pressAKey.FadeOut(300, Easing.OutQuint);
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pressAKey.Padding = new MarginPadding { Bottom = -pressAKey.DrawHeight };
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base.OnFocusLost(state);
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}
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protected override bool OnClick(InputState state)
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{
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bindTarget = buttons.FirstOrDefault(b => b.IsHovered) ?? buttons.FirstOrDefault();
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if (bindTarget != null) bindTarget.IsBinding = true;
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return bindTarget != null;
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}
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private class KeyButton : Container
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{
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public readonly KeyBinding KeyBinding;
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private readonly Box box;
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public readonly OsuSpriteText Text;
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private Color4 hoverColour;
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private bool isBinding;
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public bool IsBinding
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{
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get { return isBinding; }
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set
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{
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isBinding = value;
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if (value)
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{
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box.FadeColour(Color4.White, transition_time, Easing.OutQuint);
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Text.FadeColour(Color4.Black, transition_time, Easing.OutQuint);
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}
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else
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{
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box.FadeColour(Color4.Black, transition_time, Easing.OutQuint);
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Text.FadeColour(Color4.White, transition_time, Easing.OutQuint);
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}
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}
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}
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public KeyButton(KeyBinding keyBinding)
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{
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KeyBinding = keyBinding;
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Margin = new MarginPadding(padding);
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var isDefault = keyBinding.Action is Enum;
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Masking = true;
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CornerRadius = padding;
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Height = height;
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AutoSizeAxes = Axes.X;
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Children = new Drawable[]
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{
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new Container
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{
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AlwaysPresent = true,
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Width = 80,
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Height = height,
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},
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box = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black
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},
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Text = new OsuSpriteText
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{
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Font = "Venera",
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TextSize = 10,
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Margin = new MarginPadding(5),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = keyBinding.KeyCombination.ReadableString(),
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},
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};
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};
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}
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}
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public class BindingsSection : SettingsSection
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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{
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail;
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hoverColour = colours.YellowDark;
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public override string Header => "Header";
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}
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protected override bool OnHover(InputState state)
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{
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if (isBinding)
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return false;
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box.FadeColour(hoverColour, transition_time, Easing.OutQuint);
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Text.FadeColour(Color4.Black, transition_time, Easing.OutQuint);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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if (isBinding)
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return;
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box.FadeColour(Color4.Black, transition_time, Easing.OutQuint);
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Text.FadeColour(Color4.White, transition_time, Easing.OutQuint);
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base.OnHoverLost(state);
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}
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}
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}
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}
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}
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}
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