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Merge branch 'master' into timline-beat-lines

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Dan Balasescu 2020-01-29 14:12:00 +09:00 committed by GitHub
commit 4d43833db4
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GPG Key ID: 4AEE18F83AFDEB23
25 changed files with 229 additions and 139 deletions

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@ -135,7 +135,7 @@ csharp_preferred_modifier_order = public,private,protected,internal,new,abstract
csharp_style_expression_bodied_accessors = true:warning
csharp_style_expression_bodied_constructors = false:none
csharp_style_expression_bodied_indexers = true:warning
csharp_style_expression_bodied_methods = true:silent
csharp_style_expression_bodied_methods = false:silent
csharp_style_expression_bodied_operators = true:warning
csharp_style_expression_bodied_properties = true:warning
csharp_style_expression_bodied_local_functions = true:silent

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@ -8,6 +8,8 @@ using osu.Game.Online.API.Requests;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Overlays.Comments;
using osu.Game.Overlays;
using osu.Framework.Allocation;
namespace osu.Game.Tests.Visual.Online
{
@ -28,6 +30,9 @@ namespace osu.Game.Tests.Visual.Online
protected override bool UseOnlineAPI => true;
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
public TestSceneCommentsContainer()
{
BasicScrollContainer scroll;

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@ -4,7 +4,9 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Overlays;
using osu.Game.Overlays.Comments;
namespace osu.Game.Tests.Visual.Online
@ -19,6 +21,9 @@ namespace osu.Game.Tests.Visual.Online
typeof(SortTabControl),
};
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
private readonly Bindable<CommentsSortCriteria> sort = new Bindable<CommentsSortCriteria>();
private readonly BindableBool showDeleted = new BindableBool();

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@ -7,6 +7,8 @@ using osu.Framework.Graphics;
using osu.Framework.Bindables;
using osu.Game.Overlays.Comments;
using osu.Framework.Utils;
using osu.Framework.Allocation;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.Online
{
@ -17,6 +19,9 @@ namespace osu.Game.Tests.Visual.Online
typeof(TotalCommentsCounter),
};
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
public TestSceneTotalCommentsCounter()
{
var count = new BindableInt();

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@ -118,6 +118,7 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.ReleaseKey(Key.Enter);
});
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
@ -145,6 +146,7 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.ReleaseKey(Key.Down);
});
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
@ -176,6 +178,7 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.ReleaseKey(Key.Enter);
});
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
@ -208,6 +211,7 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.ReleaseButton(MouseButton.Left);
});
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());

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@ -7,9 +7,7 @@ using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Shapes;
using osuTK.Graphics;
@ -27,6 +25,7 @@ namespace osu.Game.Tests.Visual.UserInterface
typeof(TestStringTabControlHeader),
typeof(TestEnumTabControlHeader),
typeof(TestBreadcrumbControlHeader),
typeof(OverlayHeaderBackground)
};
private readonly FillFlowContainer flow;
@ -52,10 +51,11 @@ namespace osu.Game.Tests.Visual.UserInterface
}
});
addHeader("Orange OverlayHeader (no background)", new TestNoBackgroundHeader(), OverlayColourScheme.Orange);
addHeader("Blue OverlayHeader", new TestNoControlHeader(), OverlayColourScheme.Blue);
addHeader("Green TabControlOverlayHeader (string)", new TestStringTabControlHeader(), OverlayColourScheme.Green);
addHeader("Pink TabControlOverlayHeader (enum)", new TestEnumTabControlHeader(), OverlayColourScheme.Pink);
addHeader("Red BreadcrumbControlOverlayHeader", new TestBreadcrumbControlHeader(), OverlayColourScheme.Red);
addHeader("Red BreadcrumbControlOverlayHeader (no background)", new TestBreadcrumbControlHeader(), OverlayColourScheme.Red);
}
private void addHeader(string name, OverlayHeader header, OverlayColourScheme colourScheme)
@ -98,16 +98,21 @@ namespace osu.Game.Tests.Visual.UserInterface
}
}
private class TestNoBackgroundHeader : OverlayHeader
{
protected override ScreenTitle CreateTitle() => new TestTitle();
}
private class TestNoControlHeader : OverlayHeader
{
protected override Drawable CreateBackground() => new TestBackground();
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/changelog");
protected override ScreenTitle CreateTitle() => new TestTitle();
}
private class TestStringTabControlHeader : TabControlOverlayHeader<string>
{
protected override Drawable CreateBackground() => new TestBackground();
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/news");
protected override ScreenTitle CreateTitle() => new TestTitle();
@ -120,7 +125,7 @@ namespace osu.Game.Tests.Visual.UserInterface
private class TestEnumTabControlHeader : TabControlOverlayHeader<TestEnum>
{
protected override Drawable CreateBackground() => new TestBackground();
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/rankings");
protected override ScreenTitle CreateTitle() => new TestTitle();
}
@ -134,8 +139,6 @@ namespace osu.Game.Tests.Visual.UserInterface
private class TestBreadcrumbControlHeader : BreadcrumbControlOverlayHeader
{
protected override Drawable CreateBackground() => new TestBackground();
protected override ScreenTitle CreateTitle() => new TestTitle();
public TestBreadcrumbControlHeader()
@ -146,21 +149,6 @@ namespace osu.Game.Tests.Visual.UserInterface
}
}
private class TestBackground : Sprite
{
public TestBackground()
{
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fill;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Headers/changelog");
}
}
private class TestTitle : ScreenTitle
{
public TestTitle()

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@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneOverlayHeaderBackground : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OverlayHeaderBackground)
};
public TestSceneOverlayHeaderBackground()
{
Add(new BasicScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Children = new[]
{
new OverlayHeaderBackground(@"Headers/changelog"),
new OverlayHeaderBackground(@"Headers/news"),
new OverlayHeaderBackground(@"Headers/rankings"),
new OverlayHeaderBackground(@"Headers/search"),
}
}
});
}
}
}

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@ -36,6 +36,11 @@ namespace osu.Game.Graphics.UserInterface
public virtual string TooltipText { get; private set; }
/// <summary>
/// Whether to format the tooltip as a percentage or the actual value.
/// </summary>
public bool DisplayAsPercentage { get; set; }
private Color4 accentColour;
public Color4 AccentColour
@ -169,11 +174,11 @@ namespace osu.Game.Graphics.UserInterface
else
{
double floatValue = value.ToDouble(NumberFormatInfo.InvariantInfo);
double floatMinValue = CurrentNumber.MinValue.ToDouble(NumberFormatInfo.InvariantInfo);
double floatMaxValue = CurrentNumber.MaxValue.ToDouble(NumberFormatInfo.InvariantInfo);
if (floatMaxValue == 1 && floatMinValue >= -1)
if (DisplayAsPercentage)
{
TooltipText = floatValue.ToString("P0");
}
else
{
var decimalPrecision = normalise(CurrentNumber.Precision.ToDecimal(NumberFormatInfo.InvariantInfo), max_decimal_digits);

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@ -4,12 +4,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests.Responses;
@ -67,7 +64,7 @@ namespace osu.Game.Overlays.Changelog
}
}
protected override Drawable CreateBackground() => new HeaderBackground();
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/changelog");
protected override Drawable CreateContent() => new Container
{
@ -95,21 +92,6 @@ namespace osu.Game.Overlays.Changelog
Streams.Current.Value = Streams.Items.FirstOrDefault(s => s.Name == Current.Value.UpdateStream.Name);
}
public class HeaderBackground : Sprite
{
public HeaderBackground()
{
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fill;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Headers/changelog");
}
}
private class ChangelogHeaderTitle : ScreenTitle
{
public string Version

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@ -8,7 +8,6 @@ using osu.Game.Online.API.Requests;
using osu.Framework.Graphics;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Online.API.Requests.Responses;
using System.Threading;
using System.Linq;
@ -27,28 +26,26 @@ namespace osu.Game.Overlays.Comments
[Resolved]
private IAPIProvider api { get; set; }
[Resolved]
private OsuColour colours { get; set; }
private GetCommentsRequest request;
private CancellationTokenSource loadCancellation;
private int currentPage;
private readonly Box background;
private readonly FillFlowContainer content;
private readonly DeletedChildrenPlaceholder deletedChildrenPlaceholder;
private readonly CommentsShowMoreButton moreButton;
private readonly TotalCommentsCounter commentCounter;
private FillFlowContainer content;
private DeletedChildrenPlaceholder deletedChildrenPlaceholder;
private CommentsShowMoreButton moreButton;
private TotalCommentsCounter commentCounter;
public CommentsContainer()
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
AddRangeInternal(new Drawable[]
{
background = new Box
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background5
},
new FillFlowContainer
{
@ -78,7 +75,7 @@ namespace osu.Game.Overlays.Comments
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.2f)
Colour = colourProvider.Background4
},
new FillFlowContainer
{
@ -113,12 +110,6 @@ namespace osu.Game.Overlays.Comments
});
}
[BackgroundDependencyLoader]
private void load()
{
background.Colour = colours.Gray2;
}
protected override void LoadComplete()
{
Sort.BindValueChanged(_ => refetchComments(), true);

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@ -76,9 +76,9 @@ namespace osu.Game.Overlays.Comments
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
background.Colour = colours.Gray3;
background.Colour = colourProvider.Background4;
}
private class ShowDeletedButton : HeaderButton

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@ -1,8 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Comments
@ -11,11 +11,12 @@ namespace osu.Game.Overlays.Comments
{
public readonly BindableInt Current = new BindableInt();
public CommentsShowMoreButton()
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
IdleColour = OsuColour.Gray(0.3f);
HoverColour = OsuColour.Gray(0.4f);
ChevronIconColour = OsuColour.Gray(0.5f);
IdleColour = colourProvider.Background2;
HoverColour = colourProvider.Background1;
ChevronIconColour = colourProvider.Foreground1;
}
protected override void LoadComplete()

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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
@ -45,9 +44,9 @@ namespace osu.Game.Overlays.Comments
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
background.Colour = colours.Gray4;
background.Colour = colourProvider.Background3;
}
protected override bool OnHover(HoverEvent e)

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@ -56,7 +56,7 @@ namespace osu.Game.Overlays.Comments
public readonly BindableBool Active = new BindableBool();
[Resolved]
private OsuColour colours { get; set; }
private OverlayColourProvider colourProvider { get; set; }
private readonly SpriteText text;
@ -78,7 +78,7 @@ namespace osu.Game.Overlays.Comments
updateBackgroundState();
text.Font = text.Font.With(weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium);
text.Colour = active.NewValue ? colours.BlueLighter : Color4.White;
text.Colour = active.NewValue ? colourProvider.Light1 : Color4.White;
}, true);
}

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@ -5,7 +5,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Framework.Graphics.Sprites;
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -17,9 +16,10 @@ namespace osu.Game.Overlays.Comments
{
public readonly BindableInt Current = new BindableInt();
private readonly SpriteText counter;
private OsuSpriteText counter;
public TotalCommentsCounter()
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
RelativeSizeAxes = Axes.X;
Height = 50;
@ -38,6 +38,7 @@ namespace osu.Game.Overlays.Comments
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = OsuFont.GetFont(size: 20, italics: true),
Colour = colourProvider.Light1,
Text = @"Comments"
},
new CircularContainer
@ -51,14 +52,15 @@ namespace osu.Game.Overlays.Comments
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.05f)
Colour = colourProvider.Background6
},
counter = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Margin = new MarginPadding { Horizontal = 10, Vertical = 5 },
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold)
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold),
Colour = colourProvider.Foreground1
}
},
}
@ -66,12 +68,6 @@ namespace osu.Game.Overlays.Comments
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
counter.Colour = colours.BlueLighter;
}
protected override void LoadComplete()
{
Current.BindValueChanged(value => counter.Text = value.NewValue.ToString("N0"), true);

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@ -1,11 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics.UserInterface;
using System;
@ -53,25 +50,10 @@ namespace osu.Game.Overlays.News
}
}
protected override Drawable CreateBackground() => new NewsHeaderBackground();
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/news");
protected override ScreenTitle CreateTitle() => title = new NewsHeaderTitle();
private class NewsHeaderBackground : Sprite
{
public NewsHeaderBackground()
{
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fill;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Headers/news");
}
}
private class NewsHeaderTitle : ScreenTitle
{
private const string post_string = "post";

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@ -14,16 +14,10 @@ namespace osu.Game.Overlays
public abstract class OverlayHeader : Container
{
private readonly Box titleBackground;
private readonly Container background;
private readonly ScreenTitle title;
protected readonly FillFlowContainer HeaderInfo;
protected float BackgroundHeight
{
set => background.Height = value;
}
protected OverlayHeader()
{
RelativeSizeAxes = Axes.X;
@ -42,15 +36,9 @@ namespace osu.Game.Overlays
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Depth = -float.MaxValue,
Children = new Drawable[]
Children = new[]
{
background = new Container
{
RelativeSizeAxes = Axes.X,
Height = 80,
Masking = true,
Child = CreateBackground()
},
CreateBackground(),
new Container
{
RelativeSizeAxes = Axes.X,
@ -86,10 +74,11 @@ namespace osu.Game.Overlays
title.AccentColour = colourProvider.Highlight1;
}
protected abstract Drawable CreateBackground();
[NotNull]
protected virtual Drawable CreateContent() => Drawable.Empty();
[NotNull]
protected virtual Drawable CreateContent() => new Container();
protected virtual Drawable CreateBackground() => Drawable.Empty();
protected abstract ScreenTitle CreateTitle();
}

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@ -0,0 +1,43 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Overlays
{
public class OverlayHeaderBackground : CompositeDrawable
{
public OverlayHeaderBackground(string textureName)
{
Height = 80;
RelativeSizeAxes = Axes.X;
Masking = true;
InternalChild = new Background(textureName);
}
private class Background : Sprite
{
private readonly string textureName;
public Background(string textureName)
{
this.textureName = textureName;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fill;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(textureName);
}
}
}
}

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@ -25,8 +25,6 @@ namespace osu.Game.Overlays.Profile
public ProfileHeader()
{
BackgroundHeight = 150;
User.ValueChanged += e => updateDisplay(e.NewValue);
TabControl.AddItem("info");
@ -38,7 +36,9 @@ namespace osu.Game.Overlays.Profile
protected override Drawable CreateBackground() =>
new Container
{
RelativeSizeAxes = Axes.Both,
RelativeSizeAxes = Axes.X,
Height = 150,
Masking = true,
Children = new Drawable[]
{
coverContainer = new UserCoverBackground

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@ -17,10 +17,34 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
{
Children = new Drawable[]
{
new SettingsSlider<double> { LabelText = "Master", Bindable = audio.Volume, KeyboardStep = 0.01f },
new SettingsSlider<double> { LabelText = "Master (window inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.01f },
new SettingsSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.01f },
new SettingsSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.01f },
new SettingsSlider<double>
{
LabelText = "Master",
Bindable = audio.Volume,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<double>
{
LabelText = "Master (window inactive)",
Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive),
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<double>
{
LabelText = "Effect",
Bindable = audio.VolumeSample,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<double>
{
LabelText = "Music",
Bindable = audio.VolumeTrack,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
};
}
}

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@ -21,13 +21,15 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
{
LabelText = "Background dim",
Bindable = config.GetBindable<double>(OsuSetting.DimLevel),
KeyboardStep = 0.01f
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<double>
{
LabelText = "Background blur",
Bindable = config.GetBindable<double>(OsuSetting.BlurLevel),
KeyboardStep = 0.01f
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsCheckbox
{

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@ -98,25 +98,29 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
{
LabelText = "Horizontal position",
Bindable = scalingPositionX,
KeyboardStep = 0.01f
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<float>
{
LabelText = "Vertical position",
Bindable = scalingPositionY,
KeyboardStep = 0.01f
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<float>
{
LabelText = "Horizontal scale",
Bindable = scalingSizeX,
KeyboardStep = 0.01f
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<float>
{
LabelText = "Vertical scale",
Bindable = scalingSizeY,
KeyboardStep = 0.01f
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
}
},

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@ -3,6 +3,7 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings
@ -22,16 +23,32 @@ namespace osu.Game.Overlays.Settings
RelativeSizeAxes = Axes.X
};
/// <summary>
/// When set, value changes based on user input are only transferred to any bound control's Current on commit.
/// This is useful if the UI interaction could be adversely affected by the value changing, such as the position of the <see cref="SliderBar{T}"/> on the screen.
/// </summary>
public bool TransferValueOnCommit
{
get => ((TSlider)Control).TransferValueOnCommit;
set => ((TSlider)Control).TransferValueOnCommit = value;
}
/// <summary>
/// A custom step value for each key press which actuates a change on this control.
/// </summary>
public float KeyboardStep
{
get => ((TSlider)Control).KeyboardStep;
set => ((TSlider)Control).KeyboardStep = value;
}
/// <summary>
/// Whether to format the tooltip as a percentage or the actual value.
/// </summary>
public bool DisplayAsPercentage
{
get => ((TSlider)Control).DisplayAsPercentage;
set => ((TSlider)Control).DisplayAsPercentage = value;
}
}
}

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@ -27,12 +27,18 @@ namespace osu.Game.Screens.Play.PlayerSettings
{
Text = "Background dim:"
},
dimSliderBar = new PlayerSliderBar<double>(),
dimSliderBar = new PlayerSliderBar<double>
{
DisplayAsPercentage = true
},
new OsuSpriteText
{
Text = "Background blur:"
},
blurSliderBar = new PlayerSliderBar<double>(),
blurSliderBar = new PlayerSliderBar<double>
{
DisplayAsPercentage = true
},
new OsuSpriteText
{
Text = "Toggles:"

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@ -1,4 +1,4 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Efnt/@EntryIndexedValue">True</s:Boolean>
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@ -245,7 +245,7 @@
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