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mirror of https://github.com/ppy/osu.git synced 2025-02-15 11:02:57 +08:00

clearing the code

This commit is contained in:
_ltn 2023-04-28 02:06:13 +03:00
parent 092377fdaa
commit 4d144cd5b5

View File

@ -9,8 +9,10 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API; using osu.Game.Online.API;
@ -20,19 +22,6 @@ using osu.Game.Users.Drawables;
using osuTK; using osuTK;
using System;
// using osu.Framework.Allocation;
using osu.Framework.Input.Events;
// using osu.Framework.Graphics;
// using osu.Framework.Graphics.Containers;
// using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
// using osu.Game.Graphics.Sprites;
// using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Framework.Graphics.Sprites;
// using osu.Framework.Extensions;
namespace osu.Game.Overlays.Profile.Header namespace osu.Game.Overlays.Profile.Header
{ {
public partial class TopHeaderContainer : CompositeDrawable public partial class TopHeaderContainer : CompositeDrawable
@ -246,10 +235,12 @@ namespace osu.Game.Overlays.Profile.Header
private partial class UpdateableCountryText : OsuHoverContainer private partial class UpdateableCountryText : OsuHoverContainer
{ {
public bool ShowPlaceholderOnUnknown = true;
public FontUsage Font = default; public FontUsage Font = default;
[Resolved] [Resolved]
private RankingsOverlay? rankingsOverlay { get; set; } private RankingsOverlay? rankingsOverlay { get; set; }
public UpdateableCountryText() public UpdateableCountryText()
{ {
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;