mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 05:53:10 +08:00
Add explosion rings.
This commit is contained in:
parent
9b5cb7ec23
commit
4c398b106d
@ -1,7 +1,11 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.MathUtils;
|
||||||
using osu.Framework.Screens.Testing;
|
using osu.Framework.Screens.Testing;
|
||||||
|
using osu.Game.Modes.Objects.Drawables;
|
||||||
|
using osu.Game.Modes.Taiko.Judgements;
|
||||||
|
using osu.Game.Modes.Taiko.Objects;
|
||||||
using osu.Game.Modes.Taiko.UI;
|
using osu.Game.Modes.Taiko.UI;
|
||||||
|
|
||||||
namespace osu.Desktop.VisualTests.Tests
|
namespace osu.Desktop.VisualTests.Tests
|
||||||
@ -10,14 +14,67 @@ namespace osu.Desktop.VisualTests.Tests
|
|||||||
{
|
{
|
||||||
public override string Description => "Taiko playfield";
|
public override string Description => "Taiko playfield";
|
||||||
|
|
||||||
|
private TaikoPlayfield playfield;
|
||||||
|
|
||||||
public override void Reset()
|
public override void Reset()
|
||||||
{
|
{
|
||||||
base.Reset();
|
base.Reset();
|
||||||
|
|
||||||
Add(new TaikoPlayfield
|
AddButton("Hit!", addHitJudgement);
|
||||||
|
AddButton("Miss :(", addMissJudgement);
|
||||||
|
|
||||||
|
Add(playfield = new TaikoPlayfield
|
||||||
{
|
{
|
||||||
Y = 200
|
Y = 200
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void addHitJudgement()
|
||||||
|
{
|
||||||
|
TaikoScoreResult score = RNG.Next(2) == 0 ? TaikoScoreResult.Good : TaikoScoreResult.Great;
|
||||||
|
|
||||||
|
playfield.OnJudgement(new DrawableTestHit(new TaikoHitObject())
|
||||||
|
{
|
||||||
|
Judgement = new TaikoJudgementInfo
|
||||||
|
{
|
||||||
|
Result = HitResult.Hit,
|
||||||
|
Score = score,
|
||||||
|
TimeOffset = 0,
|
||||||
|
ComboAtHit = 1
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addMissJudgement()
|
||||||
|
{
|
||||||
|
playfield.OnJudgement(new DrawableTestHit(new TaikoHitObject())
|
||||||
|
{
|
||||||
|
Judgement = new TaikoJudgementInfo
|
||||||
|
{
|
||||||
|
Result = HitResult.Miss,
|
||||||
|
TimeOffset = 0,
|
||||||
|
ComboAtHit = 0
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgementInfo>
|
||||||
|
{
|
||||||
|
public DrawableTestHit(TaikoHitObject hitObject)
|
||||||
|
: base(hitObject)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override TaikoJudgementInfo CreateJudgementInfo() => new TaikoJudgementInfo();
|
||||||
|
|
||||||
|
protected override void UpdateState(ArmedState state)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
// Doesn't move
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
69
osu.Game.Modes.Taiko/UI/RingExplosion.cs
Normal file
69
osu.Game.Modes.Taiko/UI/RingExplosion.cs
Normal file
@ -0,0 +1,69 @@
|
|||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.Transforms;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Modes.Taiko.Judgements;
|
||||||
|
using osu.Game.Modes.Taiko.Objects;
|
||||||
|
|
||||||
|
namespace osu.Game.Modes.Taiko.UI
|
||||||
|
{
|
||||||
|
internal class RingExplosion : CircularContainer
|
||||||
|
{
|
||||||
|
public TaikoScoreResult ScoreResult;
|
||||||
|
|
||||||
|
private Box innerFill;
|
||||||
|
|
||||||
|
public RingExplosion()
|
||||||
|
{
|
||||||
|
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2);
|
||||||
|
|
||||||
|
Anchor = Anchor.Centre;
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
|
RelativePositionAxes = Axes.Both;
|
||||||
|
|
||||||
|
BorderColour = Color4.White;
|
||||||
|
BorderThickness = 1;
|
||||||
|
|
||||||
|
Alpha = 0.15f;
|
||||||
|
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
innerFill = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
switch (ScoreResult)
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
case TaikoScoreResult.Good:
|
||||||
|
innerFill.Colour = colours.Green;
|
||||||
|
break;
|
||||||
|
case TaikoScoreResult.Great:
|
||||||
|
innerFill.Colour = colours.Blue;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
ScaleTo(5f, 1000, EasingTypes.OutQuint);
|
||||||
|
FadeOut(500);
|
||||||
|
|
||||||
|
Expire();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -47,7 +47,7 @@ namespace osu.Game.Modes.Taiko.UI
|
|||||||
protected override Container<Drawable> Content => hitObjectContainer;
|
protected override Container<Drawable> Content => hitObjectContainer;
|
||||||
|
|
||||||
private HitTarget hitTarget;
|
private HitTarget hitTarget;
|
||||||
//private Container<ExplodingRing> explosionRingContainer;
|
private Container<RingExplosion> ringExplosionContainer;
|
||||||
//private Container<DrawableBarLine> barLineContainer;
|
//private Container<DrawableBarLine> barLineContainer;
|
||||||
//private Container<JudgementText> judgementContainer;
|
//private Container<JudgementText> judgementContainer;
|
||||||
|
|
||||||
@ -103,14 +103,14 @@ namespace osu.Game.Modes.Taiko.UI
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
//explosionRingContainer = new Container<ExplodingRing>
|
ringExplosionContainer = new Container<RingExplosion>
|
||||||
//{
|
{
|
||||||
// Anchor = Anchor.CentreLeft,
|
Anchor = Anchor.CentreLeft,
|
||||||
// Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
// Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2),
|
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2),
|
||||||
// Scale = new Vector2(PLAYFIELD_SCALE),
|
Scale = new Vector2(PLAYFIELD_SCALE),
|
||||||
// BlendingMode = BlendingMode.Additive
|
BlendingMode = BlendingMode.Additive
|
||||||
//},
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
//barLineContainer = new Container<DrawableBarLine>
|
//barLineContainer = new Container<DrawableBarLine>
|
||||||
@ -196,6 +196,13 @@ namespace osu.Game.Modes.Taiko.UI
|
|||||||
|
|
||||||
public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgementInfo> judgedObject)
|
public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgementInfo> judgedObject)
|
||||||
{
|
{
|
||||||
|
if (judgedObject.Judgement.Result == HitResult.Hit)
|
||||||
|
{
|
||||||
|
ringExplosionContainer.Add(new RingExplosion
|
||||||
|
{
|
||||||
|
ScoreResult = judgedObject.Judgement.Score
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -58,6 +58,7 @@
|
|||||||
<Compile Include="TaikoScoreProcessor.cs" />
|
<Compile Include="TaikoScoreProcessor.cs" />
|
||||||
<Compile Include="UI\HitTarget.cs" />
|
<Compile Include="UI\HitTarget.cs" />
|
||||||
<Compile Include="UI\InputDrum.cs" />
|
<Compile Include="UI\InputDrum.cs" />
|
||||||
|
<Compile Include="UI\RingExplosion.cs" />
|
||||||
<Compile Include="UI\TaikoHitRenderer.cs" />
|
<Compile Include="UI\TaikoHitRenderer.cs" />
|
||||||
<Compile Include="UI\TaikoPlayfield.cs" />
|
<Compile Include="UI\TaikoPlayfield.cs" />
|
||||||
<Compile Include="TaikoRuleset.cs" />
|
<Compile Include="TaikoRuleset.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user