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https://github.com/ppy/osu.git
synced 2024-12-14 13:22:55 +08:00
Rename IsValid
to Visible
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parent
d400387329
commit
4c7cca101e
@ -203,7 +203,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("mod select contains only double time mod",
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() => this.ChildrenOfType<RoomSubScreen>().Single().UserModsSelectOverlay
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.ChildrenOfType<ModPanel>()
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.SingleOrDefault(panel => panel.IsValid)?.Mod is OsuModDoubleTime);
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.SingleOrDefault(panel => panel.Visible)?.Mod is OsuModDoubleTime);
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}
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[Test]
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@ -106,26 +106,26 @@ namespace osu.Game.Tests.Visual.UserInterface
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});
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AddStep("set filter", () => setFilter(mod => mod.Name.Contains("Wind", StringComparison.CurrentCultureIgnoreCase)));
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AddUntilStep("two panels visible", () => column.ChildrenOfType<ModPanel>().Count(panel => panel.IsValid) == 2);
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AddUntilStep("two panels visible", () => column.ChildrenOfType<ModPanel>().Count(panel => panel.Visible) == 2);
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clickToggle();
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AddUntilStep("wait for animation", () => !column.SelectionAnimationRunning);
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AddAssert("only visible items selected", () => column.ChildrenOfType<ModPanel>().Where(panel => panel.Active.Value).All(panel => panel.IsValid));
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AddAssert("only visible items selected", () => column.ChildrenOfType<ModPanel>().Where(panel => panel.Active.Value).All(panel => panel.Visible));
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AddStep("unset filter", () => setFilter(null));
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AddUntilStep("all panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => panel.IsValid));
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AddUntilStep("all panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => panel.Visible));
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AddAssert("checkbox not selected", () => !column.ChildrenOfType<OsuCheckbox>().Single().Current.Value);
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AddStep("set filter", () => setFilter(mod => mod.Name.Contains("Wind", StringComparison.CurrentCultureIgnoreCase)));
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AddUntilStep("two panels visible", () => column.ChildrenOfType<ModPanel>().Count(panel => panel.IsValid) == 2);
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AddUntilStep("two panels visible", () => column.ChildrenOfType<ModPanel>().Count(panel => panel.Visible) == 2);
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AddAssert("checkbox selected", () => column.ChildrenOfType<OsuCheckbox>().Single().Current.Value);
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AddStep("filter out everything", () => setFilter(_ => false));
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AddUntilStep("no panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => !panel.IsValid));
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AddUntilStep("no panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => !panel.Visible));
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AddUntilStep("checkbox hidden", () => !column.ChildrenOfType<OsuCheckbox>().Single().IsPresent);
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AddStep("inset filter", () => setFilter(null));
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AddUntilStep("all panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => panel.IsValid));
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AddUntilStep("all panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => panel.Visible));
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AddUntilStep("checkbox visible", () => column.ChildrenOfType<OsuCheckbox>().Single().IsPresent);
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void clickToggle() => AddStep("click toggle", () =>
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@ -320,14 +320,14 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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AddStep("search by mod name", () => column.SearchTerm = searchTerm);
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AddAssert("only hidden is visible", () => column.ChildrenOfType<ModPanel>().Where(panel => panel.IsValid).All(panel => panel.Mod is ModHidden));
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AddAssert("only hidden is visible", () => column.ChildrenOfType<ModPanel>().Where(panel => panel.Visible).All(panel => panel.Mod is ModHidden));
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}
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void clearSearch()
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{
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AddStep("clear search", () => column.SearchTerm = string.Empty);
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AddAssert("all mods are visible", () => column.ChildrenOfType<ModPanel>().All(panel => panel.IsValid));
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AddAssert("all mods are visible", () => column.ChildrenOfType<ModPanel>().All(panel => panel.Visible));
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}
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}
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@ -490,15 +490,15 @@ namespace osu.Game.Tests.Visual.UserInterface
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createScreen();
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changeRuleset(0);
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AddAssert("double time visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModDoubleTime).Any(panel => panel.IsValid));
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AddAssert("double time visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModDoubleTime).Any(panel => panel.Visible));
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AddStep("make double time invalid", () => modSelectOverlay.IsValidMod = m => !(m is OsuModDoubleTime));
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AddUntilStep("double time not visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModDoubleTime).All(panel => !panel.IsValid));
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AddAssert("nightcore still visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModNightcore).Any(panel => panel.IsValid));
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AddUntilStep("double time not visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModDoubleTime).All(panel => !panel.Visible));
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AddAssert("nightcore still visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModNightcore).Any(panel => panel.Visible));
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AddStep("make double time valid again", () => modSelectOverlay.IsValidMod = _ => true);
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AddUntilStep("double time visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModDoubleTime).Any(panel => panel.IsValid));
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AddAssert("nightcore still visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(b => b.Mod is OsuModNightcore).Any(panel => panel.IsValid));
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AddUntilStep("double time visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModDoubleTime).Any(panel => panel.Visible));
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AddAssert("nightcore still visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(b => b.Mod is OsuModNightcore).Any(panel => panel.Visible));
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}
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[Test]
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@ -524,7 +524,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("set ruleset", () => Ruleset.Value = testRuleset.RulesetInfo);
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waitForColumnLoad();
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AddAssert("unimplemented mod panel is filtered", () => !getPanelForMod(typeof(TestUnimplementedMod)).IsValid);
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AddAssert("unimplemented mod panel is filtered", () => !getPanelForMod(typeof(TestUnimplementedMod)).Visible);
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}
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[Test]
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@ -585,7 +585,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("select DT + HD", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime(), new OsuModHidden() });
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AddStep("focus on search", () => modSelectOverlay.SearchTextBox.TakeFocus());
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AddStep("apply search", () => modSelectOverlay.SearchTerm = "Easy");
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AddAssert("DT + HD selected and hidden", () => modSelectOverlay.ChildrenOfType<ModPanel>().Count(panel => !panel.IsValid && panel.Active.Value) == 2);
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AddAssert("DT + HD selected and hidden", () => modSelectOverlay.ChildrenOfType<ModPanel>().Count(panel => !panel.Visible && panel.Active.Value) == 2);
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AddStep("press backspace", () => InputManager.Key(Key.BackSpace));
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AddAssert("DT + HD still selected", () => modSelectOverlay.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 2);
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@ -630,7 +630,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddAssert("deselect all button enabled", () => this.ChildrenOfType<DeselectAllModsButton>().Single().Enabled.Value);
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AddStep("apply search", () => modSelectOverlay.SearchTerm = "Easy");
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AddAssert("DT + HD + RD are hidden and selected", () => modSelectOverlay.ChildrenOfType<ModPanel>().Count(panel => !panel.IsValid && panel.Active.Value) == 3);
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AddAssert("DT + HD + RD are hidden and selected", () => modSelectOverlay.ChildrenOfType<ModPanel>().Count(panel => !panel.Visible && panel.Active.Value) == 3);
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AddAssert("deselect all button enabled", () => this.ChildrenOfType<DeselectAllModsButton>().Single().Enabled.Value);
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AddStep("click deselect all button", () =>
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@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Mods.Input
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if (!mod_type_lookup.TryGetValue(e.Key, out var typesToMatch))
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return false;
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var matchingMods = availableMods.Where(modState => matches(modState, typesToMatch) && modState.IsValid).ToArray();
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var matchingMods = availableMods.Where(modState => matches(modState, typesToMatch) && modState.Visible).ToArray();
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if (matchingMods.Length == 0)
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return false;
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@ -48,7 +48,7 @@ namespace osu.Game.Overlays.Mods.Input
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if (index < 0)
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return false;
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var modState = availableMods.Where(modState => modState.IsValid).ElementAtOrDefault(index);
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var modState = availableMods.Where(modState => modState.Visible).ElementAtOrDefault(index);
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if (modState == null)
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return false;
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@ -146,15 +146,15 @@ namespace osu.Game.Overlays.Mods
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private void updateState()
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{
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Alpha = availableMods.All(mod => !mod.IsValid) ? 0 : 1;
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Alpha = availableMods.All(mod => !mod.Visible) ? 0 : 1;
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if (toggleAllCheckbox != null && !SelectionAnimationRunning)
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{
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toggleAllCheckbox.Alpha = availableMods.Any(panel => panel.IsValid) ? 1 : 0;
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toggleAllCheckbox.Alpha = availableMods.Any(panel => panel.Visible) ? 1 : 0;
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//Prevent checkbox from checking when column have on valid panels
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if (availableMods.Any(panel => panel.IsValid))
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toggleAllCheckbox.Current.Value = availableMods.Where(panel => panel.IsValid).All(panel => panel.Active.Value);
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if (availableMods.Any(panel => panel.Visible))
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toggleAllCheckbox.Current.Value = availableMods.Where(panel => panel.Visible).All(panel => panel.Active.Value);
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}
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}
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@ -199,7 +199,7 @@ namespace osu.Game.Overlays.Mods
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{
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pendingSelectionOperations.Clear();
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foreach (var button in availableMods.Where(b => !b.Active.Value && b.IsValid))
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foreach (var button in availableMods.Where(b => !b.Active.Value && b.Visible))
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pendingSelectionOperations.Enqueue(() => button.Active.Value = true);
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}
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@ -73,9 +73,9 @@ namespace osu.Game.Overlays.Mods
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}
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/// <summary>
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/// Determine if <see cref="ModPanel"/> is valid and can be shown
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/// Whether the <see cref="ModPanel"/> is passing all filters and visible for user
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/// </summary>
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public bool IsValid => modState.IsValid;
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public bool Visible => modState.Visible;
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public bool ValidForSelection
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{
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@ -112,7 +112,7 @@ namespace osu.Game.Overlays.Mods
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private void updateFilterState()
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{
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this.FadeTo(IsValid ? 1 : 0);
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this.FadeTo(Visible ? 1 : 0);
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}
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#endregion
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@ -511,7 +511,7 @@ namespace osu.Game.Overlays.Mods
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{
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var column = columnFlow[i].Column;
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bool allFiltered = column is ModColumn modColumn && modColumn.AvailableMods.All(modState => !modState.IsValid);
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bool allFiltered = column is ModColumn modColumn && modColumn.AvailableMods.All(modState => !modState.Visible);
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double delay = allFiltered ? 0 : nonFilteredColumnCount * 30;
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double duration = allFiltered ? 0 : fade_in_duration;
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@ -573,7 +573,7 @@ namespace osu.Game.Overlays.Mods
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if (column is ModColumn modColumn)
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{
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allFiltered = modColumn.AvailableMods.All(modState => !modState.IsValid);
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allFiltered = modColumn.AvailableMods.All(modState => !modState.Visible);
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modColumn.FlushPendingSelections();
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}
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@ -623,7 +623,7 @@ namespace osu.Game.Overlays.Mods
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return true;
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}
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ModState? firstMod = columnFlow.Columns.OfType<ModColumn>().FirstOrDefault(m => m.IsPresent)?.AvailableMods.FirstOrDefault(x => x.IsValid);
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ModState? firstMod = columnFlow.Columns.OfType<ModColumn>().FirstOrDefault(m => m.IsPresent)?.AvailableMods.FirstOrDefault(x => x.Visible);
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if (firstMod is not null)
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firstMod.Active.Value = !firstMod.Active.Value;
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@ -39,9 +39,9 @@ namespace osu.Game.Overlays.Mods
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public BindableBool ValidForSelection { get; } = new BindableBool(true);
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/// <summary>
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/// Determine if <see cref="Mod"/> is valid and can be shown
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/// Whether the <see cref="Mod"/> is passing all filters and visible for user
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/// </summary>
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public bool IsValid => MatchingFilter.Value && ValidForSelection.Value;
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public bool Visible => MatchingFilter.Value && ValidForSelection.Value;
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/// <summary>
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/// Whether the mod is matching the current filter, i.e. it is available for user selection.
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@ -44,7 +44,7 @@ namespace osu.Game.Overlays.Mods
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{
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Enabled.Value = availableMods.Value
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.SelectMany(pair => pair.Value)
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.Any(modState => !modState.Active.Value && modState.IsValid);
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.Any(modState => !modState.Active.Value && modState.Visible);
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}
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public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
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