mirror of
https://github.com/ppy/osu.git
synced 2025-01-07 22:22:59 +08:00
Fix global idle state being entered when overlays are visible
This commit is contained in:
parent
e596d4fc10
commit
4c2c7bd937
@ -27,6 +27,11 @@ namespace osu.Game.Input
|
|||||||
|
|
||||||
private readonly BindableBool isIdle = new BindableBool();
|
private readonly BindableBool isIdle = new BindableBool();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether the game can currently enter an idle state.
|
||||||
|
/// </summary>
|
||||||
|
protected virtual bool AllowIdle => true;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Intstantiate a new <see cref="IdleTracker"/>.
|
/// Intstantiate a new <see cref="IdleTracker"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -40,7 +45,7 @@ namespace osu.Game.Input
|
|||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
isIdle.Value = TimeSpentIdle > timeToIdle;
|
isIdle.Value = TimeSpentIdle > timeToIdle && AllowIdle;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool OnPressed(PlatformAction action) => updateLastInteractionTime();
|
public bool OnPressed(PlatformAction action) => updateLastInteractionTime();
|
||||||
|
@ -187,6 +187,7 @@ namespace osu.Game
|
|||||||
}
|
}
|
||||||
|
|
||||||
private ExternalLinkOpener externalLinkOpener;
|
private ExternalLinkOpener externalLinkOpener;
|
||||||
|
|
||||||
public void OpenUrlExternally(string url)
|
public void OpenUrlExternally(string url)
|
||||||
{
|
{
|
||||||
if (url.StartsWith("/"))
|
if (url.StartsWith("/"))
|
||||||
@ -355,7 +356,7 @@ namespace osu.Game
|
|||||||
},
|
},
|
||||||
mainContent = new Container { RelativeSizeAxes = Axes.Both },
|
mainContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||||
overlayContent = new Container { RelativeSizeAxes = Axes.Both, Depth = float.MinValue },
|
overlayContent = new Container { RelativeSizeAxes = Axes.Both, Depth = float.MinValue },
|
||||||
idleTracker = new IdleTracker(6000)
|
idleTracker = new GameIdleTracker(6000)
|
||||||
});
|
});
|
||||||
|
|
||||||
loadComponentSingleFile(screenStack = new Loader(), d =>
|
loadComponentSingleFile(screenStack = new Loader(), d =>
|
||||||
@ -423,7 +424,7 @@ namespace osu.Game
|
|||||||
Depth = -8,
|
Depth = -8,
|
||||||
}, overlayContent.Add);
|
}, overlayContent.Add);
|
||||||
|
|
||||||
dependencies.Cache(idleTracker);
|
dependencies.CacheAs(idleTracker);
|
||||||
dependencies.Cache(settings);
|
dependencies.Cache(settings);
|
||||||
dependencies.Cache(onscreenDisplay);
|
dependencies.Cache(onscreenDisplay);
|
||||||
dependencies.Cache(social);
|
dependencies.Cache(social);
|
||||||
@ -504,6 +505,16 @@ namespace osu.Game
|
|||||||
notifications.StateChanged += _ => updateScreenOffset();
|
notifications.StateChanged += _ => updateScreenOffset();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class GameIdleTracker : IdleTracker
|
||||||
|
{
|
||||||
|
public GameIdleTracker(int time)
|
||||||
|
: base(time)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool AllowIdle => GetContainingInputManager().FocusedDrawable == null;
|
||||||
|
}
|
||||||
|
|
||||||
private void forwardLoggedErrorsToNotifications()
|
private void forwardLoggedErrorsToNotifications()
|
||||||
{
|
{
|
||||||
int recentLogCount = 0;
|
int recentLogCount = 0;
|
||||||
|
Loading…
Reference in New Issue
Block a user