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More tests
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@ -5,9 +5,11 @@ using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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@ -32,12 +34,13 @@ namespace osu.Game.Rulesets.Osu.Tests
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[Cached]
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private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
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private OsuBeatSnapGrid grid;
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private Drawable cursor;
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private TestOsuBeatSnapGrid grid;
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public TestSceneOsuBeatSnapGrid()
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{
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editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
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createGrid();
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}
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[SetUp]
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@ -45,22 +48,14 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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Clear();
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editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
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editorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
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beatDivisor.Value = 1;
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});
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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base.OnMouseMove(e);
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if (cursor != null)
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cursor.Position = grid?.GetSnapPosition(grid.ToLocalSpace(e.ScreenSpaceMousePosition)) ?? e.ScreenSpaceMousePosition;
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return true;
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}
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[TestCase(1)]
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[TestCase(2)]
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[TestCase(3)]
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@ -75,6 +70,80 @@ namespace osu.Game.Rulesets.Osu.Tests
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createGrid();
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}
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[TestCase(100, 100)]
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[TestCase(200, 100)]
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public void TestBeatLength(float beatLength, float expectedSpacing)
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{
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AddStep($"set beat length = {beatLength}", () =>
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{
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editorBeatmap.ControlPointInfo.TimingPoints.Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beatLength });
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});
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createGrid();
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AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
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}
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[TestCase(0.5f, 50)]
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[TestCase(1, 100)]
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[TestCase(1.5f, 150)]
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public void TestSpeedMultiplier(float multiplier, float expectedSpacing)
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{
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AddStep($"set speed multiplier = {multiplier}", () =>
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{
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editorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
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editorBeatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = multiplier });
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});
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createGrid();
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AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
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}
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[TestCase(0.5f, 50)]
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[TestCase(1, 100)]
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[TestCase(1.5f, 150)]
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public void TestSliderMultiplier(float multiplier, float expectedSpacing)
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{
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AddStep($"set speed multiplier = {multiplier}", () => editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = multiplier);
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createGrid();
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AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
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}
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[Test]
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public void TestCursorInCentre()
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{
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createGrid();
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AddStep("move mouse to centre", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position)));
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assertSnappedDistance((float)beat_length);
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}
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[Test]
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public void TestCursorBeforeMovementPoint()
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{
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createGrid();
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AddStep("move mouse to just before movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.49f)));
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assertSnappedDistance((float)beat_length);
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}
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[Test]
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public void TestCursorAfterMovementPoint()
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{
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createGrid();
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AddStep("move mouse to just after movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.51f)));
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assertSnappedDistance((float)beat_length * 2);
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}
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private void assertSnappedDistance(float expectedDistance) => AddAssert($"snap distance = {expectedDistance}", () =>
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{
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Vector2 snappedPosition = grid.GetSnapPosition(grid.ToLocalSpace(InputManager.CurrentState.Mouse.Position));
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float distance = Vector2.Distance(snappedPosition, grid_position);
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return Precision.AlmostEquals(expectedDistance, distance);
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});
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private void createGrid()
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{
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AddStep("create grid", () =>
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@ -86,28 +155,77 @@ namespace osu.Game.Rulesets.Osu.Tests
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.SlateGray
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},
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grid = new OsuBeatSnapGrid(new HitCircle { Position = grid_position }),
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cursor = new Circle
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{
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Origin = Anchor.Centre,
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Size = new Vector2(50),
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Colour = Color4.Red
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}
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grid = new TestOsuBeatSnapGrid(new HitCircle { Position = grid_position }),
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new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnapPosition(grid.ToLocalSpace(v)) }
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};
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});
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}
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private class SnappingCursorContainer : CompositeDrawable
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{
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public Func<Vector2, Vector2> GetSnapPosition;
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private readonly Drawable cursor;
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public SnappingCursorContainer()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChild = cursor = new Circle
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{
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Origin = Anchor.Centre,
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Size = new Vector2(50),
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Colour = Color4.Red
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updatePosition(GetContainingInputManager().CurrentState.Mouse.Position);
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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base.OnMouseMove(e);
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updatePosition(e.ScreenSpaceMousePosition);
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return true;
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}
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private void updatePosition(Vector2 screenSpacePosition)
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{
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cursor.Position = GetSnapPosition.Invoke(screenSpacePosition);
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}
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}
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private class TestOsuBeatSnapGrid : OsuBeatSnapGrid
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{
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public new float DistanceSpacing => base.DistanceSpacing;
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public TestOsuBeatSnapGrid(OsuHitObject hitObject)
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: base(hitObject)
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{
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}
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}
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private abstract class CircularBeatSnapGrid : BeatSnapGrid
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{
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protected override void CreateGrid(Vector2 startPosition)
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protected CircularBeatSnapGrid(HitObject hitObject, Vector2 centrePosition)
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: base(hitObject, centrePosition)
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{
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}
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protected override void CreateContent(Vector2 centrePosition)
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{
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float maxDistance = Math.Max(
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Vector2.Distance(startPosition, Vector2.Zero),
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Vector2.Distance(centrePosition, Vector2.Zero),
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Math.Max(
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Vector2.Distance(startPosition, new Vector2(DrawWidth, 0)),
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Vector2.Distance(centrePosition, new Vector2(DrawWidth, 0)),
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Math.Max(
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Vector2.Distance(startPosition, new Vector2(0, DrawHeight)),
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Vector2.Distance(startPosition, DrawSize))));
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Vector2.Distance(centrePosition, new Vector2(0, DrawHeight)),
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Vector2.Distance(centrePosition, DrawSize))));
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int requiredCircles = (int)(maxDistance / DistanceSpacing);
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@ -118,7 +236,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddInternal(new CircularProgress
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{
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Origin = Anchor.Centre,
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Position = startPosition,
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Position = centrePosition,
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Current = { Value = 1 },
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Size = new Vector2(radius),
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InnerRadius = 4 * 1f / radius,
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@ -129,7 +247,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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public override Vector2 GetSnapPosition(Vector2 position)
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{
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Vector2 direction = position - StartPosition;
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Vector2 direction = position - CentrePosition;
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float distance = direction.Length;
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float radius = DistanceSpacing;
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@ -140,7 +258,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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Vector2 normalisedDirection = direction * new Vector2(1f / distance);
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return StartPosition + normalisedDirection * radialCount * radius;
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return CentrePosition + normalisedDirection * radialCount * radius;
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}
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}
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