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Fix "Use current" snap not working
Regressed with https://github.com/ppy/osu/pull/27249. I was suspicious of this specific operation at the time but didn't test properly.
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@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Edit
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if (objTime >= editorClock.CurrentTime)
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if (objTime >= editorClock.CurrentTime)
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continue;
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continue;
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if (objTime > lastBefore?.StartTime)
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if (lastBefore == null || objTime > lastBefore?.StartTime)
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lastBefore = entry.Value.HitObject;
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lastBefore = entry.Value.HitObject;
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}
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}
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@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Edit
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if (objTime < editorClock.CurrentTime)
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if (objTime < editorClock.CurrentTime)
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continue;
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continue;
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if (objTime < firstAfter?.StartTime)
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if (firstAfter == null || objTime < firstAfter?.StartTime)
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firstAfter = entry.Value.HitObject;
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firstAfter = entry.Value.HitObject;
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}
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}
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