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Directly bind to room updates
Currently doesn't really cause any difference, however it may in the future if we decide the queueing algorithm shouldn't update PlaylistOrder when an item has been played.
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@ -8,7 +8,6 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osuTK;
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@ -54,12 +53,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
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[Resolved]
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private MultiplayerClient multiplayerClient { get; set; }
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[Resolved(typeof(Room), nameof(Room.Host))]
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private Bindable<APIUser> host { get; set; }
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[Resolved(typeof(Room), nameof(Room.QueueMode))]
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private Bindable<QueueMode> queueMode { get; set; }
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public QueuePlaylistItem(PlaylistItem item)
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: base(item)
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{
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@ -71,11 +64,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
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RequestDeletion = item => multiplayerClient.RemovePlaylistItem(item.ID);
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host.BindValueChanged(_ => updateDeleteButtonVisibility());
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queueMode.BindValueChanged(_ => updateDeleteButtonVisibility());
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SelectedItem.BindValueChanged(_ => updateDeleteButtonVisibility(), true);
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multiplayerClient.RoomUpdated += onRoomUpdated;
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onRoomUpdated();
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}
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private void onRoomUpdated() => Scheduler.AddOnce(updateDeleteButtonVisibility);
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private void updateDeleteButtonVisibility()
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{
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if (multiplayerClient.Room == null)
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@ -86,6 +80,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
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AllowDeletion = isItemOwner && !Item.Expired && Item.ID != multiplayerClient.Room.Settings.PlaylistItemId;
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AllowEditing = isItemOwner && !Item.Expired;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (multiplayerClient != null)
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multiplayerClient.RoomUpdated -= onRoomUpdated;
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}
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}
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}
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}
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