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mirror of https://github.com/ppy/osu.git synced 2024-12-14 23:52:57 +08:00

Use localisation engine for unicode text.

This commit is contained in:
Huo Yaoyuan 2017-04-26 19:41:37 +08:00
parent cf3e83ca62
commit 4cb18361c1
3 changed files with 36 additions and 46 deletions

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@ -1,19 +1,18 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
@ -23,8 +22,6 @@ namespace osu.Game.Beatmaps.Drawables
private readonly SpriteText title;
private readonly SpriteText artist;
private Bindable<bool> preferUnicode;
private readonly WorkingBeatmap beatmap;
private readonly FillFlowContainer difficultyIcons;
@ -82,15 +79,12 @@ namespace osu.Game.Beatmaps.Drawables
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
private void load(LocalisationEngine localisation)
{
preferUnicode = config.GetBindable<bool>(OsuConfig.ShowUnicode);
preferUnicode.ValueChanged += unicode =>
{
title.Text = unicode ? beatmap.BeatmapSetInfo.Metadata.TitleUnicode : beatmap.BeatmapSetInfo.Metadata.Title;
artist.Text = unicode ? beatmap.BeatmapSetInfo.Metadata.ArtistUnicode : beatmap.BeatmapSetInfo.Metadata.Artist;
};
preferUnicode.TriggerChange();
title.Current = localisation.GetUnicodePreference(
beatmap.BeatmapSetInfo.Metadata.TitleUnicode, beatmap.BeatmapSetInfo.Metadata.Title);
artist.Current = localisation.GetUnicodePreference(
beatmap.BeatmapSetInfo.Metadata.ArtistUnicode, beatmap.BeatmapSetInfo.Metadata.Artist);
}
private class PanelBackground : BufferedContainer
@ -112,7 +106,7 @@ namespace osu.Game.Beatmaps.Drawables
Depth = -1,
Direction = FillDirection.Horizontal,
RelativeSizeAxes = Axes.Both,
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
Shear = new Vector2(0.8f, 0),
Alpha = 0.5f,
Children = new[]

View File

@ -24,6 +24,7 @@ using osu.Framework.Graphics.Primitives;
using osu.Game.Graphics.Sprites;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Localisation;
namespace osu.Game.Overlays
{
@ -41,9 +42,9 @@ namespace osu.Game.Overlays
private TrackManager trackManager;
private Bindable<WorkingBeatmap> beatmapSource;
private Bindable<bool> preferUnicode;
private WorkingBeatmap current;
private BeatmapDatabase beatmaps;
private LocalisationEngine localisation;
private Container dragContainer;
@ -81,7 +82,7 @@ namespace osu.Game.Overlays
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game, OsuConfigManager config, BeatmapDatabase beatmaps, OsuColour colours)
private void load(OsuGameBase game, BeatmapDatabase beatmaps, OsuColour colours, LocalisationEngine localisation)
{
Children = new Drawable[]
{
@ -187,8 +188,7 @@ namespace osu.Game.Overlays
this.beatmaps = beatmaps;
trackManager = game.Audio.Track;
preferUnicode = config.GetBindable<bool>(OsuConfig.ShowUnicode);
preferUnicode.ValueChanged += unicode => updateDisplay(current, TransformDirection.None);
this.localisation = localisation;
beatmapSource = game.Beatmap ?? new Bindable<WorkingBeatmap>();
playList = beatmaps.GetAllWithChildren<BeatmapSetInfo>();
@ -308,16 +308,19 @@ namespace osu.Game.Overlays
{
Task.Run(() =>
{
if (beatmap?.Beatmap == null)
if (beatmap?.Beatmap == null) //this is not needed if a placeholder exists
{
title.Current = null;
title.Text = @"Nothing to play";
artist = null;
artist.Text = @"Nothing to play";
}
else
{
BeatmapMetadata metadata = beatmap.Beatmap.BeatmapInfo.Metadata;
title.Text = preferUnicode ? metadata.TitleUnicode : metadata.Title;
artist.Text = preferUnicode ? metadata.ArtistUnicode : metadata.Artist;
title.Current = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title);
artist.Current = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist);
}
});

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@ -1,30 +1,29 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Configuration;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Users;
using OpenTK;
using OpenTK.Graphics;
using System;
using System.Collections.Generic;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Beatmaps;
using osu.Game.Screens.Play;
using osu.Game.Rulesets.Scoring;
using osu.Framework.Graphics.Colour;
using System.Linq;
namespace osu.Game.Screens.Ranking
{
@ -272,8 +271,6 @@ namespace osu.Game.Screens.Ranking
{
private readonly BeatmapInfo beatmap;
private Bindable<bool> preferUnicode;
private readonly OsuSpriteText title;
private readonly OsuSpriteText artist;
private readonly OsuSpriteText versionMapper;
@ -323,20 +320,16 @@ namespace osu.Game.Screens.Ranking
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, OsuConfigManager config)
private void load(OsuColour colours, LocalisationEngine localisation)
{
title.Colour = artist.Colour = colours.BlueDarker;
versionMapper.Colour = colours.Gray8;
versionMapper.Text = $"{beatmap.Version} - mapped by {beatmap.Metadata.Author}";
preferUnicode = config.GetBindable<bool>(OsuConfig.ShowUnicode);
preferUnicode.ValueChanged += unicode =>
{
title.Text = unicode ? beatmap.Metadata.TitleUnicode : beatmap.Metadata.Title;
artist.Text = unicode ? beatmap.Metadata.ArtistUnicode : beatmap.Metadata.Artist;
};
preferUnicode.TriggerChange();
title.Current = localisation.GetUnicodePreference(
beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title);
artist.Current = localisation.GetUnicodePreference(
beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist);
}
}