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Fix compilation failure in Android test project
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@ -58,17 +58,19 @@ namespace osu.Game.Rulesets.Mania.Tests
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&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
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&& samplesEqual(NodeSamples, other.NodeSamples);
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private static bool samplesEqual(ICollection<IList<string>> first, ICollection<IList<string>> second)
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private static bool samplesEqual(ICollection<IList<string>> firstSampleList, ICollection<IList<string>> secondSampleList)
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{
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if (first == null && second == null)
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if (firstSampleList == null && secondSampleList == null)
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return true;
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// both items can't be null now, so if any single one is, then they're not equal
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if (first == null || second == null)
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if (firstSampleList == null || secondSampleList == null)
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return false;
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return first.Count == second.Count
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&& first.Zip(second).All(samples => samples.First.SequenceEqual(samples.Second));
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return firstSampleList.Count == secondSampleList.Count
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// cannot use .Zip() without the selector function as it doesn't compile in android test project
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&& firstSampleList.Zip(secondSampleList, (first, second) => (first, second))
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.All(samples => samples.first.SequenceEqual(samples.second));
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}
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}
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}
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