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TournamentPlayer
-> TournamentUser
This commit is contained in:
parent
60903be566
commit
4c47996130
@ -25,13 +25,13 @@ namespace osu.Game.Tournament.Tests.Components
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FullName = { Value = "Australia" },
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FullName = { Value = "Australia" },
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Players =
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Players =
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{
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{
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new TournamentPlayer { Username = "ASecretBox" },
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new TournamentUser { Username = "ASecretBox" },
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new TournamentPlayer { Username = "Dereban" },
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new TournamentUser { Username = "Dereban" },
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new TournamentPlayer { Username = "mReKk" },
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new TournamentUser { Username = "mReKk" },
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new TournamentPlayer { Username = "uyghti" },
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new TournamentUser { Username = "uyghti" },
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new TournamentPlayer { Username = "Parkes" },
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new TournamentUser { Username = "Parkes" },
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new TournamentPlayer { Username = "Shiroha" },
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new TournamentUser { Username = "Shiroha" },
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new TournamentPlayer { Username = "Jordan The Bear" },
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new TournamentUser { Username = "Jordan The Bear" },
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}
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}
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};
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};
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@ -27,13 +27,13 @@ namespace osu.Game.Tournament.Tests.Components
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Colour = "f2ca34"
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Colour = "f2ca34"
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};
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};
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private readonly TournamentPlayer redPlayer = new TournamentPlayer
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private readonly TournamentUser redUser = new TournamentUser
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{
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{
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Username = "BanchoBot",
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Username = "BanchoBot",
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OnlineID = 3,
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OnlineID = 3,
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};
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};
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private readonly TournamentPlayer bluePlayer = new TournamentPlayer
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private readonly TournamentUser blueUser = new TournamentUser
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{
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{
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Username = "Zallius",
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Username = "Zallius",
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OnlineID = 4,
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OnlineID = 4,
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@ -59,11 +59,11 @@ namespace osu.Game.Tournament.Tests.Components
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{
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{
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Team1 =
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Team1 =
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{
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{
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Value = new TournamentTeam { Players = new BindableList<TournamentPlayer> { redPlayer } }
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Value = new TournamentTeam { Players = new BindableList<TournamentUser> { redUser } }
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},
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},
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Team2 =
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Team2 =
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{
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{
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Value = new TournamentTeam { Players = new BindableList<TournamentPlayer> { bluePlayer } }
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Value = new TournamentTeam { Players = new BindableList<TournamentUser> { blueUser } }
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}
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}
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};
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};
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@ -82,19 +82,19 @@ namespace osu.Game.Tournament.Tests.Components
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AddStep("message from team red", () => testChannel.AddNewMessages(new Message(nextMessageId())
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AddStep("message from team red", () => testChannel.AddNewMessages(new Message(nextMessageId())
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{
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{
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Sender = redPlayer.ToUser(),
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Sender = redUser.ToAPIUser(),
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Content = "I am team red."
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Content = "I am team red."
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}));
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}));
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AddStep("message from team red", () => testChannel.AddNewMessages(new Message(nextMessageId())
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AddStep("message from team red", () => testChannel.AddNewMessages(new Message(nextMessageId())
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{
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{
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Sender = redPlayer.ToUser(),
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Sender = redUser.ToAPIUser(),
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Content = "I plan to win!"
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Content = "I plan to win!"
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}));
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}));
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AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(nextMessageId())
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AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(nextMessageId())
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{
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{
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Sender = bluePlayer.ToUser(),
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Sender = blueUser.ToAPIUser(),
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Content = "Not on my watch. Prepare to eat saaaaaaaaaand. Lots and lots of saaaaaaand."
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Content = "Not on my watch. Prepare to eat saaaaaaaaaand. Lots and lots of saaaaaaand."
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}));
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}));
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@ -121,11 +121,11 @@ namespace osu.Game.Tournament.Tests
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},
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},
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Players =
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Players =
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{
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{
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new TournamentPlayer { Username = "Hello", Rank = 12 },
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new TournamentUser { Username = "Hello", Rank = 12 },
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new TournamentPlayer { Username = "Hello", Rank = 16 },
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new TournamentUser { Username = "Hello", Rank = 16 },
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new TournamentPlayer { Username = "Hello", Rank = 20 },
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new TournamentUser { Username = "Hello", Rank = 20 },
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new TournamentPlayer { Username = "Hello", Rank = 24 },
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new TournamentUser { Username = "Hello", Rank = 24 },
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new TournamentPlayer { Username = "Hello", Rank = 30 },
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new TournamentUser { Username = "Hello", Rank = 30 },
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}
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}
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}
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}
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},
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},
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@ -138,11 +138,11 @@ namespace osu.Game.Tournament.Tests
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FullName = { Value = "United States" },
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FullName = { Value = "United States" },
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Players =
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Players =
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{
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{
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new TournamentPlayer { Username = "Hello" },
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new TournamentUser { Username = "Hello" },
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new TournamentPlayer { Username = "Hello" },
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new TournamentUser { Username = "Hello" },
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new TournamentPlayer { Username = "Hello" },
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new TournamentUser { Username = "Hello" },
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new TournamentPlayer { Username = "Hello" },
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new TournamentUser { Username = "Hello" },
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new TournamentPlayer { Username = "Hello" },
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new TournamentUser { Username = "Hello" },
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}
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}
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}
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}
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},
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},
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@ -55,7 +55,7 @@ namespace osu.Game.Tournament.Components
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},
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},
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};
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};
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TournamentSpriteText createPlayerText(TournamentPlayer p) =>
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TournamentSpriteText createPlayerText(TournamentUser p) =>
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new TournamentSpriteText
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new TournamentSpriteText
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{
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{
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Text = p.Username,
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Text = p.Username,
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@ -58,7 +58,7 @@ namespace osu.Game.Tournament.Models
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};
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};
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[JsonProperty]
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[JsonProperty]
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public BindableList<TournamentPlayer> Players { get; set; } = new BindableList<TournamentPlayer>();
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public BindableList<TournamentUser> Players { get; set; } = new BindableList<TournamentUser>();
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public TournamentTeam()
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public TournamentTeam()
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{
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{
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@ -9,10 +9,10 @@ using osu.Game.Users;
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namespace osu.Game.Tournament.Models
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namespace osu.Game.Tournament.Models
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{
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{
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/// <summary>
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/// <summary>
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/// A tournament player, containing simple information about the player.
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/// A tournament player user, containing simple information about the player.
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/// </summary>
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/// </summary>
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[Serializable]
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[Serializable]
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public class TournamentPlayer : IUser
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public class TournamentUser : IUser
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{
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{
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[JsonProperty(@"id")]
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[JsonProperty(@"id")]
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public int OnlineID { get; set; }
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public int OnlineID { get; set; }
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@ -34,7 +34,7 @@ namespace osu.Game.Tournament.Models
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/// </summary>
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/// </summary>
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public string CoverUrl { get; set; } = string.Empty;
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public string CoverUrl { get; set; } = string.Empty;
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public APIUser ToUser()
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public APIUser ToAPIUser()
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{
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{
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var user = new APIUser
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var user = new APIUser
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{
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{
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@ -201,14 +201,14 @@ namespace osu.Game.Tournament.Screens.Editors
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public void CreateNew()
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public void CreateNew()
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{
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{
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var player = new TournamentPlayer();
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var player = new TournamentUser();
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team.Players.Add(player);
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team.Players.Add(player);
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flow.Add(new PlayerRow(team, player));
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flow.Add(new PlayerRow(team, player));
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}
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}
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public class PlayerRow : CompositeDrawable
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public class PlayerRow : CompositeDrawable
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{
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{
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private readonly TournamentPlayer player;
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private readonly TournamentUser user;
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[Resolved]
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[Resolved]
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protected IAPIProvider API { get; private set; }
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protected IAPIProvider API { get; private set; }
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@ -220,9 +220,9 @@ namespace osu.Game.Tournament.Screens.Editors
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private readonly Container drawableContainer;
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private readonly Container drawableContainer;
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public PlayerRow(TournamentTeam team, TournamentPlayer player)
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public PlayerRow(TournamentTeam team, TournamentUser user)
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{
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{
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this.player = player;
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this.user = user;
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Margin = new MarginPadding(10);
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Margin = new MarginPadding(10);
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@ -271,7 +271,7 @@ namespace osu.Game.Tournament.Screens.Editors
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Action = () =>
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Action = () =>
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{
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{
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Expire();
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Expire();
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team.Players.Remove(player);
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team.Players.Remove(user);
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},
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},
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}
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}
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};
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};
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@ -280,27 +280,27 @@ namespace osu.Game.Tournament.Screens.Editors
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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playerId.Value = player.OnlineID;
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playerId.Value = user.OnlineID;
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playerId.BindValueChanged(id =>
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playerId.BindValueChanged(id =>
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{
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{
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player.OnlineID = id.NewValue ?? 0;
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user.OnlineID = id.NewValue ?? 0;
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if (id.NewValue != id.OldValue)
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if (id.NewValue != id.OldValue)
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player.Username = string.Empty;
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user.Username = string.Empty;
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if (!string.IsNullOrEmpty(player.Username))
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if (!string.IsNullOrEmpty(user.Username))
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{
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{
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updatePanel();
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updatePanel();
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return;
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return;
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}
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}
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game.PopulatePlayer(player, updatePanel, updatePanel);
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game.PopulatePlayer(user, updatePanel, updatePanel);
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}, true);
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}, true);
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}
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}
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private void updatePanel()
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private void updatePanel()
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{
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{
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drawableContainer.Child = new UserGridPanel(player.ToUser()) { Width = 300 };
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drawableContainer.Child = new UserGridPanel(user.ToAPIUser()) { Width = 300 };
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}
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}
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}
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}
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}
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}
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@ -256,9 +256,9 @@ namespace osu.Game.Tournament
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private void updateLoadProgressMessage(string s) => Schedule(() => initialisationText.Text = s);
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private void updateLoadProgressMessage(string s) => Schedule(() => initialisationText.Text = s);
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public void PopulatePlayer(TournamentPlayer player, Action success = null, Action failure = null, bool immediate = false)
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public void PopulatePlayer(TournamentUser user, Action success = null, Action failure = null, bool immediate = false)
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{
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{
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var req = new GetUserRequest(player.OnlineID, ladder.Ruleset.Value);
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var req = new GetUserRequest(user.OnlineID, ladder.Ruleset.Value);
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if (immediate)
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if (immediate)
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{
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{
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@ -270,7 +270,7 @@ namespace osu.Game.Tournament
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req.Success += res => { populate(); };
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req.Success += res => { populate(); };
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req.Failure += _ =>
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req.Failure += _ =>
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{
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{
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player.OnlineID = 1;
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user.OnlineID = 1;
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failure?.Invoke();
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failure?.Invoke();
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};
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};
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@ -284,12 +284,12 @@ namespace osu.Game.Tournament
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if (res == null)
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if (res == null)
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return;
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return;
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player.OnlineID = res.Id;
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user.OnlineID = res.Id;
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player.Username = res.Username;
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user.Username = res.Username;
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player.CoverUrl = res.CoverUrl;
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user.CoverUrl = res.CoverUrl;
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player.Country = res.Country;
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user.Country = res.Country;
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player.Rank = res.Statistics?.GlobalRank;
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user.Rank = res.Statistics?.GlobalRank;
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success?.Invoke();
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success?.Invoke();
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}
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}
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