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Add optional ruleset identifier to SkinComponentsContainerLookup
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@ -6,6 +6,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Extensions.EnumExtensions;
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@ -26,6 +27,7 @@ using osu.Game.Screens.Play.HUD.JudgementCounter;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK;
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using osu.Game.Localisation;
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using osu.Game.Localisation;
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using osu.Game.Rulesets;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Screens.Play
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{
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{
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@ -100,6 +102,8 @@ namespace osu.Game.Screens.Play
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public HUDOverlay(DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods, bool alwaysShowLeaderboard = true)
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public HUDOverlay(DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods, bool alwaysShowLeaderboard = true)
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{
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{
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SkinComponentsContainer rulesetComponents;
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this.drawableRuleset = drawableRuleset;
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this.drawableRuleset = drawableRuleset;
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this.mods = mods;
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this.mods = mods;
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@ -110,10 +114,8 @@ namespace osu.Game.Screens.Play
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CreateFailingLayer(),
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CreateFailingLayer(),
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//Needs to be initialized before skinnable drawables.
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//Needs to be initialized before skinnable drawables.
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tally = new JudgementTally(),
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tally = new JudgementTally(),
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mainComponents = new MainComponentsContainer
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mainComponents = new HUDComponentsContainer { AlwaysPresent = true, },
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{
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rulesetComponents = new HUDComponentsContainer(drawableRuleset.Ruleset) { AlwaysPresent = true, },
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AlwaysPresent = true,
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},
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topRightElements = new FillFlowContainer
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topRightElements = new FillFlowContainer
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{
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{
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Anchor = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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@ -155,7 +157,7 @@ namespace osu.Game.Screens.Play
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clicksPerSecondCalculator = new ClicksPerSecondCalculator(),
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clicksPerSecondCalculator = new ClicksPerSecondCalculator(),
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};
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};
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hideTargets = new List<Drawable> { mainComponents, KeyCounter, topRightElements };
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hideTargets = new List<Drawable> { mainComponents, rulesetComponents, KeyCounter, topRightElements };
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if (!alwaysShowLeaderboard)
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if (!alwaysShowLeaderboard)
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hideTargets.Add(LeaderboardFlow);
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hideTargets.Add(LeaderboardFlow);
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@ -390,15 +392,15 @@ namespace osu.Game.Screens.Play
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}
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}
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}
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}
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private partial class MainComponentsContainer : SkinComponentsContainer
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private partial class HUDComponentsContainer : SkinComponentsContainer
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{
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{
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private Bindable<ScoringMode> scoringMode;
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private Bindable<ScoringMode> scoringMode;
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[Resolved]
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[Resolved]
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private OsuConfigManager config { get; set; }
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private OsuConfigManager config { get; set; }
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public MainComponentsContainer()
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public HUDComponentsContainer([CanBeNull] Ruleset ruleset = null)
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: base(new SkinComponentsContainerLookup(SkinComponentsContainerLookup.TargetArea.MainHUDComponents))
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: base(new SkinComponentsContainerLookup(SkinComponentsContainerLookup.TargetArea.MainHUDComponents, ruleset))
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{
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{
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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}
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}
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets;
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namespace osu.Game.Skinning
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namespace osu.Game.Skinning
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{
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{
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/// <summary>
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/// <summary>
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@ -13,9 +15,14 @@ namespace osu.Game.Skinning
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/// </summary>
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/// </summary>
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public readonly TargetArea Target;
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public readonly TargetArea Target;
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public SkinComponentsContainerLookup(TargetArea target)
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public readonly Ruleset? Ruleset;
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public string GetSerialisableIdentifier() => Ruleset?.ShortName ?? "global";
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public SkinComponentsContainerLookup(TargetArea target, Ruleset? ruleset = null)
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{
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{
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Target = target;
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Target = target;
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Ruleset = ruleset;
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}
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}
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/// <summary>
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/// <summary>
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