mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 01:02:55 +08:00
Fix failing song select tack transfer test by using a real track
This commit is contained in:
parent
ae31a8fadf
commit
4d5b2477dc
@ -312,7 +312,9 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
{
|
{
|
||||||
createSongSelect();
|
createSongSelect();
|
||||||
|
|
||||||
addRulesetImportStep(0);
|
// We need to use one real beatmap to trigger the "same-track-transfer" logic that we're looking to test here.
|
||||||
|
// See `SongSelect.ensurePlayingSelected` and `WorkingBeatmap.TryTransferTrack`.
|
||||||
|
AddStep("import test beatmap", () => manager.Import(new ImportTask(TestResources.GetTestBeatmapForImport())).WaitSafely());
|
||||||
addRulesetImportStep(0);
|
addRulesetImportStep(0);
|
||||||
|
|
||||||
checkMusicPlaying(true);
|
checkMusicPlaying(true);
|
||||||
@ -321,6 +323,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
|
|
||||||
AddStep("manual pause", () => music.TogglePause());
|
AddStep("manual pause", () => music.TogglePause());
|
||||||
checkMusicPlaying(false);
|
checkMusicPlaying(false);
|
||||||
|
|
||||||
|
// Track should not have changed, so music should still not be playing.
|
||||||
AddStep("select next difficulty", () => songSelect!.Carousel.SelectNext(skipDifficulties: false));
|
AddStep("select next difficulty", () => songSelect!.Carousel.SelectNext(skipDifficulties: false));
|
||||||
checkMusicPlaying(false);
|
checkMusicPlaying(false);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user