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Use MustDisposeResource annotation to appease ReSharper inspections

This commit is contained in:
Salman Ahmed 2024-05-11 22:33:18 +03:00
parent 6cfe1356cd
commit 4cf6ab40f6

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@ -6,6 +6,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.Specialized; using System.Collections.Specialized;
using System.ComponentModel; using System.ComponentModel;
using JetBrains.Annotations;
using Realms; using Realms;
using Realms.Schema; using Realms.Schema;
@ -15,8 +16,12 @@ namespace osu.Game.Database
{ {
private IList<T> emptySet => Array.Empty<T>(); private IList<T> emptySet => Array.Empty<T>();
[MustDisposeResource]
public IEnumerator<T> GetEnumerator() => emptySet.GetEnumerator(); public IEnumerator<T> GetEnumerator() => emptySet.GetEnumerator();
[MustDisposeResource]
IEnumerator IEnumerable.GetEnumerator() => emptySet.GetEnumerator(); IEnumerator IEnumerable.GetEnumerator() => emptySet.GetEnumerator();
public int Count => emptySet.Count; public int Count => emptySet.Count;
public T this[int index] => emptySet[index]; public T this[int index] => emptySet[index];
public int IndexOf(object? item) => item == null ? -1 : emptySet.IndexOf((T)item); public int IndexOf(object? item) => item == null ? -1 : emptySet.IndexOf((T)item);