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Add star rating range display

This commit is contained in:
smoogipoo 2021-07-01 20:35:31 +09:00
parent a78d1b4c2e
commit 4c95af4b16
2 changed files with 133 additions and 0 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneStarRatingRangeDisplay : OnlinePlayTestScene
{
[SetUp]
public new void Setup() => Schedule(() =>
{
SelectedRoom.Value = new Room();
Child = new StarRatingRangeDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
};
});
[Test]
public void TestRange([Values(0, 2, 3, 4, 6, 7)] double min, [Values(0, 2, 3, 4, 6, 7)] double max)
{
AddStep("set playlist", () =>
{
SelectedRoom.Value.Playlist.AddRange(new[]
{
new PlaylistItem { Beatmap = { Value = new BeatmapInfo { StarDifficulty = min } } },
new PlaylistItem { Beatmap = { Value = new BeatmapInfo { StarDifficulty = max } } },
});
});
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Specialized;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Screens.Ranking.Expanded;
using osuTK;
namespace osu.Game.Screens.OnlinePlay.Components
{
public class StarRatingRangeDisplay : OnlinePlayComposite
{
[Resolved]
private OsuColour colours { get; set; }
private StarRatingDisplay minDisplay;
private Drawable minBackground;
private StarRatingDisplay maxDisplay;
private Drawable maxBackground;
public StarRatingRangeDisplay()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 1,
Children = new[]
{
minBackground = new Box
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f),
},
maxBackground = new Box
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f),
},
}
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
minDisplay = new StarRatingDisplay(default),
maxDisplay = new StarRatingDisplay(default)
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Playlist.BindCollectionChanged(updateRange, true);
}
private void updateRange(object sender, NotifyCollectionChangedEventArgs e)
{
var orderedDifficulties = Playlist.Select(p => p.Beatmap.Value).OrderBy(b => b.StarDifficulty).ToArray();
StarDifficulty minDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[0].StarDifficulty : 0, 0);
StarDifficulty maxDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[^1].StarDifficulty : 0, 0);
minDisplay.Current.Value = minDifficulty;
maxDisplay.Current.Value = maxDifficulty;
minBackground.Colour = colours.ForDifficultyRating(minDifficulty.DifficultyRating, true);
maxBackground.Colour = colours.ForDifficultyRating(maxDifficulty.DifficultyRating, true);
}
}
}