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null check in test

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cdwcgt 2023-07-29 22:41:26 +09:00
parent 8a06914438
commit 4c33013674
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@ -1,11 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Tournament.Components; using osu.Game.Tournament.Components;
@ -16,7 +15,7 @@ namespace osu.Game.Tournament.Tests.Screens
{ {
public partial class TestSceneMapPoolScreen : TournamentScreenTestScene public partial class TestSceneMapPoolScreen : TournamentScreenTestScene
{ {
private MapPoolScreen screen; private MapPoolScreen screen = null!;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
@ -32,7 +31,7 @@ namespace osu.Game.Tournament.Tests.Screens
{ {
AddStep("load few maps", () => AddStep("load few maps", () =>
{ {
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear(); Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Clear();
for (int i = 0; i < 8; i++) for (int i = 0; i < 8; i++)
addBeatmap(); addBeatmap();
@ -52,7 +51,7 @@ namespace osu.Game.Tournament.Tests.Screens
{ {
AddStep("load just enough maps", () => AddStep("load just enough maps", () =>
{ {
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear(); Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Clear();
for (int i = 0; i < 18; i++) for (int i = 0; i < 18; i++)
addBeatmap(); addBeatmap();
@ -72,7 +71,7 @@ namespace osu.Game.Tournament.Tests.Screens
{ {
AddStep("load many maps", () => AddStep("load many maps", () =>
{ {
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear(); Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Clear();
for (int i = 0; i < 19; i++) for (int i = 0; i < 19; i++)
addBeatmap(); addBeatmap();
@ -92,7 +91,7 @@ namespace osu.Game.Tournament.Tests.Screens
{ {
AddStep("load many maps", () => AddStep("load many maps", () =>
{ {
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear(); Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Clear();
for (int i = 0; i < 11; i++) for (int i = 0; i < 11; i++)
addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM"); addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM");
@ -118,7 +117,7 @@ namespace osu.Game.Tournament.Tests.Screens
{ {
AddStep("load many maps", () => AddStep("load many maps", () =>
{ {
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear(); Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Clear();
for (int i = 0; i < 12; i++) for (int i = 0; i < 12; i++)
addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM"); addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM");
@ -138,7 +137,7 @@ namespace osu.Game.Tournament.Tests.Screens
{ {
AddStep("load many maps", () => AddStep("load many maps", () =>
{ {
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear(); Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Clear();
for (int i = 0; i < 12; i++) for (int i = 0; i < 12; i++)
addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM"); addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM");
@ -155,7 +154,7 @@ namespace osu.Game.Tournament.Tests.Screens
private void addBeatmap(string mods = "NM") private void addBeatmap(string mods = "NM")
{ {
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Add(new RoundBeatmap Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Add(new RoundBeatmap
{ {
Beatmap = CreateSampleBeatmap(), Beatmap = CreateSampleBeatmap(),
Mods = mods Mods = mods