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Adjust slider tests
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@ -209,9 +209,9 @@ namespace osu.Game.Rulesets.Osu.Tests
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});
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addJudgementAssert(hitObjects[0], HitResult.Great);
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addJudgementAssert(hitObjects[1], HitResult.Great);
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addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
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addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Miss);
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addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
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addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
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}
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/// <summary>
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@ -252,9 +252,9 @@ namespace osu.Game.Rulesets.Osu.Tests
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});
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addJudgementAssert(hitObjects[0], HitResult.Great);
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addJudgementAssert(hitObjects[1], HitResult.Great);
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addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
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addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Great);
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addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
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addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
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}
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/// <summary>
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@ -331,7 +331,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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});
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addJudgementAssert(hitObjects[0], HitResult.Great);
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addJudgementAssert(hitObjects[1], HitResult.Great);
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addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
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}
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private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
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@ -312,13 +312,13 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddAssert("Tracking dropped", assertMidSliderJudgementFail);
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}
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private bool assertGreatJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == HitResult.Great);
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private bool assertGreatJudge() => judgementResults.Any() && judgementResults.All(t => t.Type.IsHit());
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private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss;
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private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.IgnoreHit && judgementResults.First().Type == HitResult.Miss;
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private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.Great;
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private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.IgnoreHit;
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private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.Miss;
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private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.IgnoreMiss;
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private ScoreAccessibleReplayPlayer currentPlayer;
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