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remove unnecessary Schedules
one was bugging out when rapidly switching display styles and the other was... unnecessary
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@ -143,8 +143,7 @@ namespace osu.Game.Overlays
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if(panels != null)
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if(panels != null)
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ScrollFlow.Remove(panels);
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ScrollFlow.Remove(panels);
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// delay new panels so they don't get added before the old ones are gone
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ScrollFlow.Add(panels = newPanels);
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Scheduler.AddDelayed(() => ScrollFlow.Add(panels = newPanels), 200);
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});
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});
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}
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}
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@ -197,12 +196,9 @@ namespace osu.Game.Overlays
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private void updateUsers(IEnumerable<User> newUsers)
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private void updateUsers(IEnumerable<User> newUsers)
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{
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{
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Schedule(() =>
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Users = newUsers;
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{
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loading.Hide();
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Users = newUsers;
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recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value);
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loading.Hide();
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recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value);
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});
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}
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}
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public void APIStateChanged(APIAccess api, APIState state)
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public void APIStateChanged(APIAccess api, APIState state)
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