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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:07:52 +08:00

Use better name if we're renaming

This commit is contained in:
Bartłomiej Dach 2024-05-29 09:40:29 +02:00
parent 9a18ba2699
commit 4c881b5633
No known key found for this signature in database
7 changed files with 11 additions and 11 deletions

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@ -41,8 +41,8 @@ namespace osu.Game.Rulesets.Osu.Edit
private void updateState() private void updateState()
{ {
var quad = GeometryUtils.GetSurroundingQuad(selectedMovableObjects); var quad = GeometryUtils.GetSurroundingQuad(selectedMovableObjects);
CanRotateFromSelectionOrigin.Value = quad.Width > 0 || quad.Height > 0; CanRotateAroundSelectionOrigin.Value = quad.Width > 0 || quad.Height > 0;
CanRotateFromPlayfieldOrigin.Value = selectedMovableObjects.Any(); CanRotateAroundPlayfieldOrigin.Value = selectedMovableObjects.Any();
} }
private OsuHitObject[]? objectsInRotation; private OsuHitObject[]? objectsInRotation;

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@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.Edit
angleInput.Current.BindValueChanged(angle => rotationInfo.Value = rotationInfo.Value with { Degrees = angle.NewValue }); angleInput.Current.BindValueChanged(angle => rotationInfo.Value = rotationInfo.Value with { Degrees = angle.NewValue });
rotationOrigin.Items.First().Select(); rotationOrigin.Items.First().Select();
rotationHandler.CanRotateFromSelectionOrigin.BindValueChanged(e => rotationHandler.CanRotateAroundSelectionOrigin.BindValueChanged(e =>
{ {
selectionCentreButton.Selected.Disabled = !e.NewValue; selectionCentreButton.Selected.Disabled = !e.NewValue;
}, true); }, true);

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@ -64,15 +64,15 @@ namespace osu.Game.Rulesets.Osu.Edit
base.LoadComplete(); base.LoadComplete();
// aggregate two values into canRotate // aggregate two values into canRotate
canRotatePlayfieldOrigin = RotationHandler.CanRotateFromPlayfieldOrigin.GetBoundCopy(); canRotatePlayfieldOrigin = RotationHandler.CanRotateAroundPlayfieldOrigin.GetBoundCopy();
canRotatePlayfieldOrigin.BindValueChanged(_ => updateCanRotateAggregate()); canRotatePlayfieldOrigin.BindValueChanged(_ => updateCanRotateAggregate());
canRotateSelectionOrigin = RotationHandler.CanRotateFromSelectionOrigin.GetBoundCopy(); canRotateSelectionOrigin = RotationHandler.CanRotateAroundSelectionOrigin.GetBoundCopy();
canRotateSelectionOrigin.BindValueChanged(_ => updateCanRotateAggregate()); canRotateSelectionOrigin.BindValueChanged(_ => updateCanRotateAggregate());
void updateCanRotateAggregate() void updateCanRotateAggregate()
{ {
canRotate.Value = RotationHandler.CanRotateFromPlayfieldOrigin.Value || RotationHandler.CanRotateFromSelectionOrigin.Value; canRotate.Value = RotationHandler.CanRotateAroundPlayfieldOrigin.Value || RotationHandler.CanRotateAroundSelectionOrigin.Value;
} }
// aggregate three values into canScale // aggregate three values into canScale

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@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual.Editing
{ {
this.getTargetContainer = getTargetContainer; this.getTargetContainer = getTargetContainer;
CanRotateFromSelectionOrigin.Value = true; CanRotateAroundSelectionOrigin.Value = true;
} }
[CanBeNull] [CanBeNull]

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@ -41,7 +41,7 @@ namespace osu.Game.Overlays.SkinEditor
private void updateState() private void updateState()
{ {
CanRotateFromSelectionOrigin.Value = selectedItems.Count > 0; CanRotateAroundSelectionOrigin.Value = selectedItems.Count > 0;
} }
private Drawable[]? objectsInRotation; private Drawable[]? objectsInRotation;

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@ -127,7 +127,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void load() private void load()
{ {
if (rotationHandler != null) if (rotationHandler != null)
canRotate.BindTo(rotationHandler.CanRotateFromSelectionOrigin); canRotate.BindTo(rotationHandler.CanRotateAroundSelectionOrigin);
if (scaleHandler != null) if (scaleHandler != null)
{ {

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@ -15,12 +15,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <summary> /// <summary>
/// Whether rotation anchored by the selection origin can currently be performed. /// Whether rotation anchored by the selection origin can currently be performed.
/// </summary> /// </summary>
public Bindable<bool> CanRotateFromSelectionOrigin { get; private set; } = new BindableBool(); public Bindable<bool> CanRotateAroundSelectionOrigin { get; private set; } = new BindableBool();
/// <summary> /// <summary>
/// Whether rotation anchored by the center of the playfield can currently be performed. /// Whether rotation anchored by the center of the playfield can currently be performed.
/// </summary> /// </summary>
public Bindable<bool> CanRotateFromPlayfieldOrigin { get; private set; } = new BindableBool(); public Bindable<bool> CanRotateAroundPlayfieldOrigin { get; private set; } = new BindableBool();
/// <summary> /// <summary>
/// Performs a single, instant, atomic rotation operation. /// Performs a single, instant, atomic rotation operation.