mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 15:17:27 +08:00
Merge pull request #25672 from frenzibyte/fix-argon-health-display-2
Fix `ArgonHealthDisplay` sometimes behaving weirdly on miss judgements (alternative)
This commit is contained in:
commit
4da6d53c72
@ -24,6 +24,23 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private ArgonHealthDisplay healthDisplay = null!;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AddSliderStep("Height", 0, 64, 0, val =>
|
||||
{
|
||||
if (healthDisplay.IsNotNull())
|
||||
healthDisplay.BarHeight.Value = val;
|
||||
});
|
||||
|
||||
AddSliderStep("Width", 0, 1f, 0.98f, val =>
|
||||
{
|
||||
if (healthDisplay.IsNotNull())
|
||||
healthDisplay.Width = val;
|
||||
});
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
@ -46,27 +63,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
},
|
||||
};
|
||||
});
|
||||
|
||||
AddSliderStep("Height", 0, 64, 0, val =>
|
||||
{
|
||||
if (healthDisplay.IsNotNull())
|
||||
healthDisplay.BarHeight.Value = val;
|
||||
});
|
||||
|
||||
AddSliderStep("Width", 0, 1f, 0.98f, val =>
|
||||
{
|
||||
if (healthDisplay.IsNotNull())
|
||||
healthDisplay.Width = val;
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHealthDisplayIncrementing()
|
||||
{
|
||||
AddRepeatStep("apply miss judgement", delegate
|
||||
{
|
||||
healthProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss });
|
||||
}, 5);
|
||||
AddRepeatStep("apply miss judgement", applyMiss, 5);
|
||||
|
||||
AddRepeatStep(@"decrease hp slightly", delegate
|
||||
{
|
||||
@ -81,11 +83,81 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddRepeatStep(@"increase hp with flash", delegate
|
||||
{
|
||||
healthProcessor.Health.Value += 0.1f;
|
||||
applyPerfectHit();
|
||||
}, 3);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLateMissAfterConsequentMisses()
|
||||
{
|
||||
AddUntilStep("wait for health", () => healthDisplay.Current.Value == 1);
|
||||
AddStep("apply sequence", () =>
|
||||
{
|
||||
for (int i = 0; i < 10; i++)
|
||||
applyMiss();
|
||||
|
||||
Scheduler.AddDelayed(applyMiss, 500 + 30);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMissAlmostExactlyAfterLastMissAnimation()
|
||||
{
|
||||
AddUntilStep("wait for health", () => healthDisplay.Current.Value == 1);
|
||||
AddStep("apply sequence", () =>
|
||||
{
|
||||
const double interval = 500 + 15;
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
if (i % 2 == 0)
|
||||
Scheduler.AddDelayed(applyMiss, i * interval);
|
||||
else
|
||||
{
|
||||
Scheduler.AddDelayed(applyMiss, i * interval);
|
||||
Scheduler.AddDelayed(applyMiss, i * interval);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMissThenHitAtSameUpdateFrame()
|
||||
{
|
||||
AddUntilStep("wait for health", () => healthDisplay.Current.Value == 1);
|
||||
AddStep("set half health", () => healthProcessor.Health.Value = 0.5f);
|
||||
|
||||
AddStep("apply miss and hit", () =>
|
||||
{
|
||||
applyMiss();
|
||||
applyMiss();
|
||||
applyPerfectHit();
|
||||
applyPerfectHit();
|
||||
});
|
||||
|
||||
AddWaitStep("wait", 3);
|
||||
|
||||
AddStep("apply miss and cancel with hit", () =>
|
||||
{
|
||||
applyMiss();
|
||||
applyPerfectHit();
|
||||
applyPerfectHit();
|
||||
applyPerfectHit();
|
||||
applyPerfectHit();
|
||||
});
|
||||
}
|
||||
|
||||
private void applyMiss()
|
||||
{
|
||||
healthProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss });
|
||||
}
|
||||
|
||||
private void applyPerfectHit()
|
||||
{
|
||||
healthProcessor.ApplyResult(new JudgementResult(new HitCircle(), new OsuJudgement())
|
||||
{
|
||||
Type = HitResult.Perfect
|
||||
});
|
||||
}, 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -15,6 +16,7 @@ using osu.Framework.Layout;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Skinning;
|
||||
@ -54,6 +56,8 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
private ScheduledDelegate? resetMissBarDelegate;
|
||||
|
||||
private bool displayingMiss => resetMissBarDelegate != null;
|
||||
|
||||
private readonly List<Vector2> missBarVertices = new List<Vector2>();
|
||||
private readonly List<Vector2> healthBarVertices = new List<Vector2>();
|
||||
|
||||
@ -147,11 +151,14 @@ namespace osu.Game.Screens.Play.HUD
|
||||
};
|
||||
}
|
||||
|
||||
private bool pendingMissAnimation;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Current.BindValueChanged(_ => Scheduler.AddOnce(updateCurrent), true);
|
||||
HealthProcessor.NewJudgement += onNewJudgement;
|
||||
Current.BindValueChanged(onCurrentChanged, true);
|
||||
|
||||
// we're about to set `RelativeSizeAxes` depending on the value of `UseRelativeSize`.
|
||||
// setting `RelativeSizeAxes` internally transforms absolute sizing to relative and back to keep the size the same,
|
||||
@ -164,15 +171,31 @@ namespace osu.Game.Screens.Play.HUD
|
||||
BarHeight.BindValueChanged(_ => updatePath(), true);
|
||||
}
|
||||
|
||||
private void updateCurrent()
|
||||
{
|
||||
if (Current.Value >= GlowBarValue) finishMissDisplay();
|
||||
private void onNewJudgement(JudgementResult result) => pendingMissAnimation |= !result.IsHit;
|
||||
|
||||
double time = Current.Value > GlowBarValue ? 500 : 250;
|
||||
private void onCurrentChanged(ValueChangedEvent<double> valueChangedEvent)
|
||||
// schedule display updates one frame later to ensure we know the judgement result causing this change (if there is one).
|
||||
=> Scheduler.AddOnce(updateDisplay);
|
||||
|
||||
private void updateDisplay()
|
||||
{
|
||||
double newHealth = Current.Value;
|
||||
|
||||
if (newHealth >= GlowBarValue)
|
||||
finishMissDisplay();
|
||||
|
||||
double time = newHealth > GlowBarValue ? 500 : 250;
|
||||
|
||||
// TODO: this should probably use interpolation in update.
|
||||
this.TransformTo(nameof(HealthBarValue), Current.Value, time, Easing.OutQuint);
|
||||
if (resetMissBarDelegate == null) this.TransformTo(nameof(GlowBarValue), Current.Value, time, Easing.OutQuint);
|
||||
this.TransformTo(nameof(HealthBarValue), newHealth, time, Easing.OutQuint);
|
||||
|
||||
if (pendingMissAnimation && newHealth < GlowBarValue)
|
||||
triggerMissDisplay();
|
||||
|
||||
pendingMissAnimation = false;
|
||||
|
||||
if (!displayingMiss)
|
||||
this.TransformTo(nameof(GlowBarValue), newHealth, time, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -196,7 +219,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
mainBar.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour.Opacity(0.8f))
|
||||
.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.OutQuint);
|
||||
|
||||
if (resetMissBarDelegate == null)
|
||||
if (!displayingMiss)
|
||||
{
|
||||
glowBar.TransformTo(nameof(BarPath.BarColour), Colour4.White, 30, Easing.OutQuint)
|
||||
.Then()
|
||||
@ -208,20 +231,10 @@ namespace osu.Game.Screens.Play.HUD
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Miss()
|
||||
private void triggerMissDisplay()
|
||||
{
|
||||
base.Miss();
|
||||
|
||||
if (resetMissBarDelegate != null)
|
||||
{
|
||||
resetMissBarDelegate.Cancel();
|
||||
resetMissBarDelegate?.Cancel();
|
||||
resetMissBarDelegate = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Reset any ongoing animation immediately, else things get weird.
|
||||
this.TransformTo(nameof(GlowBarValue), HealthBarValue);
|
||||
}
|
||||
|
||||
this.Delay(500).Schedule(() =>
|
||||
{
|
||||
@ -238,7 +251,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
private void finishMissDisplay()
|
||||
{
|
||||
if (resetMissBarDelegate == null)
|
||||
if (!displayingMiss)
|
||||
return;
|
||||
|
||||
if (Current.Value > 0)
|
||||
@ -328,6 +341,14 @@ namespace osu.Game.Screens.Play.HUD
|
||||
mainBar.Position = healthBarVertices[0];
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (HealthProcessor.IsNotNull())
|
||||
HealthProcessor.NewJudgement -= onNewJudgement;
|
||||
}
|
||||
|
||||
private partial class BackgroundPath : SmoothPath
|
||||
{
|
||||
protected override Color4 ColourAt(float position)
|
||||
|
@ -45,14 +45,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when a <see cref="Judgement"/> resulted in the player losing health.
|
||||
/// Calls to this method are debounced.
|
||||
/// </summary>
|
||||
protected virtual void Miss()
|
||||
{
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private HUDOverlay? hudOverlay { get; set; }
|
||||
|
||||
@ -122,8 +114,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
if (judgement.IsHit && judgement.Type != HitResult.IgnoreHit)
|
||||
Scheduler.AddOnce(Flash);
|
||||
else if (judgement.Judgement.HealthIncreaseFor(judgement) < 0)
|
||||
Scheduler.AddOnce(Miss);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
Loading…
Reference in New Issue
Block a user