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changed defaults back to density
this should fix tests failing
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174df35125
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@ -25,7 +25,7 @@ namespace osu.Game.Screens.Play.HUD
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private const float bar_height = 10;
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[SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.GraphType), nameof(SongProgressStrings.GraphTypeDescription))]
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public Bindable<DifficultyGraphType> GraphType { get; } = new Bindable<DifficultyGraphType>(DifficultyGraphType.Difficulty);
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public Bindable<DifficultyGraphType> GraphType { get; } = new Bindable<DifficultyGraphType>(DifficultyGraphType.ObjectDensity);
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[SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.ShowTime), nameof(SongProgressStrings.ShowTimeDescription))]
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public Bindable<bool> ShowTime { get; } = new BindableBool(true);
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@ -32,7 +32,7 @@ namespace osu.Game.Screens.Play.HUD
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private readonly Container content;
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[SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.GraphType), nameof(SongProgressStrings.GraphTypeDescription))]
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public Bindable<DifficultyGraphType> GraphType { get; } = new Bindable<DifficultyGraphType>(DifficultyGraphType.Difficulty);
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public Bindable<DifficultyGraphType> GraphType { get; } = new Bindable<DifficultyGraphType>(DifficultyGraphType.ObjectDensity);
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[SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.ShowTime), nameof(SongProgressStrings.ShowTimeDescription))]
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public Bindable<bool> ShowTime { get; } = new BindableBool(true);
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