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Use localisation engine for unicode text.
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parent
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commit
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@ -1,19 +1,18 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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{
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@ -23,8 +22,6 @@ namespace osu.Game.Beatmaps.Drawables
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private readonly SpriteText title;
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private readonly SpriteText artist;
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private Bindable<bool> preferUnicode;
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private readonly WorkingBeatmap beatmap;
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private readonly FillFlowContainer difficultyIcons;
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@ -82,15 +79,12 @@ namespace osu.Game.Beatmaps.Drawables
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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private void load(LocalisationEngine localisation)
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{
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preferUnicode = config.GetBindable<bool>(OsuConfig.ShowUnicode);
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preferUnicode.ValueChanged += unicode =>
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{
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title.Text = unicode ? beatmap.BeatmapSetInfo.Metadata.TitleUnicode : beatmap.BeatmapSetInfo.Metadata.Title;
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artist.Text = unicode ? beatmap.BeatmapSetInfo.Metadata.ArtistUnicode : beatmap.BeatmapSetInfo.Metadata.Artist;
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};
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preferUnicode.TriggerChange();
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title.Current = localisation.GetUnicodePreference(
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beatmap.BeatmapSetInfo.Metadata.TitleUnicode, beatmap.BeatmapSetInfo.Metadata.Title);
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artist.Current = localisation.GetUnicodePreference(
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beatmap.BeatmapSetInfo.Metadata.ArtistUnicode, beatmap.BeatmapSetInfo.Metadata.Artist);
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}
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private class PanelBackground : BufferedContainer
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@ -112,7 +106,7 @@ namespace osu.Game.Beatmaps.Drawables
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Depth = -1,
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Direction = FillDirection.Horizontal,
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RelativeSizeAxes = Axes.Both,
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// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
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// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
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Shear = new Vector2(0.8f, 0),
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Alpha = 0.5f,
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Children = new[]
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@ -24,6 +24,7 @@ using osu.Framework.Graphics.Primitives;
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using osu.Game.Graphics.Sprites;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Localisation;
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namespace osu.Game.Overlays
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{
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@ -41,9 +42,9 @@ namespace osu.Game.Overlays
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private TrackManager trackManager;
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private Bindable<WorkingBeatmap> beatmapSource;
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private Bindable<bool> preferUnicode;
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private WorkingBeatmap current;
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private BeatmapDatabase beatmaps;
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private LocalisationEngine localisation;
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private Container dragContainer;
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@ -81,7 +82,7 @@ namespace osu.Game.Overlays
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, OsuConfigManager config, BeatmapDatabase beatmaps, OsuColour colours)
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private void load(OsuGameBase game, BeatmapDatabase beatmaps, OsuColour colours, LocalisationEngine localisation)
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{
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Children = new Drawable[]
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{
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@ -187,8 +188,7 @@ namespace osu.Game.Overlays
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this.beatmaps = beatmaps;
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trackManager = game.Audio.Track;
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preferUnicode = config.GetBindable<bool>(OsuConfig.ShowUnicode);
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preferUnicode.ValueChanged += unicode => updateDisplay(current, TransformDirection.None);
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this.localisation = localisation;
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beatmapSource = game.Beatmap ?? new Bindable<WorkingBeatmap>();
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playList = beatmaps.GetAllWithChildren<BeatmapSetInfo>();
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@ -308,16 +308,19 @@ namespace osu.Game.Overlays
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{
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Task.Run(() =>
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{
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if (beatmap?.Beatmap == null)
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if (beatmap?.Beatmap == null) //this is not needed if a placeholder exists
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{
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title.Current = null;
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title.Text = @"Nothing to play";
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artist = null;
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artist.Text = @"Nothing to play";
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}
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else
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{
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BeatmapMetadata metadata = beatmap.Beatmap.BeatmapInfo.Metadata;
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title.Text = preferUnicode ? metadata.TitleUnicode : metadata.Title;
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artist.Text = preferUnicode ? metadata.ArtistUnicode : metadata.Artist;
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title.Current = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title);
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artist.Current = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist);
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}
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});
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@ -1,30 +1,29 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Configuration;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Select.Leaderboards;
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using osu.Game.Users;
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using OpenTK;
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using OpenTK.Graphics;
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using System;
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using System.Collections.Generic;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Play;
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using osu.Game.Rulesets.Scoring;
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using osu.Framework.Graphics.Colour;
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using System.Linq;
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namespace osu.Game.Screens.Ranking
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{
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@ -272,8 +271,6 @@ namespace osu.Game.Screens.Ranking
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{
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private readonly BeatmapInfo beatmap;
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private Bindable<bool> preferUnicode;
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private readonly OsuSpriteText title;
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private readonly OsuSpriteText artist;
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private readonly OsuSpriteText versionMapper;
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@ -323,20 +320,16 @@ namespace osu.Game.Screens.Ranking
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, OsuConfigManager config)
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private void load(OsuColour colours, LocalisationEngine localisation)
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{
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title.Colour = artist.Colour = colours.BlueDarker;
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versionMapper.Colour = colours.Gray8;
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versionMapper.Text = $"{beatmap.Version} - mapped by {beatmap.Metadata.Author}";
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preferUnicode = config.GetBindable<bool>(OsuConfig.ShowUnicode);
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preferUnicode.ValueChanged += unicode =>
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{
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title.Text = unicode ? beatmap.Metadata.TitleUnicode : beatmap.Metadata.Title;
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artist.Text = unicode ? beatmap.Metadata.ArtistUnicode : beatmap.Metadata.Artist;
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};
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preferUnicode.TriggerChange();
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title.Current = localisation.GetUnicodePreference(
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beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title);
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artist.Current = localisation.GetUnicodePreference(
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beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist);
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}
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}
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