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Use MustDisposeResource
annotation to appease ReSharper inspections
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@ -6,6 +6,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Collections.Specialized;
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using System.ComponentModel;
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using System.ComponentModel;
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using JetBrains.Annotations;
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using Realms;
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using Realms;
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using Realms.Schema;
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using Realms.Schema;
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@ -15,8 +16,12 @@ namespace osu.Game.Database
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{
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{
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private IList<T> emptySet => Array.Empty<T>();
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private IList<T> emptySet => Array.Empty<T>();
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[MustDisposeResource]
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public IEnumerator<T> GetEnumerator() => emptySet.GetEnumerator();
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public IEnumerator<T> GetEnumerator() => emptySet.GetEnumerator();
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[MustDisposeResource]
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IEnumerator IEnumerable.GetEnumerator() => emptySet.GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => emptySet.GetEnumerator();
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public int Count => emptySet.Count;
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public int Count => emptySet.Count;
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public T this[int index] => emptySet[index];
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public T this[int index] => emptySet[index];
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public int IndexOf(object? item) => item == null ? -1 : emptySet.IndexOf((T)item);
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public int IndexOf(object? item) => item == null ? -1 : emptySet.IndexOf((T)item);
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