diff --git a/osu.Game/Graphics/OsuColour.cs b/osu.Game/Graphics/OsuColour.cs
index 0d11d2d4ef..1b5877b966 100644
--- a/osu.Game/Graphics/OsuColour.cs
+++ b/osu.Game/Graphics/OsuColour.cs
@@ -95,6 +95,7 @@ namespace osu.Game.Graphics
case HitResult.SmallTickHit:
case HitResult.LargeTickHit:
+ case HitResult.SliderTailHit:
case HitResult.Great:
return Blue;
diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs
index f307344347..7e58df3cfa 100644
--- a/osu.Game/Rulesets/Scoring/HitResult.cs
+++ b/osu.Game/Rulesets/Scoring/HitResult.cs
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Scoring
///
[Description(@"")]
[EnumMember(Value = "none")]
- [Order(14)]
+ [Order(15)]
None,
///
@@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Scoring
/// Indicates small tick miss.
///
[EnumMember(Value = "small_tick_miss")]
- [Order(11)]
+ [Order(12)]
SmallTickMiss,
///
@@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Scoring
///
[EnumMember(Value = "large_tick_miss")]
[Description("-")]
- [Order(10)]
+ [Order(11)]
LargeTickMiss,
///
@@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Scoring
///
[Description("S Bonus")]
[EnumMember(Value = "small_bonus")]
- [Order(9)]
+ [Order(10)]
SmallBonus,
///
@@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Scoring
///
[Description("L Bonus")]
[EnumMember(Value = "large_bonus")]
- [Order(8)]
+ [Order(9)]
LargeBonus,
///
@@ -119,14 +119,14 @@ namespace osu.Game.Rulesets.Scoring
///
[EnumMember(Value = "ignore_miss")]
[Description("-")]
- [Order(13)]
+ [Order(14)]
IgnoreMiss,
///
/// Indicates a hit that should be ignored for scoring purposes.
///
[EnumMember(Value = "ignore_hit")]
- [Order(12)]
+ [Order(13)]
IgnoreHit,
///
@@ -136,14 +136,14 @@ namespace osu.Game.Rulesets.Scoring
/// May be paired with .
///
[EnumMember(Value = "combo_break")]
- [Order(15)]
+ [Order(16)]
ComboBreak,
///
/// A special judgement similar to that's used to increase the valuation of the final tick of a slider.
///
[EnumMember(Value = "slider_tail_hit")]
- [Order(16)]
+ [Order(8)]
SliderTailHit,
///