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Fix TriangleDrawNode crash when aimcount is zero
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@ -214,7 +214,7 @@ namespace osu.Game.Graphics.Backgrounds
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{
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base.Draw(vertexAction);
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if (vertexBatch == null || vertexBatch.Size != Source.AimCount)
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if (vertexBatch == null || vertexBatch.Size != Source.AimCount && Source.AimCount > 0)
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{
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vertexBatch?.Dispose();
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vertexBatch = new TriangleBatch<TexturedVertex2D>(Source.AimCount, 1);
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