diff --git a/osu.Game/Graphics/OsuColour.cs b/osu.Game/Graphics/OsuColour.cs index 0d11d2d4ef..1b5877b966 100644 --- a/osu.Game/Graphics/OsuColour.cs +++ b/osu.Game/Graphics/OsuColour.cs @@ -95,6 +95,7 @@ namespace osu.Game.Graphics case HitResult.SmallTickHit: case HitResult.LargeTickHit: + case HitResult.SliderTailHit: case HitResult.Great: return Blue; diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index f307344347..7e58df3cfa 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Scoring /// [Description(@"")] [EnumMember(Value = "none")] - [Order(14)] + [Order(15)] None, /// @@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Scoring /// Indicates small tick miss. /// [EnumMember(Value = "small_tick_miss")] - [Order(11)] + [Order(12)] SmallTickMiss, /// @@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Scoring /// [EnumMember(Value = "large_tick_miss")] [Description("-")] - [Order(10)] + [Order(11)] LargeTickMiss, /// @@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Scoring /// [Description("S Bonus")] [EnumMember(Value = "small_bonus")] - [Order(9)] + [Order(10)] SmallBonus, /// @@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Scoring /// [Description("L Bonus")] [EnumMember(Value = "large_bonus")] - [Order(8)] + [Order(9)] LargeBonus, /// @@ -119,14 +119,14 @@ namespace osu.Game.Rulesets.Scoring /// [EnumMember(Value = "ignore_miss")] [Description("-")] - [Order(13)] + [Order(14)] IgnoreMiss, /// /// Indicates a hit that should be ignored for scoring purposes. /// [EnumMember(Value = "ignore_hit")] - [Order(12)] + [Order(13)] IgnoreHit, /// @@ -136,14 +136,14 @@ namespace osu.Game.Rulesets.Scoring /// May be paired with . /// [EnumMember(Value = "combo_break")] - [Order(15)] + [Order(16)] ComboBreak, /// /// A special judgement similar to that's used to increase the valuation of the final tick of a slider. /// [EnumMember(Value = "slider_tail_hit")] - [Order(16)] + [Order(8)] SliderTailHit, ///