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Fix multiplayer match select forcing playback even when user paused

This commit is contained in:
Dean Herbert 2020-08-03 22:41:22 +09:00
parent 8a9036938f
commit 4d6f60edaf

View File

@ -17,6 +17,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Input; using osu.Game.Input;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer;
using osu.Game.Overlays;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osu.Game.Screens.Multi.Components; using osu.Game.Screens.Multi.Components;
using osu.Game.Screens.Multi.Lounge; using osu.Game.Screens.Multi.Lounge;
@ -50,6 +51,9 @@ namespace osu.Game.Screens.Multi
[Cached] [Cached]
private readonly Bindable<FilterCriteria> currentFilter = new Bindable<FilterCriteria>(new FilterCriteria()); private readonly Bindable<FilterCriteria> currentFilter = new Bindable<FilterCriteria>(new FilterCriteria());
[Resolved]
private MusicController music { get; set; }
[Cached(Type = typeof(IRoomManager))] [Cached(Type = typeof(IRoomManager))]
private RoomManager roomManager; private RoomManager roomManager;
@ -346,8 +350,7 @@ namespace osu.Game.Screens.Multi
track.RestartPoint = Beatmap.Value.Metadata.PreviewTime; track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
track.Looping = true; track.Looping = true;
if (!track.IsRunning) music.EnsurePlayingSomething();
track.Restart();
} }
} }
else else