mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 20:22:55 +08:00
Finish up implementation of TestCaseSlider
This commit is contained in:
parent
cb18baa4d8
commit
4d5216da00
@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
@ -11,7 +10,6 @@ using osu.Game.Beatmaps;
|
|||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
|
|
||||||
@ -24,11 +22,18 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
private readonly Container content;
|
private readonly Container content;
|
||||||
protected override Container<Drawable> Content => content;
|
protected override Container<Drawable> Content => content;
|
||||||
|
|
||||||
|
private double speedMultiplier;
|
||||||
|
private double sliderMultiplier;
|
||||||
|
private int depthIndex;
|
||||||
|
|
||||||
public TestCaseSlider()
|
public TestCaseSlider()
|
||||||
{
|
{
|
||||||
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
||||||
|
|
||||||
AddStep("Single", addSingle);
|
AddSliderStep("SpeedMultiplier", 0.01, 10, 2, s => speedMultiplier = s);
|
||||||
|
AddSliderStep("SliderMultiplier", 0.01, 10, 2, s => sliderMultiplier = s);
|
||||||
|
|
||||||
|
AddStep("Single", () => addSingle());
|
||||||
AddStep("Repeated (1)", () => addRepeated(1));
|
AddStep("Repeated (1)", () => addRepeated(1));
|
||||||
AddStep("Repeated (2)", () => addRepeated(2));
|
AddStep("Repeated (2)", () => addRepeated(2));
|
||||||
AddStep("Repeated (3)", () => addRepeated(3));
|
AddStep("Repeated (3)", () => addRepeated(3));
|
||||||
@ -36,29 +41,44 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
AddStep("Stream", addStream);
|
AddStep("Stream", addStream);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addSingle()
|
private void addSingle(double timeOffset = 0, Vector2? positionOffset = null)
|
||||||
{
|
{
|
||||||
|
positionOffset = positionOffset ?? Vector2.Zero;
|
||||||
|
|
||||||
var slider = new Slider
|
var slider = new Slider
|
||||||
{
|
{
|
||||||
StartTime = Time.Current + 1000,
|
StartTime = Time.Current + 1000 + timeOffset,
|
||||||
Position = new Vector2(-200, 0),
|
Position = new Vector2(-200, 0) + positionOffset.Value,
|
||||||
ControlPoints = new List<Vector2>
|
ControlPoints = new List<Vector2>
|
||||||
{
|
{
|
||||||
new Vector2(-200, 0),
|
new Vector2(-200, 0) + positionOffset.Value,
|
||||||
new Vector2(400, 0),
|
new Vector2(400, 0) + positionOffset.Value,
|
||||||
},
|
},
|
||||||
Distance = 400,
|
Distance = 400,
|
||||||
Velocity = 1,
|
|
||||||
TickDistance = 100,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
var cpi = new ControlPointInfo();
|
||||||
|
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
|
||||||
|
|
||||||
Add(new DrawableSlider(slider) { Anchor = Anchor.Centre });
|
var difficulty = new BeatmapDifficulty { SliderMultiplier = (float)sliderMultiplier };
|
||||||
|
|
||||||
|
slider.ApplyDefaults(cpi, difficulty);
|
||||||
|
Add(new DrawableSlider(slider)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Depth = depthIndex++
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addRepeated(int repeats)
|
private void addRepeated(int repeats)
|
||||||
{
|
{
|
||||||
|
// The first run through the slider is considered a repeat
|
||||||
|
repeats++;
|
||||||
|
|
||||||
|
var repeatSamples = new List<List<SampleInfo>>();
|
||||||
|
for (int i = 0; i < repeats; i++)
|
||||||
|
repeatSamples.Add(new List<SampleInfo>());
|
||||||
|
|
||||||
var slider = new Slider
|
var slider = new Slider
|
||||||
{
|
{
|
||||||
StartTime = Time.Current + 1000,
|
StartTime = Time.Current + 1000,
|
||||||
@ -69,20 +89,32 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
new Vector2(400, 0),
|
new Vector2(400, 0),
|
||||||
},
|
},
|
||||||
Distance = 400,
|
Distance = 400,
|
||||||
Velocity = 11,
|
|
||||||
TickDistance = 100,
|
|
||||||
RepeatCount = repeats,
|
RepeatCount = repeats,
|
||||||
RepeatSamples = new List<SampleInfo>[repeats].ToList()
|
RepeatSamples = repeatSamples
|
||||||
};
|
};
|
||||||
|
|
||||||
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
var cpi = new ControlPointInfo();
|
||||||
|
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
|
||||||
|
|
||||||
Add(new DrawableSlider(slider) { Anchor = Anchor.Centre });
|
var difficulty = new BeatmapDifficulty { SliderMultiplier = (float)sliderMultiplier };
|
||||||
|
|
||||||
|
slider.ApplyDefaults(cpi, difficulty);
|
||||||
|
Add(new DrawableSlider(slider)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Depth = depthIndex++
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addStream()
|
private void addStream()
|
||||||
{
|
{
|
||||||
|
Vector2 pos = Vector2.Zero;
|
||||||
|
|
||||||
|
for (int i = 0; i <= 1000; i += 100)
|
||||||
|
{
|
||||||
|
addSingle(i, pos);
|
||||||
|
pos += new Vector2(10);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user