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Fix CircularDistanceSnapGrid
returning an incorrect time value when distance spacing is not 1.0
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@ -80,7 +80,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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Vector2 normalisedDirection = direction * new Vector2(1f / distance);
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Vector2 normalisedDirection = direction * new Vector2(1f / distance);
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Vector2 snappedPosition = StartPosition + normalisedDirection * radialCount * radius;
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Vector2 snappedPosition = StartPosition + normalisedDirection * radialCount * radius;
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return (snappedPosition, StartTime + SnapProvider.FindSnappedDuration(ReferenceObject, (snappedPosition - StartPosition).Length));
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return (snappedPosition, StartTime + SnapProvider.FindSnappedDuration(ReferenceObject, (float)((snappedPosition - StartPosition).Length / DistanceSpacingMultiplier.Value)));
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}
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}
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}
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}
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}
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}
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