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Adjust droplets to match stable

This commit is contained in:
Dean Herbert 2020-02-19 15:55:22 +09:00
parent 5261579531
commit 4c4140ae54
2 changed files with 3 additions and 2 deletions

View File

@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
new SkinnableDrawable( new SkinnableDrawable(
new CatchSkinComponent(CatchSkinComponents.Droplet), _ => new Pulp new CatchSkinComponent(CatchSkinComponents.Droplet), _ => new Pulp
{ {
Size = Size, Size = Size / 4,
AccentColour = { Value = Color4.White } AccentColour = { Value = Color4.White }
}) })
} }

View File

@ -8,6 +8,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning namespace osu.Game.Rulesets.Catch.Skinning
{ {
@ -40,7 +41,7 @@ namespace osu.Game.Rulesets.Catch.Skinning
case CatchSkinComponents.Droplet: case CatchSkinComponents.Droplet:
if (GetTexture("fruit-drop") != null) if (GetTexture("fruit-drop") != null)
return new LegacyFruitPiece("fruit-drop"); return new LegacyFruitPiece("fruit-drop") { Scale = new Vector2(0.8f) };
break; break;
} }