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null check in test
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@ -1,11 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Tournament.Components;
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@ -16,7 +15,7 @@ namespace osu.Game.Tournament.Tests.Screens
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{
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public partial class TestSceneMapPoolScreen : TournamentScreenTestScene
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{
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private MapPoolScreen screen;
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private MapPoolScreen screen = null!;
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[BackgroundDependencyLoader]
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private void load()
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@ -32,7 +31,7 @@ namespace osu.Game.Tournament.Tests.Screens
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{
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AddStep("load few maps", () =>
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{
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Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
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Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Clear();
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for (int i = 0; i < 8; i++)
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addBeatmap();
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@ -52,7 +51,7 @@ namespace osu.Game.Tournament.Tests.Screens
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{
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AddStep("load just enough maps", () =>
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{
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Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
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Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Clear();
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for (int i = 0; i < 18; i++)
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addBeatmap();
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@ -72,7 +71,7 @@ namespace osu.Game.Tournament.Tests.Screens
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{
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AddStep("load many maps", () =>
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{
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Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
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Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Clear();
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for (int i = 0; i < 19; i++)
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addBeatmap();
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@ -92,7 +91,7 @@ namespace osu.Game.Tournament.Tests.Screens
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{
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AddStep("load many maps", () =>
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{
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Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
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Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Clear();
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for (int i = 0; i < 11; i++)
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addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM");
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@ -118,7 +117,7 @@ namespace osu.Game.Tournament.Tests.Screens
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{
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AddStep("load many maps", () =>
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{
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Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
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Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Clear();
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for (int i = 0; i < 12; i++)
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addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM");
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@ -138,7 +137,7 @@ namespace osu.Game.Tournament.Tests.Screens
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{
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AddStep("load many maps", () =>
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{
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Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
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Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Clear();
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for (int i = 0; i < 12; i++)
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addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM");
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@ -155,7 +154,7 @@ namespace osu.Game.Tournament.Tests.Screens
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private void addBeatmap(string mods = "NM")
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{
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Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Add(new RoundBeatmap
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Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Add(new RoundBeatmap
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{
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Beatmap = CreateSampleBeatmap(),
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Mods = mods
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