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Remove redundant assertion
It does look pretty dumb to be checking if something is `null` *after calling an instance method on it*...
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@ -187,8 +187,6 @@ namespace osu.Game.Scoring.Legacy
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var rulesetInstance = ruleset.CreateInstance();
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var rulesetInstance = ruleset.CreateInstance();
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var scoreProcessor = rulesetInstance.CreateScoreProcessor();
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var scoreProcessor = rulesetInstance.CreateScoreProcessor();
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Debug.Assert(rulesetInstance != null);
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// Populate the maximum statistics.
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// Populate the maximum statistics.
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HitResult maxBasicResult = rulesetInstance.GetHitResults()
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HitResult maxBasicResult = rulesetInstance.GetHitResults()
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.Select(h => h.result)
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.Select(h => h.result)
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