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Scale score panel to remove overlap with team score display

This commit is contained in:
Bartłomiej Dach 2021-08-12 19:27:32 +02:00
parent a223f111cb
commit 4d26bb6714
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@ -6,7 +6,6 @@ using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Effects;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
@ -15,6 +14,7 @@ using osu.Game.Online.Rooms;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.OnlinePlay.Playlists; using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Screens.OnlinePlay.Multiplayer namespace osu.Game.Screens.OnlinePlay.Multiplayer
{ {
@ -36,6 +36,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
ScorePanelList.Anchor = ScorePanelList.Origin = Anchor.TopCentre;
ScorePanelList.Scale = new Vector2(0.9f);
ScorePanelList.Y = 75;
if (teamScores.Count == 2) if (teamScores.Count == 2)
{ {
var redScore = teamScores.First().Value; var redScore = teamScores.First().Value;