diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs index f7eb42872d..7b37b6624d 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs @@ -198,6 +198,7 @@ namespace osu.Game.Tests.Visual.Gameplay firstTarget = Player.ChildrenOfType().First(); changeHandler = new TestSkinEditorChangeHandler(firstTarget); + changeHandler.SaveState(); defaultState = changeHandler.GetCurrentState(); testComponents = new[] diff --git a/osu.Game/Overlays/SkinEditor/SkinEditorChangeHandler.cs b/osu.Game/Overlays/SkinEditor/SkinEditorChangeHandler.cs index 18ffdb0edc..3dddf639cc 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditorChangeHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditorChangeHandler.cs @@ -34,7 +34,7 @@ namespace osu.Game.Overlays.SkinEditor return; components = new BindableList { BindTarget = firstTarget.Components }; - components.BindCollectionChanged((_, _) => SaveState(), true); + components.BindCollectionChanged((_, _) => SaveState()); } protected override void WriteCurrentStateToStream(MemoryStream stream)